Commit Graph

7 Commits

Author SHA1 Message Date
LGUG2Z
087b08612d feat(wm): allow f32 width % for custom layouts
This commit allows users to provide an f32 value for the WidthPercentage
on the primary column of a custom layout.
2023-06-22 08:49:47 -07:00
LGUG2Z
2db0d888c1 feat(subscriptions): add cmd to gen json schema
This commit introduces the 'notification-schema' command to generate a
JSON schema of the Notification struct which gets sent when notifying
subscribers of updates.
2022-02-01 12:38:11 -08:00
LGUG2Z
4d7ccc5519 feat(wm): allow resize-axis for custom primary col
This commit allows the resize-axis cmd on Axis::Horizontal to operate on
the Primary column of a CustomLayout.

Note that this will only operate on a CustomLayout that has met the
window count threshold to enable the tertiary column. If it has not, the
layout will render as DefaultLayout::Columns, which does not support the
resize-axis cmd.
2021-11-03 10:04:51 -07:00
LGUG2Z
6981d778a9 feat(custom_layout): add yaml file support
This commit adds support for loading custom layouts from yaml files, and
also moves the custom layout loading and validating logic into the
komorebi-core crate.

re #50
2021-10-21 16:30:41 -07:00
LGUG2Z
5d6351f48d feat(custom_layout): add opt width for primary col
This commit adds a ColumnWidth for Column::Primary which can optionally
be given as a percentage of the total work area of a monitor. The
remaining columns will have their widths calculated by dividing the
remaining work area space evenly.

This commit also fixes a bug with the Promote command, which was not
calculating the primary container index of custom layouts properly, and
was also not using this value to update the focused container index at
the end of the promotion handler.

re #50
2021-10-21 16:30:41 -07:00
LGUG2Z
ac0f33f7ed feat(custom_layout): implement navigation
This commit introduces a number of refactors to layouts in general in
order to enable navigation across custom layouts and integrate both
default and custom layouts cleanly into komorebi and komorebic.

Layout has been renamed to DefaultLayout, and Layout is now an enum with
the variants Default and Custom, both of which implement the new traits
Arrangement (for layout calculation) and Direction (for operation
destination calculation).

CustomLayout has been simplified to wrap Vec<Column> and no longer
requires the primary column index to be explicitly defined as this can
be looked up at runtime for any valid CustomLayout.

Given the focus on ultrawide layouts for this feature, I have disabled
(and have not yet written the logic for) vertical column splits in
custom layouts.

Since CustomLayouts will be loaded from a file path, a bunch of
clap-related code generation stuff has been removed from the related
enums and structs.

Layout flipping has not yet been worked on for custom layouts.

When switching between Default and Custom layout variants, the primary
column index and the 0 element are swapped to ensure that the same
window container is always at the focal point of every layout.

Resizing/dragging to resize is in a bit of weird spot at the moment
because the logic is only implemented for DefaultLayout::BSP right now
and nothing else. I think eventually this will need to be extracted to a
Resize trait and implemented on everything.
2021-10-21 16:30:41 -07:00
LGUG2Z
f19bd3032b feat(custom_layout): calculate layouts adaptively
This commit introduces a new Trait, Dimensions, which requires the
implementation of a fn calculate() -> Vec<Rect>, a fn that was
previously limited to the Layout struct.

Dimensions is now implemented both for Layout and the new CustomLayout
struct, the latter being a general adaptive fn which employs a number of
fallbacks to sane defaults when the the layout does not have the minimum
number of required windows on the screen.

The CustomLayout is mainly intended for use on ultra and superultrawide
monitors, and as such uses columns as a basic building block. There are
three Column variants: Primary, Secondary and Tertiary.

The Primary column will typically be somewhere in the middle of the
layout, and will be where a window is placed when promoted using the
komorebic command.

The Secondary column is optional, and can be used one or more times in a
layout, either splitting to accomodate a certain number of windows
horizontally or vertically, or not splitting at all.

The Tertiary window is the final window, which will typically be on the
right of a layout, which must be split either horizontally or vertically
to accomodate as many windows as necessary.

The Tertiary column will only be rendered when the threshold of windows
required to enable it has been met. Until then, the rightmost Primary or
Secondary column will expand to take its place.

If there are less windows than (or a number equal to the) columns
defined in the layout, the windows will be arranged in a basic columnar
layout until the number of windows is greater than the number of columns
defined in the layout.

At this point, although the calculation logic has been completed, work
must be done on the navigation logic before a SocketMessage variant can
be added for loading custom layouts from files.
2021-10-21 16:30:41 -07:00