Improved error handling

This commit is contained in:
ronaldheft
2022-08-25 15:42:37 -04:00
parent 01678f2c91
commit 8c87b31e56
14 changed files with 220 additions and 141 deletions
+1 -1
View File
@@ -306,7 +306,7 @@ class AudioPlayer: NSObject {
if (self.currentTrackIndex != indexOfSeek) {
self.currentTrackIndex = indexOfSeek
playbackSession.update {
try? playbackSession.update {
playbackSession.currentTime = to
}
+13 -8
View File
@@ -158,16 +158,21 @@ class PlayerHandler {
// MARK: - Helper logic
private static func cleanupOldSessions(currentSessionId: String?) {
let realm = try! Realm()
let oldSessions = realm.objects(PlaybackSession.self) .where({
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
})
try! realm.write {
for s in oldSessions {
if s.id != currentSessionId {
s.isActiveSession = false
do {
let realm = try Realm()
let oldSessions = realm.objects(PlaybackSession.self) .where({
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
})
try realm.write {
for s in oldSessions {
if s.id != currentSessionId {
s.isActiveSession = false
}
}
}
} catch {
debugPrint("Failed to cleanup sessions")
debugPrint(error)
}
}
}
+37 -22
View File
@@ -21,34 +21,49 @@ class PlayerProgress {
public func syncFromPlayer(currentTime: Double, includesPlayProgress: Bool, isStopping: Bool) async {
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncFromPlayer")
let session = updateLocalSessionFromPlayer(currentTime: currentTime, includesPlayProgress: includesPlayProgress)
updateLocalMediaProgressFromLocalSession()
if let session = session {
await updateServerSessionFromLocalSession(session, rateLimitSync: !isStopping)
do {
let session = try updateLocalSessionFromPlayer(currentTime: currentTime, includesPlayProgress: includesPlayProgress)
try updateLocalMediaProgressFromLocalSession()
if let session = session {
try await updateServerSessionFromLocalSession(session, rateLimitSync: !isStopping)
}
} catch {
debugPrint("Failed to syncFromPlayer")
debugPrint(error)
}
await UIApplication.shared.endBackgroundTask(backgroundToken)
}
public func syncToServer() async {
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncToServer")
await updateAllServerSessionFromLocalSession()
do {
try await updateAllServerSessionFromLocalSession()
} catch {
debugPrint("Failed to syncToServer")
debugPrint(error)
}
await UIApplication.shared.endBackgroundTask(backgroundToken)
}
public func syncFromServer() async {
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncFromServer")
await updateLocalSessionFromServerMediaProgress()
do {
try await updateLocalSessionFromServerMediaProgress()
} catch {
debugPrint("Failed to syncFromServer")
debugPrint(error)
}
await UIApplication.shared.endBackgroundTask(backgroundToken)
}
// MARK: - SYNC LOGIC
private func updateLocalSessionFromPlayer(currentTime: Double, includesPlayProgress: Bool) -> PlaybackSession? {
private func updateLocalSessionFromPlayer(currentTime: Double, includesPlayProgress: Bool) throws -> PlaybackSession? {
guard let session = PlayerHandler.getPlaybackSession() else { return nil }
guard !currentTime.isNaN else { return nil } // Prevent bad data on player stop
session.update {
try session.update {
session.realm?.refresh()
let nowInSeconds = Date().timeIntervalSince1970
@@ -68,18 +83,18 @@ class PlayerProgress {
return session.freeze()
}
private func updateLocalMediaProgressFromLocalSession() {
private func updateLocalMediaProgressFromLocalSession() throws {
guard let session = PlayerHandler.getPlaybackSession() else { return }
guard session.isLocal else { return }
let localMediaProgress = LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
let localMediaProgress = try LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
guard let localMediaProgress = localMediaProgress else {
// Local media progress should have been created
// If we're here, it means a library id is invalid
return
}
localMediaProgress.updateFromPlaybackSession(session)
try localMediaProgress.updateFromPlaybackSession(session)
NSLog("Local progress saved to the database")
@@ -87,25 +102,25 @@ class PlayerProgress {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
}
private func updateAllServerSessionFromLocalSession() async {
await withTaskGroup(of: Void.self) { [self] group in
for session in try! await Realm().objects(PlaybackSession.self).where({ $0.serverConnectionConfigId == Store.serverConfig?.id }) {
private func updateAllServerSessionFromLocalSession() async throws {
try await withThrowingTaskGroup(of: Void.self) { [self] group in
for session in try await Realm().objects(PlaybackSession.self).where({ $0.serverConnectionConfigId == Store.serverConfig?.id }) {
let session = session.freeze()
group.addTask {
await self.updateServerSessionFromLocalSession(session)
try await self.updateServerSessionFromLocalSession(session)
}
}
await group.waitForAll()
try await group.waitForAll()
}
}
private func updateServerSessionFromLocalSession(_ session: PlaybackSession, rateLimitSync: Bool = false) async {
private func updateServerSessionFromLocalSession(_ session: PlaybackSession, rateLimitSync: Bool = false) async throws {
var safeToSync = true
guard var session = session.thaw() else { return }
// We need to update and check the server time in a transaction for thread-safety
session.update {
try session.update {
session.realm?.refresh()
let nowInMilliseconds = Date().timeIntervalSince1970 * 1000
@@ -140,14 +155,14 @@ class PlayerProgress {
// Remove old sessions after they synced with the server
if success && !session.isActiveSession {
if let session = session.thaw() {
session.delete()
try session.delete()
}
}
}
private func updateLocalSessionFromServerMediaProgress() async {
private func updateLocalSessionFromServerMediaProgress() async throws {
NSLog("updateLocalSessionFromServerMediaProgress: Checking if local media progress was updated on server")
guard let session = try! await Realm().objects(PlaybackSession.self).last(where: {
guard let session = try await Realm().objects(PlaybackSession.self).last(where: {
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
})?.freeze() else {
NSLog("updateLocalSessionFromServerMediaProgress: Failed to get session")
@@ -177,7 +192,7 @@ class PlayerProgress {
if serverIsNewerThanLocal && currentTimeIsDifferent {
NSLog("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
guard let session = session.thaw() else { return }
session.update {
try session.update {
session.currentTime = serverCurrentTime
session.updatedAt = serverLastUpdate
}