mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-04-20 07:41:25 +02:00
feat(wm): add grid layout
Based on the Grid layout on LeftWM Co-authored-by: LGUG2Z <LGUG2Z@fastmail.com>
This commit is contained in:
@@ -131,6 +131,42 @@ impl Arrangement for DefaultLayout {
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layouts
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}
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Self::UltrawideVerticalStack => ultrawide(area, len, layout_flip, resize_dimensions),
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Self::Grid => {
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// Shamelessly lifted from LeftWM
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// https://github.com/leftwm/leftwm/blob/18675067b8450e520ef75db2ebbb0d973aa1199e/leftwm-core/src/layouts/grid_horizontal.rs
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let mut layouts: Vec<Rect> = vec![];
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layouts.resize(len, Rect::default());
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#[allow(clippy::cast_possible_truncation)]
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let len = len as i32;
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#[allow(clippy::cast_possible_truncation)]
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let num_cols = (len as f32).sqrt().ceil() as i32;
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let mut iter = layouts.iter_mut().enumerate().peekable();
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for col in 0..num_cols {
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#[allow(clippy::cast_possible_truncation)]
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let iter_peek = iter.peek().map(|x| x.0).unwrap_or_default() as i32;
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let remaining_windows = len - iter_peek;
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let remaining_columns = num_cols - col;
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let num_rows_in_this_col = remaining_windows / remaining_columns;
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let win_height = area.bottom / num_rows_in_this_col;
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let win_width = area.right / num_cols;
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for row in 0..num_rows_in_this_col {
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if let Some((_idx, win)) = iter.next() {
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win.bottom = win_height;
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win.right = win_width;
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win.left = area.left + win_width * col;
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win.top = area.top + win_height * row;
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}
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}
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}
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layouts
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}
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};
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dimensions
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@@ -20,6 +20,7 @@ pub enum DefaultLayout {
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VerticalStack,
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HorizontalStack,
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UltrawideVerticalStack,
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Grid,
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// NOTE: If any new layout is added, please make sure to register the same in `DefaultLayout::cycle`
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}
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@@ -135,7 +136,8 @@ impl DefaultLayout {
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Self::Rows => Self::VerticalStack,
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Self::VerticalStack => Self::HorizontalStack,
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Self::HorizontalStack => Self::UltrawideVerticalStack,
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Self::UltrawideVerticalStack => Self::BSP,
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Self::UltrawideVerticalStack => Self::Grid,
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Self::Grid => Self::BSP,
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}
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}
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@@ -147,7 +149,8 @@ impl DefaultLayout {
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Self::HorizontalStack => Self::VerticalStack,
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Self::VerticalStack => Self::Rows,
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Self::Rows => Self::Columns,
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Self::Columns => Self::BSP,
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Self::Columns => Self::Grid,
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Self::Grid => Self::BSP
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}
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}
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}
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@@ -19,10 +19,10 @@ pub trait Direction {
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idx: usize,
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count: usize,
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) -> bool;
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fn up_index(&self, idx: usize) -> usize;
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fn down_index(&self, idx: usize) -> usize;
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fn left_index(&self, idx: usize) -> usize;
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fn right_index(&self, idx: usize) -> usize;
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fn up_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
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fn down_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
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fn left_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
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fn right_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize;
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}
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impl Direction for DefaultLayout {
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@@ -35,28 +35,28 @@ impl Direction for DefaultLayout {
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match op_direction {
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OperationDirection::Left => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.left_index(idx))
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Option::from(self.left_index(op_direction, idx, count))
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} else {
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None
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}
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}
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OperationDirection::Right => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.right_index(idx))
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Option::from(self.right_index(op_direction, idx, count))
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} else {
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None
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}
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}
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OperationDirection::Up => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.up_index(idx))
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Option::from(self.up_index(op_direction, idx, count))
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} else {
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None
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}
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}
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OperationDirection::Down => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.down_index(idx))
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Option::from(self.down_index(op_direction, idx, count))
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} else {
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None
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}
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@@ -77,6 +77,7 @@ impl Direction for DefaultLayout {
