Files
komorebi/komorebi/src/border_manager/border.rs

555 lines
22 KiB
Rust

use crate::WINDOWS_11;
use crate::WindowsApi;
use crate::border_manager::BORDER_OFFSET;
use crate::border_manager::BORDER_WIDTH;
use crate::border_manager::RenderTarget;
use crate::border_manager::STYLE;
use crate::border_manager::WindowKind;
use crate::border_manager::window_kind_colour;
use crate::core::BorderStyle;
use crate::core::Rect;
use crate::windows_api;
use std::collections::HashMap;
use std::ops::Deref;
use std::sync::LazyLock;
use std::sync::atomic::Ordering;
use std::sync::mpsc;
use windows::Win32::Foundation::FALSE;
use windows::Win32::Foundation::HWND;
use windows::Win32::Foundation::LPARAM;
use windows::Win32::Foundation::LRESULT;
use windows::Win32::Foundation::TRUE;
use windows::Win32::Foundation::WPARAM;
use windows::Win32::Graphics::Direct2D::Common::D2D_RECT_F;
use windows::Win32::Graphics::Direct2D::Common::D2D_SIZE_U;
use windows::Win32::Graphics::Direct2D::Common::D2D1_ALPHA_MODE_PREMULTIPLIED;
use windows::Win32::Graphics::Direct2D::Common::D2D1_COLOR_F;
use windows::Win32::Graphics::Direct2D::Common::D2D1_PIXEL_FORMAT;
use windows::Win32::Graphics::Direct2D::D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
use windows::Win32::Graphics::Direct2D::D2D1_BRUSH_PROPERTIES;
use windows::Win32::Graphics::Direct2D::D2D1_FACTORY_TYPE_MULTI_THREADED;
use windows::Win32::Graphics::Direct2D::D2D1_HWND_RENDER_TARGET_PROPERTIES;
use windows::Win32::Graphics::Direct2D::D2D1_PRESENT_OPTIONS_IMMEDIATELY;
use windows::Win32::Graphics::Direct2D::D2D1_RENDER_TARGET_PROPERTIES;
use windows::Win32::Graphics::Direct2D::D2D1_RENDER_TARGET_TYPE_DEFAULT;
use windows::Win32::Graphics::Direct2D::D2D1_ROUNDED_RECT;
use windows::Win32::Graphics::Direct2D::D2D1CreateFactory;
use windows::Win32::Graphics::Direct2D::ID2D1Factory;
use windows::Win32::Graphics::Direct2D::ID2D1SolidColorBrush;
use windows::Win32::Graphics::Dwm::DWM_BB_BLURREGION;
use windows::Win32::Graphics::Dwm::DWM_BB_ENABLE;
use windows::Win32::Graphics::Dwm::DWM_BLURBEHIND;
use windows::Win32::Graphics::Dwm::DwmEnableBlurBehindWindow;
use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_UNKNOWN;
use windows::Win32::Graphics::Gdi::CreateRectRgn;
use windows::Win32::Graphics::Gdi::InvalidateRect;
use windows::Win32::Graphics::Gdi::ValidateRect;
use windows::Win32::UI::WindowsAndMessaging::CREATESTRUCTW;
use windows::Win32::UI::WindowsAndMessaging::DefWindowProcW;
use windows::Win32::UI::WindowsAndMessaging::DispatchMessageW;
use windows::Win32::UI::WindowsAndMessaging::EVENT_OBJECT_DESTROY;
use windows::Win32::UI::WindowsAndMessaging::EVENT_OBJECT_LOCATIONCHANGE;
use windows::Win32::UI::WindowsAndMessaging::GWLP_USERDATA;
use windows::Win32::UI::WindowsAndMessaging::GetMessageW;
use windows::Win32::UI::WindowsAndMessaging::GetSystemMetrics;
use windows::Win32::UI::WindowsAndMessaging::GetWindowLongPtrW;
use windows::Win32::UI::WindowsAndMessaging::IDC_ARROW;
use windows::Win32::UI::WindowsAndMessaging::LoadCursorW;
