mirror of
https://github.com/advplyr/audiobookshelf-app.git
synced 2026-08-26 05:14:09 +02:00
Merge remote-tracking branch 'upstream/master' into ios-general-fixes
This commit is contained in:
@@ -19,6 +19,7 @@ enum PlayMethod:Int {
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class AudioPlayer: NSObject {
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internal let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
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internal let logger = AppLogger(category: "AudioPlayer")
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// enums and @objc are not compatible
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@objc dynamic var status: Int
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@@ -68,7 +69,7 @@ class AudioPlayer: NSObject {
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let playbackSession = self.getPlaybackSession()
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guard let playbackSession = playbackSession else {
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NSLog("Failed to fetch playback session. Player will not initialize")
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logger.error("Failed to fetch playback session. Player will not initialize")
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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return
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}
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@@ -86,10 +87,10 @@ class AudioPlayer: NSObject {
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}
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self.currentTrackIndex = getItemIndexForTime(time: playbackSession.currentTime)
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NSLog("Starting track index \(self.currentTrackIndex) for start time \(playbackSession.currentTime)")
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logger.log("Starting track index \(self.currentTrackIndex) for start time \(playbackSession.currentTime)")
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let playerItems = self.allPlayerItems[self.currentTrackIndex..<self.allPlayerItems.count]
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NSLog("Setting player items \(playerItems.count)")
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logger.log("Setting player items \(playerItems.count)")
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for item in Array(playerItems) {
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self.audioPlayer.insert(item, after:self.audioPlayer.items().last)
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@@ -99,7 +100,7 @@ class AudioPlayer: NSObject {
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setupQueueObserver()
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setupQueueItemStatusObserver()
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NSLog("Audioplayer ready")
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logger.log("Audioplayer ready")
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}
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deinit {
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@@ -120,8 +121,8 @@ class AudioPlayer: NSObject {
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do {
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try AVAudioSession.sharedInstance().setActive(false)
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} catch {
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NSLog("Failed to set AVAudioSession inactive")
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print(error)
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logger.error("Failed to set AVAudioSession inactive")
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logger.error(error)
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}
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self.removeAudioSessionNotifications()
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@@ -214,14 +215,14 @@ class AudioPlayer: NSObject {
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self.audioPlayer.currentItem.map { item in
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self.currentTrackIndex = self.allPlayerItems.firstIndex(of:item) ?? 0
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if (self.currentTrackIndex != prevTrackIndex) {
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NSLog("New Current track index \(self.currentTrackIndex)")
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self.logger.log("New Current track index \(self.currentTrackIndex)")
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}
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}
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}
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}
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private func setupQueueItemStatusObserver() {
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NSLog("queueStatusObserver: Setting up")
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logger.log("queueStatusObserver: Setting up")
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// Listen for player item updates
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self.queueItemStatusObserver?.invalidate()
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@@ -236,13 +237,13 @@ class AudioPlayer: NSObject {
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}
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private func handleQueueItemStatus(playerItem: AVPlayerItem) {
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NSLog("queueStatusObserver: Current item status changed")
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logger.log("queueStatusObserver: Current item status changed")
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guard let playbackSession = self.getPlaybackSession() else {
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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return
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}
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if (playerItem.status == .readyToPlay) {
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NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
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logger.log("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
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// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
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let firstReady = self.status < 0
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@@ -261,7 +262,7 @@ class AudioPlayer: NSObject {
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self.play()
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}
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} else if (playerItem.status == .failed) {
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NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
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logger.error("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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}
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}
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@@ -269,8 +270,8 @@ class AudioPlayer: NSObject {
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private func startPausedTimer() {
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guard self.pausedTimer == nil else { return }
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self.queue.async {
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self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
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NSLog("PAUSE TIMER: Syncing from server")
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self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { [weak self] timer in
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self?.logger.log("PAUSE TIMER: Syncing from server")
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Task { await PlayerProgress.shared.syncFromServer() }
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}
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}
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@@ -334,7 +335,7 @@ class AudioPlayer: NSObject {
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}
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private func resumePlayback() {
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NSLog("PLAY: Resuming playback")
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logger.log("PLAY: Resuming playback")
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// Stop the paused timer
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self.stopPausedTimer()
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@@ -353,7 +354,7 @@ class AudioPlayer: NSObject {
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public func pause() {
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guard self.isInitialized() else { return }
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NSLog("PAUSE: Pausing playback")
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logger.log("PAUSE: Pausing playback")
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DispatchQueue.runOnMainQueue {
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self.audioPlayer.pause()
