Files
headscale/hscontrol/poll.go
Kristoffer Dalby 4a9a329339 all: use lowercase log messages
Go style recommends that log messages and error strings should not be
capitalized (unless beginning with proper nouns or acronyms) and should
not end with punctuation.

This change normalizes all zerolog .Msg() and .Msgf() calls to start
with lowercase letters, following Go conventions and making logs more
consistent across the codebase.
2026-02-06 07:40:29 +01:00

329 lines
9.6 KiB
Go

package hscontrol
import (
"context"
"encoding/binary"
"encoding/json"
"fmt"
"math/rand/v2"
"net/http"
"time"
"github.com/juanfont/headscale/hscontrol/types"
"github.com/juanfont/headscale/hscontrol/util"
"github.com/juanfont/headscale/hscontrol/util/zlog/zf"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
"github.com/sasha-s/go-deadlock"
"tailscale.com/tailcfg"
"tailscale.com/util/zstdframe"
)
const (
keepAliveInterval = 50 * time.Second
)
type contextKey string
const nodeNameContextKey = contextKey("nodeName")
type mapSession struct {
h *Headscale
req tailcfg.MapRequest
ctx context.Context
capVer tailcfg.CapabilityVersion
cancelChMu deadlock.Mutex
ch chan *tailcfg.MapResponse
cancelCh chan struct{}
cancelChOpen bool
keepAlive time.Duration
keepAliveTicker *time.Ticker
node *types.Node
w http.ResponseWriter
log zerolog.Logger
}
func (h *Headscale) newMapSession(
ctx context.Context,
req tailcfg.MapRequest,
w http.ResponseWriter,
node *types.Node,
) *mapSession {
ka := keepAliveInterval + (time.Duration(rand.IntN(9000)) * time.Millisecond)
return &mapSession{
h: h,
ctx: ctx,
req: req,
w: w,
node: node,
capVer: req.Version,
ch: make(chan *tailcfg.MapResponse, h.cfg.Tuning.NodeMapSessionBufferedChanSize),
cancelCh: make(chan struct{}),
cancelChOpen: true,
keepAlive: ka,
keepAliveTicker: nil,
log: log.With().
Str(zf.Component, "poll").
EmbedObject(node).
Bool(zf.OmitPeers, req.OmitPeers).
Bool(zf.Stream, req.Stream).
Logger(),
}
}
func (m *mapSession) isStreaming() bool {
return m.req.Stream
}
func (m *mapSession) isEndpointUpdate() bool {
return !m.req.Stream && m.req.OmitPeers
}
func (m *mapSession) resetKeepAlive() {
m.keepAliveTicker.Reset(m.keepAlive)
}
func (m *mapSession) beforeServeLongPoll() {
if m.node.IsEphemeral() {
m.h.ephemeralGC.Cancel(m.node.ID)
}
}
// afterServeLongPoll is called when a long-polling session ends and the node
// is disconnected.
func (m *mapSession) afterServeLongPoll() {
if m.node.IsEphemeral() {
m.h.ephemeralGC.Schedule(m.node.ID, m.h.cfg.EphemeralNodeInactivityTimeout)
}
}
// serve handles non-streaming requests.
func (m *mapSession) serve() {
// This is the mechanism where the node gives us information about its
// current configuration.
//
// Process the MapRequest to update node state (endpoints, hostinfo, etc.)
c, err := m.h.state.UpdateNodeFromMapRequest(m.node.ID, m.req)
if err != nil {
httpError(m.w, err)
return
}
m.h.Change(c)
// If OmitPeers is true and Stream is false
// then the server will let clients update their endpoints without
// breaking existing long-polling (Stream == true) connections.
// In this case, the server can omit the entire response; the client
// only checks the HTTP response status code.
//
// This is what Tailscale calls a Lite update, the client ignores
// the response and just wants a 200.
// !req.stream && req.OmitPeers
if m.isEndpointUpdate() {
m.w.WriteHeader(http.StatusOK)
mapResponseEndpointUpdates.WithLabelValues("ok").Inc()
}
}
// serveLongPoll ensures the node gets the appropriate updates from either
// polling or immediate responses.
//
//nolint:gocyclo
func (m *mapSession) serveLongPoll() {
m.beforeServeLongPoll()
m.log.Trace().Caller().Msg("long poll session started")
// Clean up the session when the client disconnects
defer func() {
m.cancelChMu.Lock()
m.cancelChOpen = false
close(m.cancelCh)
m.cancelChMu.Unlock()
_ = m.h.mapBatcher.RemoveNode(m.node.ID, m.ch)
// When a node disconnects, it might rapidly reconnect (e.g. mobile clients, network weather).
// Instead of immediately marking the node as offline, we wait a few seconds to see if it reconnects.
// If it does reconnect, the existing mapSession will be replaced and the node remains online.
// If it doesn't reconnect within the timeout, we mark it as offline.
//
// This avoids flapping nodes in the UI and unnecessary churn in the network.
// This is not my favourite solution, but it kind of works in our eventually consistent world.
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
disconnected := true
// Wait up to 10 seconds for the node to reconnect.
// 10 seconds was arbitrary chosen as a reasonable time to reconnect.
for range 10 {
if m.h.mapBatcher.IsConnected(m.node.ID) {
disconnected = false
break
}
<-ticker.C
}
if disconnected {
disconnectChanges, err := m.h.state.Disconnect(m.node.ID)
if err != nil {
m.log.Error().Caller().Err(err).Msg("failed to disconnect node")
}
