This commit adds a new RightMainVerticalStack layout, adapting code from
the similarly named LeftWM layout.
It turns out that the horizontal axis flip on the VerticalStack does not
play well with resize offsets.
It was ultimately easier to implement this layout and the logic for
resizing both VerticalStack and RightMainVerticalStack independently
than to make resize offsets and horizontal axis flips work together.
I still have no idea why resize offsets and horizontal axis flips aren't
working properly together.
Horizontal axis flips have been disabled for both the VerticalStack and
RightMainVerticalStack layouts.
re #789
This commit ensures that new features such as stackbar, particularly
where the configuration is located in the global state, can be
configured via SocketMessages.
A few structs had to be moved to komorebi-core to make this possible.
I've also cleaned up a bunch of strum snake_case attrs which seemed to
be unused.
A new GlobalState SocketMessage has been introduced, and going forward
we should make sure that this can send all global state to a requester,
and move global state out of the State handler, which should only handle
window manager state.
* Command to ToggleLayout
* Just improve logic of figuring out next layout
* Addr review: rename to "Cycle" instead of toggle, and add a small comment
* As per review comments, implement cycle method on DefaultLayout
* I forgot to remove this, my bad
* feat(cli): fixups for cycle-layout cmd
* Update komorebic/src/main.rs
Co-authored-by: Kushashwa Ravi Shrimali <kushashwaravishrimali@gmail.com>
---------
Co-authored-by: LGUG2Z <jadeiqbal@fastmail.com>
Co-authored-by: جاد <LGUG2Z@users.noreply.github.com>
* Allow different resize constraints for layouts
Change Workspace::enforce_resize_constraints to enforce constraints differently for different layouts
Add enforce_no_resize method for all but bsp layout resize_dimensions
* Add resize constraints for UltrawideVerticalStack layout
Add Workspace::enforce_resize_for_ultrawide method to apply resize
constraints for ultrawide vertical stack layout.
* feat(wm): Use resize_dimensions in calculate for ultrawide layout
Add function calculate_ultrawide_adjustment to calculate adjustments for
individual containers in ultrawide vertical stack layout
Refactor ultrawide layout generation in separate function and use
calculated adjustments
* feat(wm): Enable ultrawide layout in DefaultLayout::resize
* feat(wm): refactor ultrawide resize calculation
Add some helper function and descriptive variable names in calculate_ultrawide_adjustment
Apply clippy lints
This commit introduces the 'notification-schema' command to generate a
JSON schema of the Notification struct which gets sent when notifying
subscribers of updates.
This commit adds a command to set the resize delta used under the hood
by the resize-edge and resize-axis commands. The resize delta defaults
to 50 pixels as was hard-coded previously.
This commit introduces a number of refactors to layouts in general in
order to enable navigation across custom layouts and integrate both
default and custom layouts cleanly into komorebi and komorebic.
Layout has been renamed to DefaultLayout, and Layout is now an enum with
the variants Default and Custom, both of which implement the new traits
Arrangement (for layout calculation) and Direction (for operation
destination calculation).
CustomLayout has been simplified to wrap Vec<Column> and no longer
requires the primary column index to be explicitly defined as this can
be looked up at runtime for any valid CustomLayout.
Given the focus on ultrawide layouts for this feature, I have disabled
(and have not yet written the logic for) vertical column splits in
custom layouts.
Since CustomLayouts will be loaded from a file path, a bunch of
clap-related code generation stuff has been removed from the related
enums and structs.
Layout flipping has not yet been worked on for custom layouts.
When switching between Default and Custom layout variants, the primary
column index and the 0 element are swapped to ensure that the same
window container is always at the focal point of every layout.
Resizing/dragging to resize is in a bit of weird spot at the moment
because the logic is only implemented for DefaultLayout::BSP right now
and nothing else. I think eventually this will need to be extracted to a
Resize trait and implemented on everything.