mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-07-13 16:42:50 +02:00
feat(custom_layout): calculate layouts adaptively
This commit introduces a new Trait, Dimensions, which requires the implementation of a fn calculate() -> Vec<Rect>, a fn that was previously limited to the Layout struct. Dimensions is now implemented both for Layout and the new CustomLayout struct, the latter being a general adaptive fn which employs a number of fallbacks to sane defaults when the the layout does not have the minimum number of required windows on the screen. The CustomLayout is mainly intended for use on ultra and superultrawide monitors, and as such uses columns as a basic building block. There are three Column variants: Primary, Secondary and Tertiary. The Primary column will typically be somewhere in the middle of the layout, and will be where a window is placed when promoted using the komorebic command. The Secondary column is optional, and can be used one or more times in a layout, either splitting to accomodate a certain number of windows horizontally or vertically, or not splitting at all. The Tertiary window is the final window, which will typically be on the right of a layout, which must be split either horizontally or vertically to accomodate as many windows as necessary. The Tertiary column will only be rendered when the threshold of windows required to enable it has been met. Until then, the rightmost Primary or Secondary column will expand to take its place. If there are less windows than (or a number equal to the) columns defined in the layout, the windows will be arranged in a basic columnar layout until the number of windows is greater than the number of columns defined in the layout. At this point, although the calculation logic has been completed, work must be done on the navigation logic before a SocketMessage variant can be added for loading custom layouts from files.
This commit is contained in:
+139
-125
@@ -10,132 +10,20 @@ use crate::OperationDirection;
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use crate::Rect;
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use crate::Sizing;
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#[derive(Clone, Copy, Debug, Serialize, Deserialize, Display, EnumString, ArgEnum)]
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#[strum(serialize_all = "snake_case")]
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pub enum Layout {
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BSP,
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Columns,
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Rows,
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VerticalStack,
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HorizontalStack,
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UltrawideVerticalStack,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize, Display, EnumString, ArgEnum)]
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#[strum(serialize_all = "snake_case")]
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pub enum Flip {
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Horizontal,
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Vertical,
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HorizontalAndVertical,
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}
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impl Layout {
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#[must_use]
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#[allow(clippy::cast_precision_loss)]
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pub fn resize(
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pub trait Dimensions {
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fn calculate(
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&self,
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unaltered: &Rect,
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resize: &Option<Rect>,
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edge: OperationDirection,
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sizing: Sizing,
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step: Option<i32>,
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) -> Option<Rect> {
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if !matches!(self, Self::BSP) {
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return None;
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};
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area: &Rect,
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len: NonZeroUsize,
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container_padding: Option<i32>,
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layout_flip: Option<Flip>,
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resize_dimensions: &[Option<Rect>],
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) -> Vec<Rect>;
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}
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let max_divisor = 1.005;
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let mut r = resize.unwrap_or_default();
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let resize_step = step.unwrap_or(50);
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match edge {
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OperationDirection::Left => match sizing {
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Sizing::Increase => {
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// Some final checks to make sure the user can't infinitely resize to
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// the point of pushing other windows out of bounds
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// Note: These checks cannot take into account the changes made to the
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// edges of adjacent windows at operation time, so it is still possible
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// to push windows out of bounds by maxing out an Increase Left on a
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// Window with index 1, and then maxing out a Decrease Right on a Window
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// with index 0. I don't think it's worth trying to defensively program
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// against this; if people end up in this situation they are better off
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// just hitting the retile command
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let diff = ((r.left + -resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.left += -resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.left - -resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.left -= -resize_step;
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}
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}
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},
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OperationDirection::Up => match sizing {
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Sizing::Increase => {
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let diff = ((r.top + resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.top += -resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.top - resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.top -= -resize_step;
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}
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}
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},
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OperationDirection::Right => match sizing {
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Sizing::Increase => {
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let diff = ((r.right + resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.right += resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.right - resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.right -= resize_step;
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}
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}
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},
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OperationDirection::Down => match sizing {
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Sizing::Increase => {
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let diff = ((r.bottom + resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.bottom += resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.bottom - resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.bottom -= resize_step;
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}
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}
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},
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};
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if r.eq(&Rect::default()) {
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None
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} else {
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Option::from(r)
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}
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}