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Self::Rows | Self::HorizontalStack => idx != 0,
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Self::VerticalStack => idx != 0 && idx != 1,
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Self::UltrawideVerticalStack => idx > 2,
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Self::Grid => !is_grid_edge(op_direction, idx, count),
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},
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OperationDirection::Down => match self {
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Self::BSP => count > 2 && idx != count - 1 && idx % 2 != 0,
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@@ -85,6 +86,7 @@ impl Direction for DefaultLayout {
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Self::VerticalStack => idx != 0 && idx != count - 1,
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Self::HorizontalStack => idx == 0,
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Self::UltrawideVerticalStack => idx > 1 && idx != count - 1,
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Self::Grid => !is_grid_edge(op_direction, idx, count),
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},
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OperationDirection::Left => match self {
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Self::BSP => count > 1 && idx != 0,
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@@ -92,6 +94,7 @@ impl Direction for DefaultLayout {
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Self::Rows => false,
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Self::HorizontalStack => idx != 0 && idx != 1,
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Self::UltrawideVerticalStack => count > 1 && idx != 1,
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Self::Grid => !is_grid_edge(op_direction, idx, count),
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},
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OperationDirection::Right => match self {
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Self::BSP => count > 1 && idx % 2 == 0 && idx != count - 1,
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@@ -104,11 +107,12 @@ impl Direction for DefaultLayout {
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2 => idx != 0,
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_ => idx < 2,
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},
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Self::Grid => !is_grid_edge(op_direction, idx, count),
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},
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}
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}
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fn up_index(&self, idx: usize) -> usize {
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fn up_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
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match self {
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Self::BSP => {
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if idx % 2 == 0 {
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@@ -120,18 +124,20 @@ impl Direction for DefaultLayout {
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Self::Columns => unreachable!(),
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Self::Rows | Self::VerticalStack | Self::UltrawideVerticalStack => idx - 1,
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Self::HorizontalStack => 0,
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Self::Grid => grid_neighbor(op_direction, idx, count),
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}
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}
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fn down_index(&self, idx: usize) -> usize {
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fn down_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
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match self {
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Self::BSP | Self::Rows | Self::VerticalStack | Self::UltrawideVerticalStack => idx + 1,
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Self::Columns => unreachable!(),
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Self::HorizontalStack => 1,
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Self::Grid => grid_neighbor(op_direction, idx, count),
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}
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}
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fn left_index(&self, idx: usize) -> usize {
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fn left_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
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match self {
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Self::BSP => {
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if idx % 2 == 0 {
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@@ -148,10 +154,11 @@ impl Direction for DefaultLayout {
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1 => unreachable!(),
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_ => 0,
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},
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Self::Grid => grid_neighbor(op_direction, idx, count),
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}
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}
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fn right_index(&self, idx: usize) -> usize {
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fn right_index(&self, op_direction: OperationDirection, idx: usize, count: usize) -> usize {
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match self {
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Self::BSP | Self::Columns | Self::HorizontalStack => idx + 1,
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Self::Rows => unreachable!(),
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@@ -161,10 +168,109 @@ impl Direction for DefaultLayout {
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0 => 2,
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_ => unreachable!(),
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},
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Self::Grid => grid_neighbor(op_direction, idx, count),
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}
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}
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}
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struct GridItem {
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state: GridItemState,
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row: usize,
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num_rows: usize,
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touching_edges: GridTouchingEdges,
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}
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enum GridItemState {
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Valid,
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Invalid,
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}
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struct GridTouchingEdges {
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left: bool,
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right: bool,
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up: bool,
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down: bool,
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}
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fn get_grid_item(idx: usize, count: usize) -> GridItem {
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#[allow(clippy::cast_possible_truncation)]
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let num_cols = (count as f32).sqrt().ceil() as usize;
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let mut iter = 0;
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for col in 0..num_cols {
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let remaining_windows = count - iter;
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let remaining_columns = num_cols - col;
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let num_rows_in_this_col = remaining_windows / remaining_columns;
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for row in 0..num_rows_in_this_col {
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if iter == idx {
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return GridItem {
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state: GridItemState::Valid,
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row: row + 1,
