mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-09-17 23:31:31 +02:00
chore(deps): bump windows-rs from 0.58 to 0.60
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@@ -1,4 +1,5 @@
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use crate::border_manager::window_kind_colour;
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use crate::border_manager::RenderTarget;
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use crate::border_manager::WindowKind;
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use crate::border_manager::BORDER_OFFSET;
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use crate::border_manager::BORDER_WIDTH;
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@@ -17,8 +18,6 @@ use std::sync::atomic::Ordering;
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use std::sync::mpsc;
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use std::sync::LazyLock;
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use std::sync::OnceLock;
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use windows::Foundation::Numerics::Matrix3x2;
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use windows::Win32::Foundation::BOOL;
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use windows::Win32::Foundation::FALSE;
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use windows::Win32::Foundation::HWND;
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use windows::Win32::Foundation::LPARAM;
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@@ -32,7 +31,6 @@ use windows::Win32::Graphics::Direct2D::Common::D2D_RECT_F;
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use windows::Win32::Graphics::Direct2D::Common::D2D_SIZE_U;
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use windows::Win32::Graphics::Direct2D::D2D1CreateFactory;
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use windows::Win32::Graphics::Direct2D::ID2D1Factory;
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use windows::Win32::Graphics::Direct2D::ID2D1HwndRenderTarget;
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use windows::Win32::Graphics::Direct2D::ID2D1SolidColorBrush;
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use windows::Win32::Graphics::Direct2D::D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
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use windows::Win32::Graphics::Direct2D::D2D1_BRUSH_PROPERTIES;
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@@ -68,13 +66,29 @@ use windows::Win32::UI::WindowsAndMessaging::WM_CREATE;
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use windows::Win32::UI::WindowsAndMessaging::WM_DESTROY;
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use windows::Win32::UI::WindowsAndMessaging::WM_PAINT;
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use windows::Win32::UI::WindowsAndMessaging::WNDCLASSW;
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use windows_core::BOOL;
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use windows_core::PCWSTR;
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use windows_numerics::Matrix3x2;
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pub struct RenderFactory(ID2D1Factory);
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unsafe impl Sync for RenderFactory {}
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unsafe impl Send for RenderFactory {}
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impl Deref for RenderFactory {
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type Target = ID2D1Factory;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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#[allow(clippy::expect_used)]
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static RENDER_FACTORY: LazyLock<ID2D1Factory> = unsafe {
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static RENDER_FACTORY: LazyLock<RenderFactory> = unsafe {
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LazyLock::new(|| {
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D2D1CreateFactory::<ID2D1Factory>(D2D1_FACTORY_TYPE_MULTI_THREADED, None)
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.expect("creating RENDER_FACTORY failed")
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RenderFactory(
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D2D1CreateFactory::<ID2D1Factory>(D2D1_FACTORY_TYPE_MULTI_THREADED, None)
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.expect("creating RENDER_FACTORY failed"),
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)
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})
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};
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@@ -100,7 +114,7 @@ pub extern "system" fn border_hwnds(hwnd: HWND, lparam: LPARAM) -> BOOL {
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#[derive(Debug, Clone)]
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pub struct Border {
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pub hwnd: isize,
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pub render_target: OnceLock<ID2D1HwndRenderTarget>,
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pub render_target: OnceLock<RenderTarget>,
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pub tracking_hwnd: isize,
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pub window_rect: Rect,
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pub window_kind: WindowKind,
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@@ -180,7 +194,7 @@ impl Border {
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loop {
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unsafe {
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if !GetMessageW(&mut msg, HWND::default(), 0, 0).as_bool() {
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if !GetMessageW(&mut msg, None, 0, 0).as_bool() {
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tracing::debug!("border window event processing thread shutdown");
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break;
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};
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@@ -261,7 +275,11 @@ impl Border {
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render_target.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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if border.render_target.set(render_target.clone()).is_err() {
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if border
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.render_target
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.set(RenderTarget(render_target.clone()))
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.is_err()
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{
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return Err(anyhow!("could not store border render target"));
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}
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@@ -275,7 +293,7 @@ impl Border {
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};
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let mut render_targets = RENDER_TARGETS.lock();
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render_targets.insert(border.hwnd, render_target);
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render_targets.insert(border.hwnd, RenderTarget(render_target));
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Ok(border.clone())
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},
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Err(error) => Err(error.into()),
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@@ -300,7 +318,7 @@ impl Border {
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// this triggers WM_PAINT in the callback below
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pub fn invalidate(&self) {
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let _ = unsafe { InvalidateRect(self.hwnd(), None, false) };
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let _ = unsafe { InvalidateRect(Option::from(self.hwnd()), None, false) };
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}
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pub extern "system" fn callback(
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@@ -508,7 +526,7 @@ impl Border {
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}
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}
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}
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let _ = ValidateRect(window, None);
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let _ = ValidateRect(Option::from(window), None);
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LRESULT(0)
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}
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WM_DESTROY => {
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