feat(wm): add grid layout

Based on the Grid layout on LeftWM

Co-authored-by: LGUG2Z <LGUG2Z@fastmail.com>
This commit is contained in:
Javier Portillo
2024-02-17 00:43:04 -06:00
committed by جاد
parent c3e39311c1
commit 9fcf4ec19f
3 changed files with 167 additions and 22 deletions

View File

@@ -131,6 +131,42 @@ impl Arrangement for DefaultLayout {
layouts
}
Self::UltrawideVerticalStack => ultrawide(area, len, layout_flip, resize_dimensions),
Self::Grid => {
// Shamelessly lifted from LeftWM
// https://github.com/leftwm/leftwm/blob/18675067b8450e520ef75db2ebbb0d973aa1199e/leftwm-core/src/layouts/grid_horizontal.rs
let mut layouts: Vec<Rect> = vec![];
layouts.resize(len, Rect::default());
#[allow(clippy::cast_possible_truncation)]
let len = len as i32;
#[allow(clippy::cast_possible_truncation)]
let num_cols = (len as f32).sqrt().ceil() as i32;
let mut iter = layouts.iter_mut().enumerate().peekable();
for col in 0..num_cols {
#[allow(clippy::cast_possible_truncation)]
let iter_peek = iter.peek().map(|x| x.0).unwrap_or_default() as i32;
let remaining_windows = len - iter_peek;
let remaining_columns = num_cols - col;
let num_rows_in_this_col = remaining_windows / remaining_columns;
let win_height = area.bottom / num_rows_in_this_col;
let win_width = area.right / num_cols;
for row in 0..num_rows_in_this_col {
if let Some((_idx, win)) = iter.next() {
win.bottom = win_height;
win.right = win_width;
win.left = area.left + win_width * col;
win.top = area.top + win_height * row;
}
}
}
layouts
}
};
dimensions

View File

@@ -20,6 +20,7 @@ pub enum DefaultLayout {
VerticalStack,
HorizontalStack,
UltrawideVerticalStack,
Grid,
// NOTE: If any new layout is added, please make sure to register the same in `DefaultLayout::cycle`
}
@@ -135,7 +136,8 @@ impl DefaultLayout {
Self::Rows => Self::VerticalStack,
Self::VerticalStack => Self::HorizontalStack,
Self::HorizontalStack => Self::UltrawideVerticalStack,
Self::UltrawideVerticalStack => Self::BSP,
Self::UltrawideVerticalStack => Self::Grid,
Self::Grid => Self::BSP,
}
}
@@ -147,7 +149,8 @@ impl DefaultLayout {
Self::HorizontalStack => Self::VerticalStack,
Self::VerticalStack => Self::Rows,
Self::Rows => Self::Columns,
Self::Columns => Self::BSP,
Self::Columns => Self::Grid,
Self::Grid => Self::BSP
}
}
}

