mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-09-18 07:41:25 +02:00
feat(bar): scale icon size with font size
This commit changes the way icons are displayed on the bar. There was an issue with how app icons were sized using shrink_to_fit. This has been changed to use fit_to_exact_size instead, relying on the font size as a starting point and scaling it to 1.4 of its size, making the icons to appear larger. The same scaling was done to all the widget icons as well to make them look unified.
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@@ -15,7 +15,6 @@ use eframe::egui::vec2;
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use eframe::egui::Color32;
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use eframe::egui::ColorImage;
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use eframe::egui::Context;
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use eframe::egui::FontId;
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use eframe::egui::Frame;
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use eframe::egui::Image;
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use eframe::egui::Label;
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@@ -23,7 +22,6 @@ use eframe::egui::Margin;
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use eframe::egui::Rounding;
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use eframe::egui::Sense;
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use eframe::egui::Stroke;
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use eframe::egui::TextStyle;
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use eframe::egui::TextureHandle;
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use eframe::egui::TextureOptions;
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use eframe::egui::Ui;
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@@ -141,6 +139,7 @@ pub struct Komorebi {
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impl BarWidget for Komorebi {
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fn render(&mut self, ctx: &Context, ui: &mut Ui, config: &mut RenderConfig) {
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let mut komorebi_notification_state = self.komorebi_notification_state.borrow_mut();
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let icon_size = Vec2::splat(config.icon_font_id.size);
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if self.workspaces.enable {
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let mut update = None;
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@@ -172,7 +171,7 @@ impl BarWidget for Komorebi {
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ui.add(
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Image::from(&img_to_texture(ctx, icon))
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.maintain_aspect_ratio(true)
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.shrink_to_fit(),
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.fit_to_exact_size(icon_size),
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);
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if !has_icon {
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@@ -188,15 +187,8 @@ impl BarWidget for Komorebi {
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DisplayFormat::Icon => !has_icon,
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_ => false,
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} {
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let font_id = ctx
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.style()
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.text_styles
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.get(&TextStyle::Body)
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.cloned()
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.unwrap_or_else(FontId::default);
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let (response, painter) =
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ui.allocate_painter(Vec2::splat(font_id.size), Sense::hover());
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ui.allocate_painter(icon_size, Sense::hover());
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let stroke =
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Stroke::new(1.0, ctx.style().visuals.selection.stroke.color);
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let mut rect = response.rect;
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@@ -388,7 +380,7 @@ impl BarWidget for Komorebi {
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let response = ui.add(
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Image::from(&img_to_texture(ctx, img))
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.maintain_aspect_ratio(true)
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.shrink_to_fit(),
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.fit_to_exact_size(icon_size),
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);
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if let DisplayFormat::Icon = format {
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