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restructured the project to comply community guideline, for others check release note
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70
internal/error/builder.go
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70
internal/error/builder.go
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@@ -0,0 +1,70 @@
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package error
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import (
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"fmt"
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"sync"
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)
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type Builder struct {
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*builder
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}
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type builder struct {
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message string
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errors []NestedError
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sync.Mutex
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}
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func NewBuilder(format string, args ...any) Builder {
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return Builder{&builder{message: fmt.Sprintf(format, args...)}}
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}
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// adding nil / nil is no-op,
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// you may safely pass expressions returning error to it
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func (b Builder) Add(err NestedError) Builder {
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if err != nil {
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b.Lock()
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// TODO: if err severity is higher than b.severity, update b.severity
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b.errors = append(b.errors, err)
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b.Unlock()
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}
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return b
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}
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func (b Builder) AddE(err error) Builder {
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return b.Add(From(err))
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}
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func (b Builder) Addf(format string, args ...any) Builder {
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return b.Add(errorf(format, args...))
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}
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// Build builds a NestedError based on the errors collected in the Builder.
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//
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// If there are no errors in the Builder, it returns a Nil() NestedError.
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// Otherwise, it returns a NestedError with the message and the errors collected.
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//
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// Returns:
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// - NestedError: the built NestedError.
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func (b Builder) Build() NestedError {
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if len(b.errors) == 0 {
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return nil
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} else if len(b.errors) == 1 {
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return b.errors[0]
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}
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return Join(b.message, b.errors...)
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}
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func (b Builder) To(ptr *NestedError) {
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if ptr == nil {
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return
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} else if *ptr == nil {
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*ptr = b.Build()
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} else {
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(*ptr).With(b.Build())
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}
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}
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func (b Builder) HasError() bool {
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return len(b.errors) > 0
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}
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