Refactor and clean up sync logic

This commit is contained in:
ronaldheft
2022-08-19 23:00:40 -04:00
parent 062a217946
commit 972fbd42ee
4 changed files with 67 additions and 72 deletions
+5 -58
View File
@@ -10,7 +10,7 @@ import RealmSwift
class PlayerHandler {
private static var player: AudioPlayer?
private static var timer: Timer?
private static var playingTimer: Timer?
private static var pausedTimer: Timer?
private static var lastSyncTime: Double = 0.0
@@ -240,64 +240,11 @@ class PlayerHandler {
listeningTimePassedSinceLastSync = 0
// Persist items in the database and sync to the server
if session.isLocal { syncLocalProgress() }
syncServerProgress()
if session.isLocal { PlayerProgress.syncFromPlayer() }
Task { await PlayerProgress.syncToServer() }
}
private static func syncLocalProgress() {
DispatchQueue.global(qos: .utility).async {
guard let session = getPlaybackSession() else { return }
guard session.isLocal else { return }
let localMediaProgress = LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
guard let localMediaProgress = localMediaProgress else {
// Local media progress should have been created
// If we're here, it means a library id is invalid
return
}
localMediaProgress.updateFromPlaybackSession(session)
Database.shared.saveLocalMediaProgress(localMediaProgress)
NSLog("Local progress saved to the database")
// Send the local progress back to front-end
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
}
}
public static func syncServerProgress() {
guard Connectivity.isConnectedToInternet else { return }
DispatchQueue.global(qos: .utility).async {
let realm = try! Realm()
for session in realm.objects(PlaybackSession.self).where({ $0.serverConnectionConfigId == Store.serverConfig?.id }) {
NSLog("Sending sessionId(\(session.id)) to server")
let sessionRef = ThreadSafeReference(to: session)
func handleSyncSuccess(_ success: Bool) {
// Remove old sessions after they synced with the server
let session = try! Realm().resolve(sessionRef)
if success && !(session?.isActiveSession ?? false) {
NSLog("Deleting sessionId(\(session!.id)) as is no longer active")
session?.delete()
}
}
if session.isLocal {
ApiClient.reportLocalPlaybackProgress(session.freeze()) { success in
handleSyncSuccess(success)
}
} else {
let playbackReport = PlaybackReport(currentTime: session.currentTime, duration: session.duration, timeListened: session.timeListening)
ApiClient.reportPlaybackProgress(report: playbackReport, sessionId: session.id) { success in
handleSyncSuccess(success)
}
}
}
}
}
@objc private static func syncServerProgressDuringPause() {
Task { await PlayerProgress.syncLocalFromServer() }
@objc public static func syncServerProgressDuringPause() {
Task { await PlayerProgress.syncFromServer() }
}
}