Files
komorebi/komorebi-bar/src/widgets/keyboard.rs
Csaba bdea4821c3 refactor(bar): move widgets to new folder
This commit moves all the widgets to a new folder in order to organize
the code while hoping to make it easier to find and add a widget.
2025-03-15 09:47:45 -07:00

178 lines
6.3 KiB
Rust

use crate::config::LabelPrefix;
use crate::render::RenderConfig;
use crate::widgets::widget::BarWidget;
use eframe::egui::text::LayoutJob;
use eframe::egui::Align;
use eframe::egui::Context;
use eframe::egui::Label;
use eframe::egui::TextFormat;
use eframe::egui::Ui;
use eframe::egui::WidgetText;
use serde::Deserialize;
use serde::Serialize;
use std::time::Duration;
use std::time::Instant;
use windows::Win32::Globalization::LCIDToLocaleName;
use windows::Win32::Globalization::LOCALE_ALLOW_NEUTRAL_NAMES;
use windows::Win32::System::SystemServices::LOCALE_NAME_MAX_LENGTH;
use windows::Win32::UI::Input::KeyboardAndMouse::GetKeyboardLayout;
use windows::Win32::UI::WindowsAndMessaging::GetForegroundWindow;
use windows::Win32::UI::WindowsAndMessaging::GetWindowThreadProcessId;
const DEFAULT_DATA_REFRESH_INTERVAL: u64 = 1;
const ERROR_TEXT: &str = "Error";
#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
#[cfg_attr(feature = "schemars", derive(schemars::JsonSchema))]
pub struct KeyboardConfig {
/// Enable the Input widget
pub enable: bool,
/// Data refresh interval (default: 1 second)
pub data_refresh_interval: Option<u64>,
/// Display label prefix
pub label_prefix: Option<LabelPrefix>,
}
impl From<KeyboardConfig> for Keyboard {
fn from(value: KeyboardConfig) -> Self {
let data_refresh_interval = value
.data_refresh_interval
.unwrap_or(DEFAULT_DATA_REFRESH_INTERVAL);
Self {
enable: value.enable,
data_refresh_interval,
label_prefix: value.label_prefix.unwrap_or(LabelPrefix::IconAndText),
last_updated: Instant::now(),
lang_name: get_lang(),
}
}
}
pub struct Keyboard {
pub enable: bool,
data_refresh_interval: u64,
label_prefix: LabelPrefix,
last_updated: Instant,
lang_name: String,
}
/// Retrieves the name of the active keyboard layout for the current foreground window.
///
/// This function determines the active keyboard layout by querying the system for the
/// foreground window's thread ID and its associated keyboard layout. It then attempts
/// to retrieve the locale name corresponding to the keyboard layout.
///
/// # Failure Cases
///
/// This function can fail in two distinct scenarios:
///
/// 1. **Failure to Retrieve the Locale Name**:
/// If the system fails to retrieve the locale name (e.g., due to an invalid or unsupported
/// language identifier), the function will return `Err(())`.
///
/// 2. **Invalid UTF-16 Characters in the Locale Name**:
/// If the retrieved locale name contains invalid UTF-16 sequences, the conversion to a Rust
/// `String` will fail, and the function will return `Err(())`.
///
/// # Returns
///
/// - `Ok(String)`: The name of the active keyboard layout as a valid UTF-8 string.
/// - `Err(())`: Indicates that the function failed to retrieve the locale name or encountered
/// invalid UTF-16 characters during conversion.
fn get_active_keyboard_layout() -> Result<String, ()> {
let foreground_window_tid = unsafe { GetWindowThreadProcessId(GetForegroundWindow(), None) };
let lcid = unsafe { GetKeyboardLayout(foreground_window_tid) };
// Extract the low word (language identifier) from the keyboard layout handle.
let lang_id = (lcid.0 as u32) & 0xFFFF;
let mut locale_name_buffer = [0; LOCALE_NAME_MAX_LENGTH as usize];
let char_count = unsafe {
LCIDToLocaleName(
lang_id,
Some(&mut locale_name_buffer),
LOCALE_ALLOW_NEUTRAL_NAMES,
)
};
match char_count {
0 => Err(()),
_ => String::from_utf16(&locale_name_buffer[..char_count as usize]).map_err(|_| ()),
}
}
/// Retrieves the name of the active keyboard layout or a fallback error message.
///
/// # Behavior
///
/// - **Success Case**:
/// If [`get_active_keyboard_layout`] succeeds, this function returns the retrieved keyboard
/// layout name as a `String`.
///
/// - **Failure Case**:
/// If [`get_active_keyboard_layout`] fails, this function returns the value of `ERROR_TEXT`
/// as a fallback message. This ensures that the function always returns a valid `String`,
/// even in error scenarios.
///
/// # Returns
///
/// A `String` representing either:
/// - The name of the active keyboard layout, or
/// - The fallback error message (`ERROR_TEXT`) if the layout name cannot be retrieved.
fn get_lang() -> String {
get_active_keyboard_layout()
.map(|l| l.trim_end_matches('\0').to_string())
.unwrap_or_else(|_| ERROR_TEXT.to_string())
}
impl Keyboard {
fn output(&mut self) -> String {
let now = Instant::now();
if now.duration_since(self.last_updated) > Duration::from_secs(self.data_refresh_interval) {
self.last_updated = now;
self.lang_name = get_lang();
}
match self.label_prefix {
LabelPrefix::Text | LabelPrefix::IconAndText => format!("KB: {}", self.lang_name),
LabelPrefix::None | LabelPrefix::Icon => self.lang_name.clone(),
}
}
}
impl BarWidget for Keyboard {
fn render(&mut self, ctx: &Context, ui: &mut Ui, config: &mut RenderConfig) {
if self.enable {
let output = self.output();
if !output.is_empty() {
let mut layout_job = LayoutJob::simple(
match self.label_prefix {
LabelPrefix::Icon | LabelPrefix::IconAndText => {
egui_phosphor::regular::KEYBOARD.to_string()
}
LabelPrefix::None | LabelPrefix::Text => String::new(),
},
config.icon_font_id.clone(),
ctx.style().visuals.selection.stroke.color,
100.0,
);
layout_job.append(
&output,
10.0,
TextFormat {
font_id: config.text_font_id.clone(),
color: ctx.style().visuals.text_color(),
valign: Align::Center,
..Default::default()
},
);
config.apply_on_widget(true, ui, |ui| {
ui.add(Label::new(WidgetText::LayoutJob(layout_job.clone())).selectable(false))
});
}
}
}
}