use windows::Win32::UI::WindowsAndMessaging::MSG;
use windows::Win32::UI::WindowsAndMessaging::PostQuitMessage;
use windows::Win32::UI::WindowsAndMessaging::SM_CXVIRTUALSCREEN;
use windows::Win32::UI::WindowsAndMessaging::SetCursor;
use windows::Win32::UI::WindowsAndMessaging::SetWindowLongPtrW;
use windows::Win32::UI::WindowsAndMessaging::TranslateMessage;
use windows::Win32::UI::WindowsAndMessaging::WM_CREATE;
use windows::Win32::UI::WindowsAndMessaging::WM_DESTROY;
use windows::Win32::UI::WindowsAndMessaging::WM_PAINT;
use windows::Win32::UI::WindowsAndMessaging::WM_SETCURSOR;
use windows::Win32::UI::WindowsAndMessaging::WNDCLASSW;
use windows_core::BOOL;
use windows_core::PCWSTR;
use windows_numerics::Matrix3x2;
pub struct RenderFactory(ID2D1Factory);
unsafe impl Sync for RenderFactory {}
unsafe impl Send for RenderFactory {}
impl Deref for RenderFactory {
type Target = ID2D1Factory;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[allow(clippy::expect_used)]
static RENDER_FACTORY: LazyLock<RenderFactory> = unsafe {
LazyLock::new(|| {
RenderFactory(
D2D1CreateFactory::<ID2D1Factory>(D2D1_FACTORY_TYPE_MULTI_THREADED, None)
.expect("creating RENDER_FACTORY failed"),
)
})
};
static BRUSH_PROPERTIES: LazyLock<D2D1_BRUSH_PROPERTIES> =
LazyLock::new(|| D2D1_BRUSH_PROPERTIES {
opacity: 1.0,
transform: Matrix3x2::identity(),
});
pub extern "system" fn border_hwnds(hwnd: HWND, lparam: LPARAM) -> BOOL {
let hwnds = unsafe { &mut *(lparam.0 as *mut Vec<isize>) };
let hwnd = hwnd.0 as isize;
if let Ok(class) = WindowsApi::real_window_class_w(hwnd)
&& class.starts_with("komoborder")
{
hwnds.push(hwnd);
}
true.into()
}
#[derive(Debug, Clone)]
pub struct Border {
pub hwnd: isize,
pub id: String,
pub monitor_idx: Option<usize>,
pub render_target: Option<RenderTarget>,
pub tracking_hwnd: isize,
pub window_rect: Rect,
pub window_kind: WindowKind,
pub style: BorderStyle,
pub width: i32,
pub offset: i32,
pub brush_properties: D2D1_BRUSH_PROPERTIES,
pub rounded_rect: D2D1_ROUNDED_RECT,
pub brushes: HashMap<WindowKind, ID2D1SolidColorBrush>,
}
impl From<isize> for Border {
fn from(value: isize) -> Self {
Self {
hwnd: value,
id: String::new(),
monitor_idx: None,
render_target: None,
tracking_hwnd: 0,
window_rect: Rect::default(),
window_kind: WindowKind::Unfocused,
style: STYLE.load(),
width: BORDER_WIDTH.load(Ordering::Relaxed),
offset: BORDER_OFFSET.load(Ordering::Relaxed),
brush_properties: D2D1_BRUSH_PROPERTIES::default(),
rounded_rect: D2D1_ROUNDED_RECT::default(),
brushes: HashMap::new(),
}
}
}
impl Border {
pub const fn hwnd(&self) -> HWND {
HWND(windows_api::as_ptr!(self.hwnd))
}
pub fn create(
id: &str,
tracking_hwnd: isize,
monitor_idx: usize,
) -> color_eyre::Result<Box<Self>> {
let name: Vec<u16> = format!("komoborder-{id}\0").encode_utf16().collect();
let class_name = PCWSTR(name.as_ptr());
let h_module = WindowsApi::module_handle_w()?;
let window_class = WNDCLASSW {
hInstance: h_module.into(),
lpszClassName: class_name,
lpfnWndProc: Some(Self::callback),
hbrBackground: WindowsApi::create_solid_brush(0),
