Merge branch 'master' into bug-ios-background-currenttime

This commit is contained in:
ronaldheft
2022-08-22 18:04:02 -04:00
17 changed files with 285 additions and 64 deletions
+18 -5
View File
@@ -123,17 +123,26 @@ class PlayerProgress {
}
}
private func updateLocalSessionFromServerMediaProgress() async {
NSLog("checkCurrentSessionProgress: Checking if local media progress was updated on server")
guard let session = PlayerHandler.getPlaybackSession()?.freeze() else { return }
private static func updateLocalSessionFromServerMediaProgress() async {
NSLog("updateLocalSessionFromServerMediaProgress: Checking if local media progress was updated on server")
guard let session = try! await Realm().objects(PlaybackSession.self).last(where: { $0.isActiveSession == true })?.freeze() else {
NSLog("updateLocalSessionFromServerMediaProgress: Failed to get session")
return
}
// Fetch the current progress
let progress = await ApiClient.getMediaProgress(libraryItemId: session.libraryItemId!, episodeId: session.episodeId)
guard let progress = progress else { return }
guard let progress = progress else {
NSLog("updateLocalSessionFromServerMediaProgress: No progress object")
return
}
// Determine which session is newer
let serverLastUpdate = progress.lastUpdate
guard let localLastUpdate = session.updatedAt else { return }
guard let localLastUpdate = session.updatedAt else {
NSLog("updateLocalSessionFromServerMediaProgress: No local session updatedAt")
return
}
let serverCurrentTime = progress.currentTime
let localCurrentTime = session.currentTime
@@ -142,12 +151,16 @@ class PlayerProgress {
// Update the session, if needed
if serverIsNewerThanLocal && currentTimeIsDifferent {
NSLog("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
guard let session = session.thaw() else { return }
session.update {
session.currentTime = serverCurrentTime
session.updatedAt = serverLastUpdate
}
NSLog("updateLocalSessionFromServerMediaProgress: Updated session currentTime newCurrentTime=\(serverCurrentTime) previousCurrentTime=\(localCurrentTime)")
PlayerHandler.seek(amount: session.currentTime)
} else {
NSLog("updateLocalSessionFromServerMediaProgress: Local session does not need updating; local has latest progress")
}
}