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https://github.com/advplyr/audiobookshelf-app.git
synced 2026-08-27 05:43:58 +02:00
Sleep timer using native time observer
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@@ -166,45 +166,47 @@ public class AbsAudioPlayer: CAPPlugin {
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@objc func decreaseSleepTime(_ call: CAPPluginCall) {
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guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
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guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
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guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
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guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
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guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
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PlayerHandler.remainingSleepTime = currentSleepTime - (time / 1000)
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let seconds = time/1000
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PlayerHandler.decreaseSleepTime(decreaseSeconds: seconds)
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call.resolve()
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}
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@objc func increaseSleepTime(_ call: CAPPluginCall) {
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guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
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guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
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guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
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guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
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guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
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PlayerHandler.remainingSleepTime = currentSleepTime + (time / 1000)
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let seconds = time/1000
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PlayerHandler.increaseSleepTime(increaseSeconds: seconds)
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call.resolve()
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}
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@objc func setSleepTimer(_ call: CAPPluginCall) {
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guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
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guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
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let timeSeconds = time / 1000
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let isChapterTime = call.getBool("isChapterTime", false)
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NSLog("chapter time: \(call.getBool("isChapterTime", false))")
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let seconds = time / 1000
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if call.getBool("isChapterTime", false) {
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let timeToPause = timeSeconds - Int(PlayerHandler.getCurrentTime() ?? 0)
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if timeToPause < 0 { return call.resolve([ "success": false ]) }
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PlayerHandler.sleepTimerChapterStopTime = timeSeconds
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PlayerHandler.remainingSleepTime = timeToPause
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NSLog("chapter time: \(isChapterTime)")
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if isChapterTime {
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PlayerHandler.setChapterSleepTime(stopAt: Double(seconds))
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return call.resolve([ "success": true ])
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}
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PlayerHandler.sleepTimerChapterStopTime = nil
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PlayerHandler.remainingSleepTime = timeSeconds
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PlayerHandler.setSleepTime(secondsUntilSleep: Double(seconds))
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call.resolve([ "success": true ])
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}
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@objc func cancelSleepTimer(_ call: CAPPluginCall) {
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PlayerHandler.remainingSleepTime = nil
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PlayerHandler.cancelSleepTime()
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PlayerHandler.sleepTimerChapterStopTime = nil
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call.resolve()
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}
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@objc func getSleepTimerTime(_ call: CAPPluginCall) {
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call.resolve([
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"value": PlayerHandler.remainingSleepTime
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