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#[must_use]
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impl Dimensions for Layout {
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#[allow(clippy::too_many_lines)]
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pub fn calculate(
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fn calculate(
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&self,
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area: &Rect,
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len: NonZeroUsize,
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@@ -327,7 +215,132 @@ impl Layout {
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}
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}
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fn columns(area: &Rect, len: usize) -> Vec<Rect> {
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#[derive(Clone, Copy, Debug, Serialize, Deserialize, Display, EnumString, ArgEnum)]
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#[strum(serialize_all = "snake_case")]
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pub enum Layout {
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BSP,
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Columns,
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Rows,
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VerticalStack,
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HorizontalStack,
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UltrawideVerticalStack,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize, Display, EnumString, ArgEnum)]
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#[strum(serialize_all = "snake_case")]
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pub enum Flip {
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Horizontal,
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Vertical,
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HorizontalAndVertical,
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}
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impl Layout {
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#[must_use]
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#[allow(clippy::cast_precision_loss)]
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pub fn resize(
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&self,
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unaltered: &Rect,
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resize: &Option<Rect>,
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edge: OperationDirection,
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sizing: Sizing,
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step: Option<i32>,
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) -> Option<Rect> {
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if !matches!(self, Self::BSP) {
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return None;
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};
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let max_divisor = 1.005;
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let mut r = resize.unwrap_or_default();
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let resize_step = step.unwrap_or(50);
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match edge {
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OperationDirection::Left => match sizing {
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Sizing::Increase => {
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// Some final checks to make sure the user can't infinitely resize to
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// the point of pushing other windows out of bounds
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// Note: These checks cannot take into account the changes made to the
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// edges of adjacent windows at operation time, so it is still possible
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// to push windows out of bounds by maxing out an Increase Left on a
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// Window with index 1, and then maxing out a Decrease Right on a Window
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// with index 0. I don't think it's worth trying to defensively program
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// against this; if people end up in this situation they are better off
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// just hitting the retile command
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let diff = ((r.left + -resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.left += -resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.left - -resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.left -= -resize_step;
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}
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}
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},
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OperationDirection::Up => match sizing {
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Sizing::Increase => {
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let diff = ((r.top + resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.top += -resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.top - resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.top -= -resize_step;
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}
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}
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},
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OperationDirection::Right => match sizing {
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Sizing::Increase => {
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let diff = ((r.right + resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.right += resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.right - resize_step) as f32).abs();
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let max = unaltered.right as f32 / max_divisor;
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if diff < max {
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r.right -= resize_step;
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}
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}
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},
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OperationDirection::Down => match sizing {
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Sizing::Increase => {
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let diff = ((r.bottom + resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.bottom += resize_step;
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}
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}
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Sizing::Decrease => {
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let diff = ((r.bottom - resize_step) as f32).abs();
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let max = unaltered.bottom as f32 / max_divisor;
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if diff < max {
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r.bottom -= resize_step;
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}
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}
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},
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};
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if r.eq(&Rect::default()) {
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None
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} else {
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Option::from(r)
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}
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}
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}
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#[must_use]
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pub fn columns(area: &Rect, len: usize) -> Vec<Rect> {
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#[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)]
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let right = area.right / len as i32;
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let mut left = 0;
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@@ -347,7 +360,8 @@ fn columns(area: &Rect, len: usize) -> Vec<Rect> {
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layouts
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}
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fn rows(area: &Rect, len: usize) -> Vec<Rect> {
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#[must_use]
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pub fn rows(area: &Rect, len: usize) -> Vec<Rect> {
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#[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)]
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let bottom = area.bottom / len as i32;
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let mut top = 0;
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