Fix:Sleep timer volume reset #10, Change:Sleep timer resets to originally selected time only if less than 30s or finished within 2m #10, Add:Sleep timer +/- buttons

This commit is contained in:
advplyr
2021-11-27 12:15:17 -06:00
parent edc45addc9
commit a7de535123
7 changed files with 115 additions and 26 deletions
+2 -2
View File
@@ -13,8 +13,8 @@ android {
applicationId "com.audiobookshelf.app"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 47
versionName "0.9.28-beta"
versionCode 48
versionName "0.9.29-beta"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
@@ -194,6 +194,30 @@ class MyNativeAudio : Plugin() {
call.resolve(ret)
}
@PluginMethod
fun increaseSleepTime(call: PluginCall) {
var time:Long = call.getString("time", "300000")!!.toLong()
Handler(Looper.getMainLooper()).post() {
playerNotificationService.increaseSleepTime(time)
val ret = JSObject()
ret.put("success", true)
call.resolve()
}
}
@PluginMethod
fun decreaseSleepTime(call: PluginCall) {
var time:Long = call.getString("time", "300000")!!.toLong()
Handler(Looper.getMainLooper()).post() {
playerNotificationService.decreaseSleepTime(time)
val ret = JSObject()
ret.put("success", true)
call.resolve()
}
}
@PluginMethod
fun cancelSleepTimer(call: PluginCall) {
playerNotificationService.cancelSleepTimer()
@@ -69,7 +69,6 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
fun onSleepTimerSet(sleepTimerEndTime:Long)
}
private val tag = "PlayerService"
private var listener:MyCustomObjectListener? = null
@@ -106,6 +105,8 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
private var sleepTimerTask:TimerTask? = null
private var sleepTimerRunning:Boolean = false
private var sleepTimerEndTime:Long = 0L
private var sleepTimerExtensionTime:Long = 0L
private var sleepTimerFinishedAt:Long = 0L
private lateinit var audiobookManager:AudiobookManager
private var newConnectionListener:SessionListener? = null
@@ -496,9 +497,7 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
KeyEvent.KEYCODE_MEDIA_PLAY -> {
if (0 == mediaButtonClickCount) {
play()
if (sleepTimerRunning) {
extendSleepTime()
}
if (sleepTimerRunning || sleepTimerFinishedAt > 0L) checkShouldExtendSleepTimer()
}
handleMediaButtonClickCount()
}
@@ -522,9 +521,7 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
} else {
if (0 == mediaButtonClickCount) {
play()
if (sleepTimerRunning) {
extendSleepTime()
}
if (sleepTimerRunning || sleepTimerFinishedAt > 0L) checkShouldExtendSleepTimer()
}
handleMediaButtonClickCount()
}
@@ -810,6 +807,7 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
Log.d(tag, "Already playing")
return
}
currentPlayer.volume = 1F
if (currentPlayer == castPlayer) {
Log.d(tag, "CAST Player set on play ${currentPlayer.isLoading} || ${currentPlayer.duration} | ${currentPlayer.currentPosition}")
}
@@ -1000,10 +998,17 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
// SLEEP TIMER STUFF
//
private fun getSleepTimerTimeRemainingSeconds():Int {
if (sleepTimerEndTime <= 0) return 0
var sleepTimeRemaining = sleepTimerEndTime - getCurrentTime()
return ((sleepTimeRemaining / 1000).toDouble()).roundToInt()
}
fun setSleepTimer(time: Long, isChapterTime: Boolean) : Boolean {
Log.d(tag, "Setting Sleep Timer for $time is chapter time $isChapterTime")
sleepTimerTask?.cancel()
sleepTimerRunning = false
sleepTimerFinishedAt = 0L
var currentTime = getCurrentTime()
if (isChapterTime) {
@@ -1012,34 +1017,33 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
return false
}
sleepTimerEndTime = time
sleepTimerExtensionTime = SLEEP_EXTENSION_TIME
