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https://github.com/LGUG2Z/komorebi.git
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fix(config): set new default border offset and width
In the new border painting strategy, the 20 pixel border is huge. The border is now offset -1 by default, so as to draw over the standard DWM 1px border (avoiding a "1 pixel see through gap"), and the default width is 8px.
This commit is contained in:
@@ -431,14 +431,14 @@ impl StaticConfig {
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self.active_window_border_width.map_or_else(
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self.active_window_border_width.map_or_else(
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|| {
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|| {
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BORDER_WIDTH.store(20, Ordering::SeqCst);
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BORDER_WIDTH.store(8, Ordering::SeqCst);
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},
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},
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|width| {
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|width| {
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BORDER_WIDTH.store(width, Ordering::SeqCst);
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BORDER_WIDTH.store(width, Ordering::SeqCst);
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},
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},
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);
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);
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BORDER_OFFSET.store(self.active_window_border_offset.unwrap_or_default(), Ordering::SeqCst);
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BORDER_OFFSET.store(self.active_window_border_offset.unwrap_or(-1), Ordering::SeqCst);
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if let Some(colours) = &self.active_window_border_colours {
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if let Some(colours) = &self.active_window_border_colours {
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BORDER_COLOUR_SINGLE.store(u32::from(colours.single), Ordering::SeqCst);
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BORDER_COLOUR_SINGLE.store(u32::from(colours.single), Ordering::SeqCst);
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@@ -134,12 +134,12 @@
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}
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}
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},
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},
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"active_window_border_offset": {
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"active_window_border_offset": {
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"description": "Offset of the active window border (default: None)",
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"description": "Offset of the active window border (default: -1)",
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"type": "integer",
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"type": "integer",
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"format": "int32"
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"format": "int32"
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},
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},
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"active_window_border_width": {
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"active_window_border_width": {
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"description": "Width of the active window border (default: 20)",
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"description": "Width of the active window border (default: 8)",
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"type": "integer",
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"type": "integer",
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"format": "int32"
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"format": "int32"
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},
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},
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