..Default::default()
};
let _ = WindowsApi::register_class_w(&window_class);
let (border_sender, border_receiver) = mpsc::channel();
let instance = h_module.0 as isize;
let container_id = id.to_owned();
std::thread::spawn(move || -> color_eyre::Result<()> {
let mut border = Self {
hwnd: 0,
id: container_id,
monitor_idx: Some(monitor_idx),
render_target: None,
tracking_hwnd,
window_rect: WindowsApi::window_rect(tracking_hwnd).unwrap_or_default(),
window_kind: WindowKind::Unfocused,
style: STYLE.load(),
width: BORDER_WIDTH.load(Ordering::Relaxed),
offset: BORDER_OFFSET.load(Ordering::Relaxed),
brush_properties: Default::default(),
rounded_rect: Default::default(),
brushes: HashMap::new(),
};
let border_pointer = &raw mut border;
let hwnd =
WindowsApi::create_border_window(PCWSTR(name.as_ptr()), instance, border_pointer)?;
let boxed = unsafe {
(*border_pointer).hwnd = hwnd;
Box::from_raw(border_pointer)
};
border_sender.send(boxed)?;
let mut msg: MSG = MSG::default();
loop {
unsafe {
if !GetMessageW(&mut msg, None, 0, 0).as_bool() {
tracing::debug!("border window event processing thread shutdown");
break;
};
// TODO: error handling
let _ = TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
Ok(())
});
let mut border = border_receiver.recv()?;
// I have literally no idea, apparently this is to get rid of the black pixels
// around the edges of rounded corners? @lukeyou05 borrowed this from PowerToys
unsafe {
let pos: i32 = -GetSystemMetrics(SM_CXVIRTUALSCREEN) - 8;
let hrgn = CreateRectRgn(pos, 0, pos + 1, 1);
let mut bh: DWM_BLURBEHIND = Default::default();
if !hrgn.is_invalid() {
bh = DWM_BLURBEHIND {
dwFlags: DWM_BB_ENABLE | DWM_BB_BLURREGION,
fEnable: TRUE,
hRgnBlur: hrgn,
fTransitionOnMaximized: FALSE,
};
}
let _ = DwmEnableBlurBehindWindow(border.hwnd(), &bh);
}
border.update_brushes()?;
Ok(border)
}
pub fn update_brushes(&mut self) -> color_eyre::Result<()> {
let hwnd_render_target_properties = D2D1_HWND_RENDER_TARGET_PROPERTIES {
hwnd: HWND(windows_api::as_ptr!(self.hwnd)),
pixelSize: Default::default(),
presentOptions: D2D1_PRESENT_OPTIONS_IMMEDIATELY,
};
let render_target_properties = D2D1_RENDER_TARGET_PROPERTIES {
r#type: D2D1_RENDER_TARGET_TYPE_DEFAULT,
pixelFormat: D2D1_PIXEL_FORMAT {
format: DXGI_FORMAT_UNKNOWN,
alphaMode: D2D1_ALPHA_MODE_PREMULTIPLIED,
},
dpiX: 96.0,
dpiY: 96.0,
..Default::default()
};
match unsafe {
RENDER_FACTORY
.CreateHwndRenderTarget(&render_target_properties, &hwnd_render_target_properties)
} {
Ok(render_target) => unsafe {
self.brush_properties = *BRUSH_PROPERTIES.deref();
for window_kind in [
WindowKind::Single,
WindowKind::Stack,
WindowKind::Monocle,
WindowKind::Unfocused,
WindowKind::Floating,
WindowKind::UnfocusedLocked,
] {
let color = window_kind_colour(window_kind);
let color = D2D1_COLOR_F {
r: ((color & 0xFF) as f32) / 255.0,
g: (((color >> 8) & 0xFF) as f32) / 255.0,
b: (((color >> 16) & 0xFF) as f32) / 255.0,
a: 1.0,
};
if let Ok(brush) =
render_target.CreateSolidColorBrush(&color, Some(&self.brush_properties))
{
self.brushes.insert(window_kind, brush);