} else {
sleepTimerEndTime = currentTime + time
sleepTimerExtensionTime = time
}
if (sleepTimerEndTime > getDuration()) {
sleepTimerEndTime = getDuration()
}
Log.d(tag, "SLEEP VOLUME ${currentPlayer.volume} | ${currentPlayer.deviceVolume}")
// if (isChapterTime) {
// sleepChapterTime = time
listener?.onSleepTimerSet(sleepTimerEndTime)
sleepTimerRunning = true
sleepTimerTask = Timer("SleepTimer", false).schedule(0L, 1000L) {
Handler(Looper.getMainLooper()).post() {
if (currentPlayer.isPlaying) {
var sleepTimeRemaining = sleepTimerEndTime - getCurrentTime()
var sleepTimeSecondsRemaining = ((sleepTimeRemaining / 1000).toDouble()).roundToInt()
var sleepTimeSecondsRemaining = getSleepTimerTimeRemainingSeconds()
Log.d(tag, "Sleep TIMER time remaining $sleepTimeSecondsRemaining s")
if (sleepTimeRemaining <= 0) {
if (sleepTimeSecondsRemaining <= 0) {
Log.d(tag, "Sleep Timer Pausing Player on Chapter")
currentPlayer.pause()
listener?.onSleepTimerEnded(currentPlayer.currentPosition)
sleepTimerTask?.cancel()
sleepTimerRunning = false
sleepTimerFinishedAt = System.currentTimeMillis()
} else if (sleepTimeSecondsRemaining <= 30) {
// Start fading out audio
var volume = sleepTimeSecondsRemaining / 30F
@@ -1068,19 +1072,62 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
private fun extendSleepTime() {
if (!sleepTimerRunning) return
currentPlayer.volume = 1F
sleepTimerEndTime += SLEEP_EXTENSION_TIME
sleepTimerEndTime += sleepTimerExtensionTime
if (sleepTimerEndTime > getDuration()) sleepTimerEndTime = getDuration()
listener?.onSleepTimerSet(sleepTimerEndTime)
}
fun handleShake() {
Log.d(tag, "HANDLE SHAKE HERE")
if (sleepTimerRunning) {
Log.d(tag, "Sleep Timer is Running, EXTEND TIME")
extendSleepTime()
private fun checkShouldExtendSleepTimer() {
if (!sleepTimerRunning) {
var finishedAtDistance = System.currentTimeMillis() - sleepTimerFinishedAt
if (finishedAtDistance > 120000) // 2 minutes
{
Log.d(tag, "Sleep timer finished over 2 mins ago, clearing it")
sleepTimerFinishedAt = 0L
return
}
var newSleepTime = if (sleepTimerExtensionTime >= 0) sleepTimerExtensionTime else SLEEP_EXTENSION_TIME
setSleepTimer(newSleepTime, false)
play()
return
}
// Only extend if within 30 seconds of finishing
var sleepTimeRemaining = getSleepTimerTimeRemainingSeconds()
if (sleepTimeRemaining <= 30) extendSleepTime()
}
fun handleShake() {
Log.d(tag, "HANDLE SHAKE HERE")
if (sleepTimerRunning || sleepTimerFinishedAt > 0L) checkShouldExtendSleepTimer()
}
fun increaseSleepTime(time:Long) {
Log.d(tag, "Increase Sleep time $time")
if (!sleepTimerRunning) return
var newSleepEndTime = sleepTimerEndTime + time
sleepTimerEndTime = if (newSleepEndTime >= getDuration()) {
getDuration()
} else {
newSleepEndTime
}
currentPlayer.volume = 1F
listener?.onSleepTimerSet(sleepTimerEndTime)
}
fun decreaseSleepTime(time:Long) {
Log.d(tag, "Decrease Sleep time $time")
if (!sleepTimerRunning) return
var newSleepEndTime = sleepTimerEndTime - time
sleepTimerEndTime = if (newSleepEndTime <= 1000) {
// End sleep timer in 1 second
getCurrentTime() + 1000
} else {
newSleepEndTime
}
currentPlayer.volume = 1F
listener?.onSleepTimerSet(sleepTimerEndTime)
}
/*
CAST STUFF
@@ -60,7 +60,7 @@ class ShakeDetector : SensorEventListener {
* from the Google Play Store and run it to see how
* many G's it takes to register a shake
*/
private const val SHAKE_THRESHOLD_GRAVITY = 2.7f
private const val SHAKE_THRESHOLD_GRAVITY = 1.5f // orig 2.7f
private const val SHAKE_SLOP_TIME_MS = 500
private const val SHAKE_COUNT_RESET_TIME_MS = 3000
}