Sleep timer using native time observer

This commit is contained in:
ronaldheft
2022-08-22 17:04:48 -04:00
parent 8952cbfd20
commit d57fe44bcc
4 changed files with 264 additions and 172 deletions
+19 -17
View File
@@ -166,45 +166,47 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func decreaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
PlayerHandler.remainingSleepTime = currentSleepTime - (time / 1000)
let seconds = time/1000
PlayerHandler.decreaseSleepTime(decreaseSeconds: seconds)
call.resolve()
}
@objc func increaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
PlayerHandler.remainingSleepTime = currentSleepTime + (time / 1000)
let seconds = time/1000
PlayerHandler.increaseSleepTime(increaseSeconds: seconds)
call.resolve()
}
@objc func setSleepTimer(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
let timeSeconds = time / 1000
let isChapterTime = call.getBool("isChapterTime", false)
NSLog("chapter time: \(call.getBool("isChapterTime", false))")
let seconds = time / 1000
if call.getBool("isChapterTime", false) {
let timeToPause = timeSeconds - Int(PlayerHandler.getCurrentTime() ?? 0)
if timeToPause < 0 { return call.resolve([ "success": false ]) }
PlayerHandler.sleepTimerChapterStopTime = timeSeconds
PlayerHandler.remainingSleepTime = timeToPause
NSLog("chapter time: \(isChapterTime)")
if isChapterTime {
PlayerHandler.setChapterSleepTime(stopAt: Double(seconds))
return call.resolve([ "success": true ])
}
PlayerHandler.sleepTimerChapterStopTime = nil
PlayerHandler.remainingSleepTime = timeSeconds
PlayerHandler.setSleepTime(secondsUntilSleep: Double(seconds))
call.resolve([ "success": true ])
}
@objc func cancelSleepTimer(_ call: CAPPluginCall) {
PlayerHandler.remainingSleepTime = nil
PlayerHandler.cancelSleepTime()
PlayerHandler.sleepTimerChapterStopTime = nil
call.resolve()
}
@objc func getSleepTimerTime(_ call: CAPPluginCall) {
call.resolve([
"value": PlayerHandler.remainingSleepTime