}
}
render_target.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
self.render_target = Some(RenderTarget(render_target));
self.rounded_rect = {
let radius = 8.0 + self.width as f32 / 2.0;
D2D1_ROUNDED_RECT {
rect: Default::default(),
radiusX: radius,
radiusY: radius,
}
};
Ok(())
},
Err(error) => Err(error.into()),
}
}
pub fn destroy(&self) -> color_eyre::Result<()> {
WindowsApi::close_window(self.hwnd)
}
pub fn set_position(&self, rect: &Rect, reference_hwnd: isize) -> color_eyre::Result<()> {
let mut rect = *rect;
rect.add_margin(self.width);
rect.add_padding(-self.offset);
WindowsApi::set_border_pos(self.hwnd, &rect, reference_hwnd)?;
Ok(())
}
// this triggers WM_PAINT in the callback below
pub fn invalidate(&self) {
let _ = unsafe { InvalidateRect(Option::from(self.hwnd()), None, false) };
}
pub extern "system" fn callback(
window: HWND,
message: u32,
wparam: WPARAM,
lparam: LPARAM,
) -> LRESULT {
unsafe {
match message {
WM_SETCURSOR => match LoadCursorW(None, IDC_ARROW) {
Ok(cursor) => {
SetCursor(Some(cursor));
LRESULT(0)
}
Err(error) => {
tracing::error!("{error}");
LRESULT(1)
}
},
WM_CREATE => {
let mut border_pointer: *mut Border =
GetWindowLongPtrW(window, GWLP_USERDATA) as _;
if border_pointer.is_null() {
let create_struct: *mut CREATESTRUCTW = lparam.0 as *mut _;
border_pointer = (*create_struct).lpCreateParams as *mut _;
SetWindowLongPtrW(window, GWLP_USERDATA, border_pointer as _);
}
LRESULT(0)
}
EVENT_OBJECT_DESTROY => {
let border_pointer: *mut Border = GetWindowLongPtrW(window, GWLP_USERDATA) as _;
if border_pointer.is_null() {
return LRESULT(0);
}
// we don't actually want to destroy the window here, just hide it for quicker
// visual feedback to the user; the actual destruction will be handled by the
// core border manager loop
WindowsApi::hide_window(window.0 as isize);
LRESULT(0)
}
EVENT_OBJECT_LOCATIONCHANGE => {
let border_pointer: *mut Border = GetWindowLongPtrW(window, GWLP_USERDATA) as _;
if border_pointer.is_null() {
return LRESULT(0);
}
let reference_hwnd = (*border_pointer).tracking_hwnd;
let old_rect = (*border_pointer).window_rect;
let rect = WindowsApi::window_rect(reference_hwnd).unwrap_or_default();
(*border_pointer).window_rect = rect;
if let Err(error) = (*border_pointer).set_position(&rect, reference_hwnd) {
tracing::error!("failed to update border position {error}");
}
if (!rect.is_same_size_as(&old_rect) || !rect.has_same_position_as(&old_rect))
&& let Some(render_target) = (*border_pointer).render_target.as_ref()
{
let border_width = (*border_pointer).width;
let border_offset = (*border_pointer).offset;
(*border_pointer).rounded_rect.rect = D2D_RECT_F {
left: (border_width / 2 - border_offset) as f32,
top: (border_width / 2 - border_offset) as f32,
right: (rect.right - border_width / 2 + border_offset) as f32,
bottom: (rect.bottom - border_width / 2 + border_offset) as f32,
};
let _ = render_target.Resize(&D2D_SIZE_U {
width: rect.right as u32,
height: rect.bottom as u32,
});
let window_kind = (*border_pointer).window_kind;
