Files
komorebi/komorebi-core/src/direction.rs

462 lines
14 KiB
Rust

use crate::custom_layout::Column;
use crate::custom_layout::ColumnSplit;
use crate::custom_layout::ColumnSplitWithCapacity;
use crate::custom_layout::CustomLayout;
use crate::DefaultLayout;
use crate::OperationDirection;
pub trait Direction {
fn index_in_direction(
&self,
op_direction: OperationDirection,
idx: usize,
count: usize,
) -> Option<usize>;
fn is_valid_direction(
&self,
op_direction: OperationDirection,
idx: usize,
count: usize,
) -> bool;
fn up_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize;
fn down_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize;
fn left_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize;
fn right_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize;
}
impl Direction for DefaultLayout {
fn index_in_direction(
&self,
op_direction: OperationDirection,
idx: usize,
count: usize,
) -> Option<usize> {
match op_direction {
OperationDirection::Left => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.left_index(Some(op_direction), idx, Some(count)))
} else {
None
}
}
OperationDirection::Right => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.right_index(Some(op_direction), idx, Some(count)))
} else {
None
}
}
OperationDirection::Up => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.up_index(Some(op_direction), idx, Some(count)))
} else {
None
}
}
OperationDirection::Down => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.down_index(Some(op_direction), idx, Some(count)))
} else {
None
}
}
}
}
fn is_valid_direction(
&self,
op_direction: OperationDirection,
idx: usize,
count: usize,
) -> bool {
match op_direction {
OperationDirection::Up => match self {
Self::BSP => count > 2 && idx != 0 && idx != 1,
Self::Columns => false,
Self::Rows | Self::HorizontalStack => idx != 0,
Self::VerticalStack => idx != 0 && idx != 1,
Self::UltrawideVerticalStack => idx > 2,
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
OperationDirection::Down => match self {
Self::BSP => count > 2 && idx != count - 1 && idx % 2 != 0,
Self::Columns => false,
Self::Rows => idx != count - 1,
Self::VerticalStack => idx != 0 && idx != count - 1,
Self::HorizontalStack => idx == 0,
Self::UltrawideVerticalStack => idx > 1 && idx != count - 1,
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
OperationDirection::Left => match self {
Self::BSP => count > 1 && idx != 0,
Self::Columns | Self::VerticalStack => idx != 0,
Self::Rows => false,
Self::HorizontalStack => idx != 0 && idx != 1,
Self::UltrawideVerticalStack => count > 1 && idx != 1,
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
OperationDirection::Right => match self {
Self::BSP => count > 1 && idx % 2 == 0 && idx != count - 1,
Self::Columns => idx != count - 1,
Self::Rows => false,
Self::VerticalStack => idx == 0,
Self::HorizontalStack => idx != 0 && idx != count - 1,
Self::UltrawideVerticalStack => match count {
0 | 1 => false,
2 => idx != 0,
_ => idx < 2,
},
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
}
}
fn up_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize {
match self {
Self::BSP => {
if idx % 2 == 0 {
idx - 1
} else {
idx - 2
}
}
Self::Columns => unreachable!(),
Self::Rows | Self::VerticalStack | Self::UltrawideVerticalStack => idx - 1,
Self::HorizontalStack => 0,
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
fn down_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize {
match self {
Self::BSP | Self::Rows | Self::VerticalStack | Self::UltrawideVerticalStack => idx + 1,
Self::Columns => unreachable!(),
Self::HorizontalStack => 1,
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
fn left_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize {
match self {
Self::BSP => {
if idx % 2 == 0 {
idx - 2
} else {
idx - 1
}
}
Self::Columns | Self::HorizontalStack => idx - 1,
Self::Rows => unreachable!(),
Self::VerticalStack => 0,
Self::UltrawideVerticalStack => match idx {
0 => 1,
1 => unreachable!(),
_ => 0,
},
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
fn right_index(
&self,
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize {
match self {
Self::BSP | Self::Columns | Self::HorizontalStack => idx + 1,
Self::Rows => unreachable!(),
Self::VerticalStack => 1,
Self::UltrawideVerticalStack => match idx {
1 => 0,
0 => 2,
_ => unreachable!(),
},
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
}
struct GridItem {
state: GridItemState,
row: usize,
num_rows: usize,
touching_edges: GridTouchingEdges,
}
enum GridItemState {
Valid,
Invalid,
}
#[allow(clippy::struct_excessive_bools)]
struct GridTouchingEdges {
left: bool,
right: bool,
up: bool,
