Added basic player methods

This commit is contained in:
Rasmus Krämer
2022-04-14 14:39:09 +02:00
parent 6c65c8a33e
commit 7a9f6ff2ca
7 changed files with 198 additions and 2 deletions
+60
View File
@@ -21,4 +21,64 @@ class PlayerHandler {
self.session = session
player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady)
}
public static func stopPlayback() {
player?.destroy()
player = nil
NowPlayingInfo.reset()
}
public static func getCurrentTime() -> Double? {
self.player?.getCurrentTime()
}
public static func setPlaybackSpeed(speed: Float) {
self.player?.setPlaybackRate(speed)
}
public static func play() {
self.player?.play()
}
public static func pause() {
self.player?.play()
}
public static func playPause() {
if paused() {
self.player?.play()
} else {
self.player?.pause()
}
}
public static func seekForward(amount: Double) {
if player == nil {
return
}
let destinationTime = player!.getCurrentTime() + amount
player!.seek(destinationTime)
}
public static func seekBackward(amount: Double) {
if player == nil {
return
}
let destinationTime = player!.getCurrentTime() - amount
player!.seek(destinationTime)
}
public static func seek(amount: Double) {
player?.seek(amount)
}
public static func paused() -> Bool {
player?.rate == 0.0
}
public static func getMetdata() -> [String: Any] {
return [
"duration": player?.getDuration() ?? 0,
"currentTime": player?.getCurrentTime() ?? 0,
"playerState": !paused(),
"currentRate": player?.rate ?? 0,
]
}
}