mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-05-18 09:46:58 +02:00
refactor(layouts): add darwin feature gate and expand win32 feature gate
This commit builds on the newly introduced komorebi-layouts crate to make it suitable for wholesale adoption in komorebi for Mac.
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@@ -4,6 +4,15 @@ use serde::Serialize;
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#[cfg(feature = "win32")]
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use windows::Win32::Foundation::RECT;
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#[cfg(feature = "darwin")]
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use objc2_core_foundation::CGFloat;
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#[cfg(feature = "darwin")]
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use objc2_core_foundation::CGPoint;
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#[cfg(feature = "darwin")]
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use objc2_core_foundation::CGRect;
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#[cfg(feature = "darwin")]
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use objc2_core_foundation::CGSize;
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Eq, PartialEq)]
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#[cfg_attr(feature = "schemars", derive(schemars::JsonSchema))]
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/// Rectangle dimensions
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@@ -42,6 +51,53 @@ impl From<Rect> for RECT {
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}
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}
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#[cfg(feature = "darwin")]
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impl From<CGSize> for Rect {
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fn from(value: CGSize) -> Self {
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Self {
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left: 0,
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top: 0,
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right: value.width as i32,
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bottom: value.height as i32,
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}
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}
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}
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#[cfg(feature = "darwin")]
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impl From<CGRect> for Rect {
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fn from(value: CGRect) -> Self {
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Self {
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left: value.origin.x as i32,
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top: value.origin.y as i32,
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right: value.size.width as i32,
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bottom: value.size.height as i32,
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}
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}
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}
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#[cfg(feature = "darwin")]
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impl From<&Rect> for CGRect {
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fn from(value: &Rect) -> Self {
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Self {
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origin: CGPoint {
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x: value.left as CGFloat,
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y: value.top as CGFloat,
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},
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size: CGSize {
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width: value.right as CGFloat,
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height: value.bottom as CGFloat,
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},
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}
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}
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}
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#[cfg(feature = "darwin")]
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impl From<Rect> for CGRect {
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fn from(value: Rect) -> Self {
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CGRect::from(&value)
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}
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}
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impl Rect {
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pub fn is_same_size_as(&self, rhs: &Self) -> bool {
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self.right == rhs.right && self.bottom == rhs.bottom
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@@ -110,4 +166,19 @@ impl Rect {
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bottom: self.top + self.bottom,
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}
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}
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#[cfg(feature = "darwin")]
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#[must_use]
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pub fn percentage_within_horizontal_bounds(&self, other: &Rect) -> f64 {
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let overlap_left = self.left.max(other.left);
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let overlap_right = (self.left + self.right).min(other.left + other.right);
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let overlap_width = overlap_right - overlap_left;
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if overlap_width <= 0 {
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0.0
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} else {
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(overlap_width as f64) / (other.right as f64) * 100.0
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}
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}
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}
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