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fix(config): nil panic introduced in ff934a4bb2911f5fa3c23d8fe6fea252d881fdc3; remove duplicated log
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@@ -36,7 +36,7 @@ type State interface {
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// could be nil before first call on Load
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var ActiveState synk.Value[State]
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// nil-safe while loading config, nil otherwise
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// working state while loading config, same as ActiveState after successful load
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var WorkingState synk.Value[State]
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var ErrConfigChanged = errors.New("config changed")
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