View File

@@ -19,10 +19,10 @@ pub trait Direction {
idx: usize,
count: usize,
) -> bool;
fn up_index(&self, idx: usize) -> usize;
fn down_index(&self, idx: usize) -> usize;
fn left_index(&self, idx: usize) -> usize;
fn right_index(&self, idx: usize) -> usize;
fn up_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
fn down_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
fn left_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
fn right_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
}
impl Direction for DefaultLayout {
@@ -35,28 +35,28 @@ impl Direction for DefaultLayout {
match op_direction {
OperationDirection::Left => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.left_index(idx))
Option::from(self.left_index(op_direction, idx, count))
} else {
None
}
}
OperationDirection::Right => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.right_index(idx))
Option::from(self.right_index(op_direction, idx, count))
} else {
None
}
}
OperationDirection::Up => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.up_index(idx))
Option::from(self.up_index(op_direction, idx, count))
} else {
None
}
}
OperationDirection::Down => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.down_index(idx))
Option::from(self.down_index(op_direction, idx, count))
} else {
None
}
@@ -77,6 +77,7 @@ impl Direction for DefaultLayout {
Self::Rows | Self::HorizontalStack => idx != 0,
Self::VerticalStack => idx != 0 && idx != 1,
Self::UltrawideVerticalStack => idx > 2,
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
OperationDirection::Down => match self {
Self::BSP => count > 2 && idx != count - 1 && idx % 2 != 0,
@@ -85,6 +86,7 @@ impl Direction for DefaultLayout {
Self::VerticalStack => idx != 0 && idx != count - 1,
Self::HorizontalStack => idx == 0,
Self::UltrawideVerticalStack => idx > 1 && idx != count - 1,
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
OperationDirection::Left => match self {
Self::BSP => count > 1 && idx != 0,
@@ -92,6 +94,7 @@ impl Direction for DefaultLayout {
Self::Rows => false,
Self::HorizontalStack => idx != 0 && idx != 1,
Self::UltrawideVerticalStack => count > 1 && idx != 1,
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
OperationDirection::Right => match self {
Self::BSP => count > 1 && idx % 2 == 0 && idx != count - 1,
@@ -104,11 +107,12 @@ impl Direction for DefaultLayout {
2 => idx != 0,
_ => idx < 2,
},
Self::Grid => !is_grid_edge(op_direction, idx, count),
},
}
}
fn up_index(&self, idx: usize) -> usize {
fn up_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
match self {
Self::BSP => {
if idx % 2 == 0 {
@@ -120,18 +124,20 @@ impl Direction for DefaultLayout {
Self::Columns => unreachable!(),
Self::Rows | Self::VerticalStack | Self::UltrawideVerticalStack => idx - 1,
Self::HorizontalStack => 0,
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
fn down_index(&self, idx: usize) -> usize {
fn down_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
match self {
Self::BSP | Self::Rows | Self::VerticalStack | Self::UltrawideVerticalStack => idx + 1,
Self::Columns => unreachable!(),
Self::HorizontalStack => 1,
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
fn left_index(&self, idx: usize) -> usize {
fn left_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
match self {
Self::BSP => {
if idx % 2 == 0 {
@@ -148,10 +154,11 @@ impl Direction for DefaultLayout {
1 => unreachable!(),
_ => 0,
},
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
fn right_index(&self, idx: usize) -> usize {
fn right_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
match self {
Self::BSP | Self::Columns | Self::HorizontalStack => idx + 1,
Self::Rows => unreachable!(),
@@ -161,10 +168,109 @@ impl Direction for DefaultLayout {
0 => 2,
_ => unreachable!(),
},
Self::Grid => grid_neighbor(op_direction, idx, count),
}
}
}
struct GridItem {
state: GridItemState,
row: usize,
num_rows: usize,
touching_edges: GridTouchingEdges,
}
enum GridItemState {
Valid,
Invalid,
}
struct GridTouchingEdges {
left: bool,
right: bool,
up: bool,
down: bool,
}
fn get_grid_item(idx: usize, count: usize) -> GridItem {
#[allow(clippy::cast_possible_truncation)]
let num_cols = (count as f32).sqrt().ceil() as usize;
let mut iter = 0;
for col in 0..num_cols {
let remaining_windows = count - iter;
let remaining_columns = num_cols - col;
let num_rows_in_this_col = remaining_windows / remaining_columns;
for row in 0..num_rows_in_this_col {
if iter == idx {
return GridItem {
state: GridItemState::Valid,
row: row + 1,
num_rows: num_rows_in_this_col,
touching_edges: GridTouchingEdges {
left: col == 0,
right: col == num_cols - 1,
up: row == 0,
down: row == num_rows_in_this_col - 1,
},
};
}
iter += 1;
}
}
GridItem {
state: GridItemState::Invalid,
row: 0,
num_rows: 0,
touching_edges: GridTouchingEdges {
left: true,
right: true,
up: true,
down: true,
},
}
}
fn is_grid_edge(op_direction: OperationDirection, idx: usize, count: usize) -> bool {
let item = get_grid_item(idx, count);
match item.state {
GridItemState::Invalid => false,
GridItemState::Valid => match op_direction {
OperationDirection::Left => item.touching_edges.left,
OperationDirection::Right => item.touching_edges.right,
OperationDirection::Up => item.touching_edges.up,
OperationDirection::Down => item.touching_edges.down,
},
}
}
fn grid_neighbor(op_direction: OperationDirection, idx: usize, count: usize) -> usize {
let item = get_grid_item(idx, count);
match op_direction {
OperationDirection::Left => {
let item_from_prev_col = get_grid_item(idx - item.row, count);
if item.touching_edges.up && item.num_rows != item_from_prev_col.num_rows {
return idx - (item.num_rows - 1);
}
if item.num_rows != item_from_prev_col.num_rows && !item.touching_edges.down {
return idx - (item.num_rows - 1);
}
idx - item.num_rows
}
OperationDirection::Right => idx + item.num_rows,
OperationDirection::Up => idx - 1,
OperationDirection::Down => idx + 1,
}
}
impl Direction for CustomLayout {
fn index_in_direction(
&self,
@@ -179,28 +285,28 @@ impl Direction for CustomLayout {
match op_direction {
OperationDirection::Left => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.left_index(idx))
Option::from(self.left_index(op_direction, idx, count))
} else {
None
}
}
OperationDirection::Right => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.right_index(idx))
Option::from(self.right_index(op_direction, idx, count))
} else {
None
}
}
OperationDirection::Up => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.up_index(idx))
Option::from(self.up_index(op_direction, idx, count))
} else {
None
}
}
OperationDirection::Down => {
if self.is_valid_direction(op_direction, idx, count) {
Option::from(self.down_index(idx))
Option::from(self.down_index(op_direction, idx, count))
} else {
None
}
@@ -254,15 +360,15 @@ impl Direction for CustomLayout {
}
}
fn up_index(&self, idx: usize) -> usize {
fn up_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
idx - 1
}
fn down_index(&self, idx: usize) -> usize {
fn down_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
idx + 1
}
fn left_index(&self, idx: usize) -> usize {
fn left_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
let column_idx = self.column_for_container_idx(idx);
if column_idx - 1 == 0 {
0
@@ -271,7 +377,7 @@ impl Direction for CustomLayout {
}
}
fn right_index(&self, idx: usize) -> usize {
fn right_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
let column_idx = self.column_for_container_idx(idx);
self.first_container_idx(column_idx + 1)
}