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}
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@@ -377,17 +378,17 @@ class AudioPlayer: NSObject {
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self.pause()
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NSLog("SEEK: Seek to \(to) from \(from)")
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logger.log("SEEK: Seek to \(to) from \(from)")
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guard let playbackSession = self.getPlaybackSession() else { return }
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let currentTrack = playbackSession.audioTracks[self.currentTrackIndex]
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let ctso = currentTrack.startOffset ?? 0.0
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let trackEnd = ctso + currentTrack.duration
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NSLog("SEEK: Seek current track END = \(trackEnd)")
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logger.log("SEEK: Seek current track END = \(trackEnd)")
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let indexOfSeek = getItemIndexForTime(time: to)
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NSLog("SEEK: Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
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logger.log("SEEK: Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
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// Reconstruct queue if seeking to a different track
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if (self.currentTrackIndex != indexOfSeek) {
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@@ -410,13 +411,16 @@ class AudioPlayer: NSObject {
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setupQueueItemStatusObserver()
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} else {
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NSLog("SEEK: Seeking in current item \(to)")
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logger.log("SEEK: Seeking in current item \(to)")
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let currentTrackStartOffset = playbackSession.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
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let seekTime = to - currentTrackStartOffset
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DispatchQueue.runOnMainQueue {
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self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
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guard completed else { return NSLog("SEEK: WARNING: seeking not completed (to \(seekTime)") }
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guard completed else {
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self?.logger.log("SEEK: WARNING: seeking not completed (to \(seekTime)")
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return
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}
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guard let self = self else { return }
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if continuePlaying {
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@@ -433,7 +437,7 @@ class AudioPlayer: NSObject {
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let playbackSpeedChanged = rate > 0.0 && rate != self.tmpRate && !(observed && rate == 1)
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if self.audioPlayer.rate != rate {
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NSLog("setPlaybakRate rate changed from \(self.audioPlayer.rate) to \(rate)")
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logger.log("setPlaybakRate rate changed from \(self.audioPlayer.rate) to \(rate)")
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DispatchQueue.runOnMainQueue {
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self.audioPlayer.rate = rate
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}
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@@ -490,7 +494,7 @@ class AudioPlayer: NSObject {
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} else if (playbackSession.playMethod == PlayMethod.local.rawValue) {
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guard let localFile = track.getLocalFile() else {
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// Worst case we can stream the file
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NSLog("Unable to play local file. Resulting to streaming \(track.localFileId ?? "Unknown")")
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logger.log("Unable to play local file. Resulting to streaming \(track.localFileId ?? "Unknown")")
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let filename = track.metadata?.filename ?? ""
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let filenameEncoded = filename.addingPercentEncoding(withAllowedCharacters: NSCharacterSet.urlQueryAllowed)
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let urlstr = "\(Store.serverConfig!.address)/s/item/\(itemId)/\(filenameEncoded ?? "")?token=\(Store.serverConfig!.token)"
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@@ -510,8 +514,8 @@ class AudioPlayer: NSObject {
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do {
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try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio)
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} catch {
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NSLog("Failed to set AVAudioSession category")
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print(error)
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logger.error("Failed to set AVAudioSession category")
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logger.error(error)
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}
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}
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@@ -519,7 +523,7 @@ class AudioPlayer: NSObject {
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do {
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try AVAudioSession.sharedInstance().setActive(active)
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} catch {
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NSLog("Failed to set audio session as active=\(active)")
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logger.error("Failed to set audio session as active=\(active)")
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}
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}
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@@ -650,11 +654,11 @@ class AudioPlayer: NSObject {
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public override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
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if context == &playerContext {
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if keyPath == #keyPath(AVPlayer.rate) {
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NSLog("playerContext observer player rate")
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logger.log("playerContext observer player rate")
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self.setPlaybackRate(change?[.newKey] as? Float ?? 1.0, observed: true)
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} else if keyPath == #keyPath(AVPlayer.currentItem) {
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.update.rawValue), object: nil)
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NSLog("WARNING: Item ended")
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logger.log("WARNING: Item ended")
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}
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} else {
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super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
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@@ -31,7 +31,7 @@ extension AudioPlayer {
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}
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public func setSleepTimer(secondsUntilSleep: Double) {
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NSLog("SLEEP TIMER: Sleeping in \(secondsUntilSleep) seconds")
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logger.log("SLEEP TIMER: Sleeping in \(secondsUntilSleep) seconds")
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self.removeSleepTimer()
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self.sleepTimeRemaining = secondsUntilSleep
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@@ -48,7 +48,7 @@ extension AudioPlayer {
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}
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public func setChapterSleepTimer(stopAt: Double) {
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NSLog("SLEEP TIMER: Scheduling for chapter end \(stopAt)")
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logger.log("SLEEP TIMER: Scheduling for chapter end \(stopAt)")
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self.removeSleepTimer()
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// Schedule the observation time
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@@ -124,7 +124,7 @@ extension AudioPlayer {
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}
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private func handleSleepEnd() {
