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https://github.com/LGUG2Z/komorebi.git
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refactor(layouts): extract independent komorebi-layouts crate
This commit moves layout-related code into a new workspace crate komorebi-layouts, with the intention of re-using it all in komorebi for Mac instead of maintaining two separate implementations.
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use serde::Deserialize;
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use serde::Serialize;
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#[cfg(feature = "win32")]
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use windows::Win32::Foundation::RECT;
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#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Eq, PartialEq)]
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#[cfg_attr(feature = "schemars", derive(schemars::JsonSchema))]
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/// Rectangle dimensions
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pub struct Rect {
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/// Left point of the rectangle
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pub left: i32,
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/// Top point of the rectangle
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pub top: i32,
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/// Width of the recentangle (from the left point)
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pub right: i32,
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/// Height of the rectangle (from the top point)
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pub bottom: i32,
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}
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#[cfg(feature = "win32")]
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impl From<RECT> for Rect {
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fn from(rect: RECT) -> Self {
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Self {
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left: rect.left,
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top: rect.top,
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right: rect.right - rect.left,
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bottom: rect.bottom - rect.top,
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}
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}
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}
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#[cfg(feature = "win32")]
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impl From<Rect> for RECT {
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fn from(rect: Rect) -> Self {
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Self {
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left: rect.left,
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top: rect.top,
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right: rect.right,
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bottom: rect.bottom,
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}
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}
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}
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impl Rect {
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pub fn is_same_size_as(&self, rhs: &Self) -> bool {
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self.right == rhs.right && self.bottom == rhs.bottom
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}
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pub fn has_same_position_as(&self, rhs: &Self) -> bool {
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self.left == rhs.left && self.top == rhs.top
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}
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}
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impl Rect {
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/// decrease the size of self by the padding amount.
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pub fn add_padding<T>(&mut self, padding: T)
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where
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T: Into<Option<i32>>,
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{
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if let Some(padding) = padding.into() {
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self.left += padding;
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self.top += padding;
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self.right -= padding * 2;
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self.bottom -= padding * 2;
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}
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}
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/// increase the size of self by the margin amount.
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pub fn add_margin(&mut self, margin: i32) {
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self.left -= margin;
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self.top -= margin;
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self.right += margin * 2;
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self.bottom += margin * 2;
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}
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pub fn left_padding(&mut self, padding: i32) {
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self.left += padding;
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}
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pub fn right_padding(&mut self, padding: i32) {
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self.right -= padding;
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}
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#[must_use]
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pub const fn contains_point(&self, point: (i32, i32)) -> bool {
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point.0 >= self.left
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&& point.0 <= self.left + self.right
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&& point.1 >= self.top
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&& point.1 <= self.top + self.bottom
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}
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#[must_use]
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pub const fn scale(&self, system_dpi: i32, rect_dpi: i32) -> Rect {
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Rect {
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left: (self.left * rect_dpi) / system_dpi,
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top: (self.top * rect_dpi) / system_dpi,
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right: (self.right * rect_dpi) / system_dpi,
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bottom: (self.bottom * rect_dpi) / system_dpi,
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}
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}
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#[cfg(feature = "win32")]
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#[must_use]
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pub const fn rect(&self) -> RECT {
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RECT {
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left: self.left,
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top: self.top,
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right: self.left + self.right,
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bottom: self.top + self.bottom,
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}
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}
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}
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