mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-09-15 22:31:52 +02:00
feat(borders): add border manager module
This commit removes all border-related code from process_command, process_event etc. and centralizes it in the new border_manager module. Instead of trying to figure out where in process_event and process_command we should make border-related changes, a notification gets sent to a channel that border_manager listens to whenever an event or command has finished processing. The border_manager listener, upon receiving a notification, acquires a lock on the WindowManager instance and updates borders for the focused workspace on every monitor; this allows us to centralize all edge case handling within the border_manager listener's loop. Borders on workspaces that lose focus are now destroyed and recreated when those workspaces regain focus, instead of trying to share individual border instances across workspaces. A number of common edge cases that have been addressed in this commit are: * Paused window manager * Floating workspaces * Maximized windows * Fullscreen videos * Monocle containers * Ghost borders on workspace switching * Incorrect focused window border colours Global state related to borders has also been moved into the border_manager module, which also tracks the state of border objects (BORDER_STATE), their rects (RECT_STATE) and their focus kinds (FOCUS_STATE). This allows us to now track multiple borders per-container, enabling unfocused border windows for the first time. Additionally, the Z-Order for border windows is now also configurable. ActiveWindowBorderColours has been expanded to include Unfocused, but in order to not introduce a breaking configuration change for end users, all members of this struct have been made Option<Colour>.
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use crate::border_manager::WindowKind;
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use crate::border_manager::BORDER_OFFSET;
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use crate::border_manager::BORDER_WIDTH;
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use crate::border_manager::FOCUSED;
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use crate::border_manager::FOCUS_STATE;
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use crate::border_manager::MONOCLE;
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use crate::border_manager::RECT_STATE;
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use crate::border_manager::STACK;
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use crate::border_manager::STYLE;
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use crate::border_manager::UNFOCUSED;
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use crate::border_manager::Z_ORDER;
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use crate::WindowsApi;
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use crate::WINDOWS_11;
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use komorebi_core::ActiveWindowBorderStyle;
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use komorebi_core::Rect;
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use std::sync::atomic::Ordering;
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use std::sync::mpsc;
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use std::time::Duration;
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use windows::core::PCWSTR;
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use windows::Win32::Foundation::COLORREF;
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use windows::Win32::Foundation::HWND;
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use windows::Win32::Foundation::LPARAM;
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use windows::Win32::Foundation::LRESULT;
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use windows::Win32::Foundation::WPARAM;
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use windows::Win32::Graphics::Gdi::BeginPaint;
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use windows::Win32::Graphics::Gdi::CreatePen;
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use windows::Win32::Graphics::Gdi::EndPaint;
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use windows::Win32::Graphics::Gdi::InvalidateRect;
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use windows::Win32::Graphics::Gdi::Rectangle;
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use windows::Win32::Graphics::Gdi::RoundRect;
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use windows::Win32::Graphics::Gdi::SelectObject;
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use windows::Win32::Graphics::Gdi::ValidateRect;
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use windows::Win32::Graphics::Gdi::PAINTSTRUCT;
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use windows::Win32::Graphics::Gdi::PS_INSIDEFRAME;
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use windows::Win32::Graphics::Gdi::PS_SOLID;
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use windows::Win32::UI::WindowsAndMessaging::DefWindowProcW;
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use windows::Win32::UI::WindowsAndMessaging::DispatchMessageW;
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use windows::Win32::UI::WindowsAndMessaging::GetMessageW;
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use windows::Win32::UI::WindowsAndMessaging::PostQuitMessage;
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use windows::Win32::UI::WindowsAndMessaging::TranslateMessage;
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use windows::Win32::UI::WindowsAndMessaging::CS_HREDRAW;
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use windows::Win32::UI::WindowsAndMessaging::CS_VREDRAW;
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use windows::Win32::UI::WindowsAndMessaging::MSG;
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use windows::Win32::UI::WindowsAndMessaging::WM_DESTROY;
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use windows::Win32::UI::WindowsAndMessaging::WM_PAINT;
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use windows::Win32::UI::WindowsAndMessaging::WNDCLASSW;
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pub struct Border {
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pub hwnd: isize,
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}
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impl Border {
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pub const fn hwnd(&self) -> HWND {
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HWND(self.hwnd)
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}
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pub fn create(id: &str) -> color_eyre::Result<Self> {
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let name: Vec<u16> = format!("komoborder-{id}\0").encode_utf16().collect();
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let class_name = PCWSTR(name.as_ptr());
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let h_module = WindowsApi::module_handle_w()?;
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let window_class = WNDCLASSW {
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hInstance: h_module.into(),
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lpszClassName: class_name,
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style: CS_HREDRAW | CS_VREDRAW,
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lpfnWndProc: Some(Self::callback),
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hbrBackground: WindowsApi::create_solid_brush(0),
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..Default::default()
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};
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let _ = WindowsApi::register_class_w(&window_class);
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let (hwnd_sender, hwnd_receiver) = mpsc::channel();
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std::thread::spawn(move || -> color_eyre::Result<()> {
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let hwnd = WindowsApi::create_border_window(PCWSTR(name.as_ptr()), h_module)?;
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hwnd_sender.send(hwnd)?;
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let mut message = MSG::default();
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unsafe {