down: bool,
}
#[allow(
clippy::cast_possible_truncation,
clippy::cast_precision_loss,
clippy::cast_sign_loss
)]
fn get_grid_item(idx: usize, count: usize) -> GridItem {
let num_cols = (count as f32).sqrt().ceil() as usize;
let mut iter = 0;
for col in 0..num_cols {
let remaining_windows = count - iter;
let remaining_columns = num_cols - col;
let num_rows_in_this_col = remaining_windows / remaining_columns;
for row in 0..num_rows_in_this_col {
if iter == idx {
return GridItem {
state: GridItemState::Valid,
row: row + 1,
num_rows: num_rows_in_this_col,
touching_edges: GridTouchingEdges {
left: col == 0,
right: col == num_cols - 1,
up: row == 0,
down: row == num_rows_in_this_col - 1,
},
};
}
iter += 1;
}
}
GridItem {
state: GridItemState::Invalid,
row: 0,
num_rows: 0,
touching_edges: GridTouchingEdges {
left: true,
right: true,
up: true,
down: true,
},
}
}
fn is_grid_edge(op_direction: OperationDirection, idx: usize, count: usize) -> bool {
let item = get_grid_item(idx, count);
match item.state {
GridItemState::Invalid => false,
GridItemState::Valid => match op_direction {
OperationDirection::Left => item.touching_edges.left,
OperationDirection::Right => item.touching_edges.right,
OperationDirection::Up => item.touching_edges.up,
OperationDirection::Down => item.touching_edges.down,
},
}
}
fn grid_neighbor(
op_direction: Option<OperationDirection>,
idx: usize,
count: Option<usize>,
) -> usize {
let Some(op_direction) = op_direction else {
return 0;
};
let Some(count) = count else {
return 0;
};
let item = get_grid_item(idx, count);
match op_direction {
OperationDirection::Left => {
let item_from_prev_col = get_grid_item(idx - item.row, count);
if item.touching_edges.up && item.num_rows != item_from_prev_col.num_rows {
return idx - (item.num_rows - 1);
}
if item.num_rows != item_from_prev_col.num_rows && !item.touching_edges.down {
return idx - (item.num_rows - 1);
}
idx - item.num_rows
}
OperationDirection::Right => idx + item.num_rows,
OperationDirection::Up => idx - 1,
OperationDirection::Down => idx + 1,
}
}
impl Direction for CustomLayout {
fn index_in_direction(
&self,
op_direction: OperationDirection,
idx: usize,
count: usize,
) -> Option<usize> {
if count <= self.len() {
return DefaultLayout::Columns.index_in_direction(op_direction, idx, count);
}
match op_direction {
OperationDirection::Left => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.left_index(None, idx, None))
} else {
None
}
}
OperationDirection::Right => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.right_index(None, idx, None))
} else {
None
}
}
OperationDirection::Up => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.up_index(None, idx, None))
} else {
None
}
}
OperationDirection::Down => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.down_index(None, idx, None))
} else {
None
}
}
}
}
fn is_valid_direction(
&self,
op_direction: OperationDirection,
idx: usize,
count: usize,
) -> bool {
if count <= self.len() {
return DefaultLayout::Columns.is_valid_direction(op_direction, idx, count);
}
match op_direction {
OperationDirection::Left => idx != 0 && self.column_for_container_idx(idx) != 0,
OperationDirection::Right => {
idx != count - 1 && self.column_for_container_idx(idx) != self.len() - 1
}
OperationDirection::Up => {
if idx == 0 {
return false;
}
let (column_idx, column) = self.column_with_idx(idx);
column.map_or(false, |column| match column {
Column::Secondary(Some(ColumnSplitWithCapacity::Horizontal(_)))
| Column::Tertiary(ColumnSplit::Horizontal) => {
self.column_for_container_idx(idx - 1) == column_idx
}
_ => false,
})
}
OperationDirection::Down => {
if idx == count - 1 {
return false;
}
let (column_idx, column) = self.column_with_idx(idx);
column.map_or(false, |column| match column {
Column::Secondary(Some(ColumnSplitWithCapacity::Horizontal(_)))
| Column::Tertiary(ColumnSplit::Horizontal) => {
self.column_for_container_idx(idx + 1) == column_idx
}
_ => false,
})
}
}
}
fn up_index(
&self,
_op_direction: Option<OperationDirection>,
idx: usize,
_count: Option<usize>,
) -> usize {
idx - 1
}
fn down_index(
&self,
_op_direction: Option<OperationDirection>,
idx: usize,
_count: Option<usize>,
) -> usize {
idx + 1
}
fn left_index(
&self,
_op_direction: Option<OperationDirection>,
idx: usize,
_count: Option<usize>,
) -> usize {
let column_idx = self.column_for_container_idx(idx);
if column_idx - 1 == 0 {
0
} else {
self.first_container_idx(column_idx - 1)
}
}
fn right_index(
&self,
_op_direction: Option<OperationDirection>,
idx: usize,
_count: Option<usize>,
) -> usize {
let column_idx = self.column_for_container_idx(idx);
self.first_container_idx(column_idx + 1)
}
}