if let Some(brush) = (*border_pointer).brushes.get(&window_kind) {
render_target.BeginDraw();
render_target.Clear(None);
// Calculate border radius based on style
let style = match (*border_pointer).style {
BorderStyle::System => {
if *WINDOWS_11 {
BorderStyle::Rounded
} else {
BorderStyle::Square
}
}
BorderStyle::Rounded => BorderStyle::Rounded,
BorderStyle::Square => BorderStyle::Square,
};
match style {
BorderStyle::Rounded => {
render_target.DrawRoundedRectangle(
&(*border_pointer).rounded_rect,
brush,
border_width as f32,
None,
);
}
BorderStyle::Square => {
render_target.DrawRectangle(
&(*border_pointer).rounded_rect.rect,
brush,
border_width as f32,
None,
);
}
_ => {}
}
let _ = render_target.EndDraw(None, None);
}
}
LRESULT(0)
}
WM_PAINT => {
if let Ok(rect) = WindowsApi::window_rect(window.0 as isize) {
let border_pointer: *mut Border =
GetWindowLongPtrW(window, GWLP_USERDATA) as _;
if border_pointer.is_null() {
return LRESULT(0);
}
let reference_hwnd = (*border_pointer).tracking_hwnd;
// Update position to update the ZOrder
let border_window_rect = (*border_pointer).window_rect;
tracing::trace!("updating border position");
if let Err(error) =
(*border_pointer).set_position(&border_window_rect, reference_hwnd)
{
tracing::error!("failed to update border position {error}");
}
if let Some(render_target) = (*border_pointer).render_target.as_ref() {
(*border_pointer).width = BORDER_WIDTH.load(Ordering::Relaxed);
(*border_pointer).offset = BORDER_OFFSET.load(Ordering::Relaxed);
let border_width = (*border_pointer).width;
let border_offset = (*border_pointer).offset;
(*border_pointer).rounded_rect.rect = D2D_RECT_F {
left: (border_width / 2 - border_offset) as f32,
top: (border_width / 2 - border_offset) as f32,
right: (rect.right - border_width / 2 + border_offset) as f32,
bottom: (rect.bottom - border_width / 2 + border_offset) as f32,
};
let _ = render_target.Resize(&D2D_SIZE_U {
width: rect.right as u32,
height: rect.bottom as u32,
});
// Get window kind and color
let window_kind = (*border_pointer).window_kind;
if let Some(brush) = (*border_pointer).brushes.get(&window_kind) {
render_target.BeginDraw();
render_target.Clear(None);
(*border_pointer).style = STYLE.load();
// Calculate border radius based on style
let style = match (*border_pointer).style {
BorderStyle::System => {
if *WINDOWS_11 {
BorderStyle::Rounded
} else {
BorderStyle::Square
}
}
BorderStyle::Rounded => BorderStyle::Rounded,
BorderStyle::Square => BorderStyle::Square,
};
match style {
BorderStyle::Rounded => {
render_target.DrawRoundedRectangle(
&(*border_pointer).rounded_rect,
brush,
border_width as f32,
None,
);
}
BorderStyle::Square => {
render_target.DrawRectangle(
&(*border_pointer).rounded_rect.rect,
brush,
border_width as f32,
None,
);
}
_ => {}
}
let _ = render_target.EndDraw(None, None);
}
}
}
let _ = ValidateRect(Option::from(window), None);
LRESULT(0)
}
WM_DESTROY => {
SetWindowLongPtrW(window, GWLP_USERDATA, 0);
PostQuitMessage(0);
LRESULT(0)
}
_ => DefWindowProcW(window, message, wparam, lparam),
}
}
}
}