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NSLog("SLEEP TIMER: Pausing audio")
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logger.log("SLEEP TIMER: Pausing audio")
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self.pause()
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self.removeSleepTimer()
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}
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@@ -14,6 +14,8 @@ class PlayerProgress {
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private static let TIME_BETWEEN_SESSION_SYNC_IN_SECONDS = 10.0
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private let logger = AppLogger(category: "PlayerProgress")
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private init() {}
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@@ -28,8 +30,8 @@ class PlayerProgress {
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try await updateServerSessionFromLocalSession(session, rateLimitSync: !isStopping)
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}
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} catch {
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debugPrint("Failed to syncFromPlayer")
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debugPrint(error)
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logger.error("Failed to syncFromPlayer")
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logger.error(error)
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}
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await UIApplication.shared.endBackgroundTask(backgroundToken)
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}
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@@ -39,8 +41,8 @@ class PlayerProgress {
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do {
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try await updateAllServerSessionFromLocalSession()
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} catch {
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debugPrint("Failed to syncToServer")
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debugPrint(error)
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logger.error("Failed to syncToServer")
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logger.error(error)
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}
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await UIApplication.shared.endBackgroundTask(backgroundToken)
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}
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@@ -50,8 +52,8 @@ class PlayerProgress {
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do {
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try await updateLocalSessionFromServerMediaProgress()
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} catch {
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debugPrint("Failed to syncFromServer")
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debugPrint(error)
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logger.error("Failed to syncFromServer")
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logger.error(error)
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}
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await UIApplication.shared.endBackgroundTask(backgroundToken)
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}
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@@ -96,7 +98,7 @@ class PlayerProgress {
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try localMediaProgress.updateFromPlaybackSession(session)
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NSLog("Local progress saved to the database")
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logger.log("Local progress saved to the database")
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// Send the local progress back to front-end
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
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@@ -141,7 +143,7 @@ class PlayerProgress {
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session = session.freeze()
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guard safeToSync else { return }
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NSLog("Sending sessionId(\(session.id)) to server with currentTime(\(session.currentTime))")
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logger.log("Sending sessionId(\(session.id)) to server with currentTime(\(session.currentTime))")
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var success = false
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if session.isLocal {
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@@ -161,25 +163,25 @@ class PlayerProgress {
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}
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private func updateLocalSessionFromServerMediaProgress() async throws {
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NSLog("updateLocalSessionFromServerMediaProgress: Checking if local media progress was updated on server")
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logger.log("updateLocalSessionFromServerMediaProgress: Checking if local media progress was updated on server")
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guard let session = try await Realm().objects(PlaybackSession.self).last(where: {
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$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
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})?.freeze() else {
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NSLog("updateLocalSessionFromServerMediaProgress: Failed to get session")
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logger.log("updateLocalSessionFromServerMediaProgress: Failed to get session")
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return
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}
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// Fetch the current progress
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let progress = await ApiClient.getMediaProgress(libraryItemId: session.libraryItemId!, episodeId: session.episodeId)
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guard let progress = progress else {
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NSLog("updateLocalSessionFromServerMediaProgress: No progress object")
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logger.log("updateLocalSessionFromServerMediaProgress: No progress object")
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return
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}
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// Determine which session is newer
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let serverLastUpdate = progress.lastUpdate
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guard let localLastUpdate = session.updatedAt else {
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NSLog("updateLocalSessionFromServerMediaProgress: No local session updatedAt")
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logger.log("updateLocalSessionFromServerMediaProgress: No local session updatedAt")
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return
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}
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let serverCurrentTime = progress.currentTime
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@@ -190,16 +192,16 @@ class PlayerProgress {
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// Update the session, if needed
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if serverIsNewerThanLocal && currentTimeIsDifferent {
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NSLog("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
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logger.log("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
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guard let session = session.thaw() else { return }
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try session.update {
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session.currentTime = serverCurrentTime
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session.updatedAt = serverLastUpdate
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}
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NSLog("updateLocalSessionFromServerMediaProgress: Updated session currentTime newCurrentTime=\(serverCurrentTime) previousCurrentTime=\(localCurrentTime)")
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logger.log("updateLocalSessionFromServerMediaProgress: Updated session currentTime newCurrentTime=\(serverCurrentTime) previousCurrentTime=\(localCurrentTime)")
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PlayerHandler.seek(amount: session.currentTime)
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} else {
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NSLog("updateLocalSessionFromServerMediaProgress: Local session does not need updating; local has latest progress")
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logger.log("updateLocalSessionFromServerMediaProgress: Local session does not need updating; local has latest progress")
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}
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}
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