m.h.Change(disconnectChanges...)
m.afterServeLongPoll()
m.log.Info().Caller().Str(zf.Chan, fmt.Sprintf("%p", m.ch)).Msg("node has disconnected")
}
}()
// Set up the client stream
m.h.clientStreamsOpen.Add(1)
defer m.h.clientStreamsOpen.Done()
ctx, cancel := context.WithCancel(context.WithValue(m.ctx, nodeNameContextKey, m.node.Hostname))
defer cancel()
m.keepAliveTicker = time.NewTicker(m.keepAlive)
// Process the initial MapRequest to update node state (endpoints, hostinfo, etc.)
// This must be done BEFORE calling Connect() to ensure routes are properly synchronized.
// When nodes reconnect, they send their hostinfo with announced routes in the MapRequest.
// We need this data in NodeStore before Connect() sets up the primary routes, because
// SubnetRoutes() calculates the intersection of announced and approved routes. If we
// call Connect() first, SubnetRoutes() returns empty (no announced routes yet), causing
// the node to be incorrectly removed from AvailableRoutes.
mapReqChange, err := m.h.state.UpdateNodeFromMapRequest(m.node.ID, m.req)
if err != nil {
m.log.Error().Caller().Err(err).Msg("failed to update node from initial MapRequest")
return
}
// Connect the node after its state has been updated.
// We send two separate change notifications because these are distinct operations:
// 1. UpdateNodeFromMapRequest: processes the client's reported state (routes, endpoints, hostinfo)
// 2. Connect: marks the node online and recalculates primary routes based on the updated state
// While this results in two notifications, it ensures route data is synchronized before
// primary route selection occurs, which is critical for proper HA subnet router failover.
connectChanges := m.h.state.Connect(m.node.ID)
m.log.Info().Caller().Str(zf.Chan, fmt.Sprintf("%p", m.ch)).Msg("node has connected")
// TODO(kradalby): Redo the comments here
// Add node to batcher so it can receive updates,
// adding this before connecting it to the state ensure that
// it does not miss any updates that might be sent in the split
// time between the node connecting and the batcher being ready.
if err := m.h.mapBatcher.AddNode(m.node.ID, m.ch, m.capVer); err != nil {
m.log.Error().Caller().Err(err).Msg("failed to add node to batcher")
return
}
m.log.Debug().Caller().Msg("node added to batcher")
m.h.Change(mapReqChange)
m.h.Change(connectChanges...)
// Loop through updates and continuously send them to the
// client.
for {
// consume channels with update, keep alives or "batch" blocking signals
select {
case <-m.cancelCh:
m.log.Trace().Caller().Msg("poll cancelled received")
mapResponseEnded.WithLabelValues("cancelled").Inc()
return
case <-ctx.Done():
m.log.Trace().Caller().Str(zf.Chan, fmt.Sprintf("%p", m.ch)).Msg("poll context done")
mapResponseEnded.WithLabelValues("done").Inc()
return
// Consume updates sent to node
case update, ok := <-m.ch:
m.log.Trace().Caller().Bool(zf.OK, ok).Msg("received update from channel")
if !ok {
m.log.Trace().Caller().Msg("update channel closed, streaming session is likely being replaced")
return
}
if err := m.writeMap(update); err != nil {
m.log.Error().Caller().Err(err).Msg("cannot write update to client")
return
}
m.log.Trace().Caller().Msg("update sent")
m.resetKeepAlive()
case <-m.keepAliveTicker.C:
if err := m.writeMap(&keepAlive); err != nil {
m.log.Error().Caller().Err(err).Msg("cannot write keep alive")
return
}
if debugHighCardinalityMetrics {
mapResponseLastSentSeconds.WithLabelValues("keepalive", m.node.ID.String()).Set(float64(time.Now().Unix()))
}
mapResponseSent.WithLabelValues("ok", "keepalive").Inc()
m.resetKeepAlive()
}
}
}
// writeMap writes the map response to the client.
// It handles compression if requested and any headers that need to be set.
// It also handles flushing the response if the ResponseWriter
// implements http.Flusher.
func (m *mapSession) writeMap(msg *tailcfg.MapResponse) error {
jsonBody, err := json.Marshal(msg)
if err != nil {
return fmt.Errorf("marshalling map response: %w", err)
}
if m.req.Compress == util.ZstdCompression {
jsonBody = zstdframe.AppendEncode(nil, jsonBody, zstdframe.FastestCompression)
}
data := make([]byte, reservedResponseHeaderSize)
//nolint:gosec // G115: JSON response size will not exceed uint32 max
binary.LittleEndian.PutUint32(data, uint32(len(jsonBody)))
data = append(data, jsonBody...)
startWrite := time.Now()
_, err = m.w.Write(data)
if err != nil {
return err
}
if m.isStreaming() {
if f, ok := m.w.(http.Flusher); ok {
f.Flush()
} else {
m.log.Error().Caller().Msg("responseWriter does not implement http.Flusher, cannot flush")
}
}
m.log.Trace().
Caller().
Str(zf.Chan, fmt.Sprintf("%p", m.ch)).
TimeDiff("timeSpent", time.Now(), startWrite).
Str(zf.MachineKey, m.node.MachineKey.String()).
Bool("keepalive", msg.KeepAlive).
Msg("finished writing mapresp to node")
return nil
}
var keepAlive = tailcfg.MapResponse{
KeepAlive: true,
}