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while GetMessageW(&mut message, HWND(hwnd), 0, 0).into() {
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TranslateMessage(&message);
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DispatchMessageW(&message);
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std::thread::sleep(Duration::from_millis(10));
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}
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}
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Ok(())
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});
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Ok(Self {
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hwnd: hwnd_receiver.recv()?,
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})
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}
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pub fn destroy(&self) -> color_eyre::Result<()> {
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WindowsApi::destroy_window(self.hwnd())
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}
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pub fn update(&self, rect: &Rect) -> color_eyre::Result<()> {
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// Make adjustments to the border
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let mut rect = *rect;
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rect.add_margin(BORDER_WIDTH.load(Ordering::SeqCst));
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rect.add_padding(-BORDER_OFFSET.load(Ordering::SeqCst));
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// Store the border rect so that it can be used by the callback
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{
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let mut rects = RECT_STATE.lock();
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rects.insert(self.hwnd, rect);
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}
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// Update the position of the border
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WindowsApi::set_border_pos(self.hwnd(), &rect, HWND((*Z_ORDER.lock()).into()))?;
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// Invalidate the rect to trigger the callback to update colours etc.
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self.invalidate();
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Ok(())
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}
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pub fn invalidate(&self) {
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let _ = unsafe { InvalidateRect(self.hwnd(), None, false) };
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}
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pub extern "system" fn callback(
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window: HWND,
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message: u32,
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wparam: WPARAM,
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lparam: LPARAM,
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) -> LRESULT {
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unsafe {
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match message {
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WM_PAINT => {
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let rects = RECT_STATE.lock();
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// With the rect that we stored in Self::update
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if let Some(rect) = rects.get(&window.0).copied() {
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// Grab the focus kind for this border
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let focus_kind = {
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FOCUS_STATE
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.lock()
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.get(&window.0)
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.copied()
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.unwrap_or(WindowKind::Unfocused)
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};
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// Set up the brush to draw the border
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let mut ps = PAINTSTRUCT::default();
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let hdc = BeginPaint(window, &mut ps);
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let hpen = CreatePen(
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PS_SOLID | PS_INSIDEFRAME,
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BORDER_WIDTH.load(Ordering::SeqCst),
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COLORREF(match focus_kind {
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WindowKind::Unfocused => UNFOCUSED.load(Ordering::SeqCst),
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WindowKind::Single => FOCUSED.load(Ordering::SeqCst),
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WindowKind::Stack => STACK.load(Ordering::SeqCst),
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WindowKind::Monocle => MONOCLE.load(Ordering::SeqCst),
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}),
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);
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let hbrush = WindowsApi::create_solid_brush(0);
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// Draw the border
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SelectObject(hdc, hpen);
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SelectObject(hdc, hbrush);
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// TODO(raggi): this is approximately the correct curvature for
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// the top left of a Windows 11 window (DWMWCP_DEFAULT), but
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// often the bottom right has a different shape. Furthermore if
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// the window was made with DWMWCP_ROUNDSMALL then this is the
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// wrong size. In the future we should read the DWM properties
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// of windows and attempt to match appropriately.
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match *STYLE.lock() {
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ActiveWindowBorderStyle::System => {
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if *WINDOWS_11 {
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RoundRect(hdc, 0, 0, rect.right, rect.bottom, 20, 20);
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} else {
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Rectangle(hdc, 0, 0, rect.right, rect.bottom);
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}
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}
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ActiveWindowBorderStyle::Rounded => {
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RoundRect(hdc, 0, 0, rect.right, rect.bottom, 20, 20);
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}
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ActiveWindowBorderStyle::Square => {
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Rectangle(hdc, 0, 0, rect.right, rect.bottom);
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}
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}
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EndPaint(window, &ps);
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ValidateRect(window, None);
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}
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LRESULT(0)
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}
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WM_DESTROY => {
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PostQuitMessage(0);
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LRESULT(0)
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}
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_ => DefWindowProcW(window, message, wparam, lparam),
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}
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}
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}
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}
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