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num_rows: num_rows_in_this_col,
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touching_edges: GridTouchingEdges {
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left: col == 0,
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right: col == num_cols - 1,
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up: row == 0,
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down: row == num_rows_in_this_col - 1,
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},
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};
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}
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iter += 1;
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}
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}
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GridItem {
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state: GridItemState::Invalid,
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row: 0,
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num_rows: 0,
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touching_edges: GridTouchingEdges {
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left: true,
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right: true,
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up: true,
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down: true,
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},
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}
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}
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fn is_grid_edge(op_direction: OperationDirection, idx: usize, count: usize) -> bool {
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let item = get_grid_item(idx, count);
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match item.state {
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GridItemState::Invalid => false,
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GridItemState::Valid => match op_direction {
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OperationDirection::Left => item.touching_edges.left,
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OperationDirection::Right => item.touching_edges.right,
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OperationDirection::Up => item.touching_edges.up,
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OperationDirection::Down => item.touching_edges.down,
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},
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}
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}
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fn grid_neighbor(op_direction: OperationDirection, idx: usize, count: usize) -> usize {
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let item = get_grid_item(idx, count);
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match op_direction {
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OperationDirection::Left => {
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let item_from_prev_col = get_grid_item(idx - item.row, count);
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if item.touching_edges.up && item.num_rows != item_from_prev_col.num_rows {
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return idx - (item.num_rows - 1);
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}
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if item.num_rows != item_from_prev_col.num_rows && !item.touching_edges.down {
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return idx - (item.num_rows - 1);
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}
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idx - item.num_rows
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}
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OperationDirection::Right => idx + item.num_rows,
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OperationDirection::Up => idx - 1,
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OperationDirection::Down => idx + 1,
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}
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}
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impl Direction for CustomLayout {
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fn index_in_direction(
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&self,
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@@ -179,28 +285,28 @@ impl Direction for CustomLayout {
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match op_direction {
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OperationDirection::Left => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.left_index(idx))
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Option::from(self.left_index(op_direction, idx, count))
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} else {
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None
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}
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}
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OperationDirection::Right => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.right_index(idx))
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Option::from(self.right_index(op_direction, idx, count))
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} else {
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None
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}
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}
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OperationDirection::Up => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.up_index(idx))
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Option::from(self.up_index(op_direction, idx, count))
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} else {
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None
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}
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}
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OperationDirection::Down => {
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if self.is_valid_direction(op_direction, idx, count) {
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Option::from(self.down_index(idx))
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Option::from(self.down_index(op_direction, idx, count))
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} else {
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None
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}
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@@ -254,15 +360,15 @@ impl Direction for CustomLayout {
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}
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}
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fn up_index(&self, idx: usize) -> usize {
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fn up_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
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idx - 1
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}
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fn down_index(&self, idx: usize) -> usize {
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fn down_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
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idx + 1
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}
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fn left_index(&self, idx: usize) -> usize {
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fn left_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
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let column_idx = self.column_for_container_idx(idx);
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if column_idx - 1 == 0 {
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0
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@@ -271,7 +377,7 @@ impl Direction for CustomLayout {
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}
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}
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fn right_index(&self, idx: usize) -> usize {
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fn right_index(&self, _op_direction: OperationDirection, idx: usize, _count: usize) -> usize {
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let column_idx = self.column_for_container_idx(idx);
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self.first_container_idx(column_idx + 1)
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}
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