Merge pull request #330 from ronaldheft/bug-ios-background-currenttime

Improve iOS Player Sync Logic
This commit is contained in:
advplyr
2022-08-27 14:22:56 -05:00
committed by GitHub
18 changed files with 700 additions and 372 deletions
+220 -18
View File
@@ -18,12 +18,13 @@ enum PlayMethod:Int {
}
class AudioPlayer: NSObject {
private let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
// enums and @objc are not compatible
@objc dynamic var status: Int
@objc dynamic var rate: Float
private var tmpRate: Float = 1.0
private var lastPlayTime: Double = 0.0
private var playerContext = 0
private var playerItemContext = 0
@@ -34,12 +35,18 @@ class AudioPlayer: NSObject {
private var audioPlayer: AVQueuePlayer
private var sessionId: String
private var timeObserverToken: Any?
private var queueObserver:NSKeyValueObservation?
private var queueItemStatusObserver:NSKeyValueObservation?
private var sleepTimeStopAt: Double?
private var sleepTimeToken: Any?
private var currentTrackIndex = 0
private var allPlayerItems:[AVPlayerItem] = []
private var pausedTimer: Timer?
// MARK: - Constructor
init(sessionId: String, playWhenReady: Bool = false, playbackRate: Float = 1) {
self.playWhenReady = playWhenReady
@@ -77,12 +84,16 @@ class AudioPlayer: NSObject {
self.audioPlayer.insert(item, after:self.audioPlayer.items().last)
}
setupTimeObserver()
setupQueueObserver()
setupQueueItemStatusObserver()
NSLog("Audioplayer ready")
}
deinit {
self.stopPausedTimer()
self.removeSleepTimer()
self.removeTimeObserver()
self.queueObserver?.invalidate()
self.queueItemStatusObserver?.invalidate()
destroy()
@@ -124,6 +135,36 @@ class AudioPlayer: NSObject {
return 0
}
private func setupTimeObserver() {
// Time observer should be configured on the main queue
DispatchQueue.runOnMainQueue {
self.removeTimeObserver()
let timeScale = CMTimeScale(NSEC_PER_SEC)
// Rate will be different depending on playback speed, aim for 2 observations/sec
let seconds = 0.5 * (self.rate > 0 ? self.rate : 1.0)
let time = CMTime(seconds: Double(seconds), preferredTimescale: timeScale)
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: self.queue) { [weak self] time in
Task {
// Let the player update the current playback positions
await PlayerProgress.shared.syncFromPlayer(currentTime: time.seconds, includesPlayProgress: true, isStopping: false)
}
// Update the sleep time, if set
if self?.sleepTimeStopAt != nil {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
}
}
}
private func removeTimeObserver() {
if let timeObserverToken = timeObserverToken {
self.audioPlayer.removeTimeObserver(timeObserverToken)
self.timeObserverToken = nil
}
}
func setupQueueObserver() {
self.queueObserver = self.audioPlayer.observe(\.currentItem, options: [.new]) {_,_ in
let prevTrackIndex = self.currentTrackIndex
@@ -165,25 +206,44 @@ class AudioPlayer: NSObject {
})
}
private func startPausedTimer() {
guard self.pausedTimer == nil else { return }
self.queue.async {
self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
NSLog("PAUSE TIMER: Syncing from server")
Task { await PlayerProgress.shared.syncFromServer() }
}
}
}
private func stopPausedTimer() {
self.pausedTimer?.invalidate()
self.pausedTimer = nil
}
// MARK: - Methods
public func play(allowSeekBack: Bool = false) {
guard self.isInitialized() else { return }
if allowSeekBack {
let diffrence = Date.timeIntervalSinceReferenceDate - lastPlayTime
// Capture remaining sleep time before changing the track position
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
if allowSeekBack, let session = Database.shared.getPlaybackSession(id: self.sessionId) {
let lastPlayed = (session.updatedAt ?? 0)/1000
let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
var time: Int?
if lastPlayTime == 0 {
if lastPlayed == 0 {
time = 5
} else if diffrence < 6 {
} else if difference < 6 {
time = 2
} else if diffrence < 12 {
} else if difference < 12 {
time = 10
} else if diffrence < 30 {
} else if difference < 30 {
time = 15
} else if diffrence < 180 {
} else if difference < 180 {
time = 20
} else if diffrence < 3600 {
} else if difference < 3600 {
time = 25
} else {
time = 29
@@ -193,13 +253,22 @@ class AudioPlayer: NSObject {
seek(getCurrentTime() - Double(time!), from: "play")
}
}
lastPlayTime = Date.timeIntervalSinceReferenceDate
self.stopPausedTimer()
Task {
let isPlaying = self.status > 0
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: isPlaying, isStopping: false)
}
self.audioPlayer.play()
self.status = 1
self.rate = self.tmpRate
self.audioPlayer.rate = self.tmpRate
// If we have an active sleep timer, reschedule based on rate
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
updateNowPlaying()
}
@@ -207,11 +276,18 @@ class AudioPlayer: NSObject {
guard self.isInitialized() else { return }
self.audioPlayer.pause()
Task {
let wasPlaying = self.status > 0
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: wasPlaying, isStopping: true)
}
self.status = 0
self.rate = 0.0
updateNowPlaying()
lastPlayTime = Date.timeIntervalSinceReferenceDate
self.startPausedTimer()
}
public func seek(_ to: Double, from: String) {
@@ -228,6 +304,8 @@ class AudioPlayer: NSObject {
let trackEnd = ctso + currentTrack.duration
NSLog("Seek current track END = \(trackEnd)")
// Capture remaining sleep time before changing the track position
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
let indexOfSeek = getItemIndexForTime(time: to)
NSLog("Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
@@ -236,7 +314,7 @@ class AudioPlayer: NSObject {
if (self.currentTrackIndex != indexOfSeek) {
self.currentTrackIndex = indexOfSeek
playbackSession.update {
try? playbackSession.update {
playbackSession.currentTime = to
}
@@ -255,30 +333,154 @@ class AudioPlayer: NSObject {
let currentTrackStartOffset = playbackSession.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
let seekTime = to - currentTrackStartOffset
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { completed in
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
if !completed {
NSLog("WARNING: seeking not completed (to \(seekTime)")
}
if continuePlaying {
self.play()
self?.play()
}
self?.updateNowPlaying()
// If we have an active sleep timer, reschedule based on seek, since seek is fuzzy
// This needs to occur after play() to capture the correct playback rate
if let currentTime = self?.getCurrentTime() {
self?.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining)
}
self.updateNowPlaying()
}
}
}
public func setPlaybackRate(_ rate: Float, observed: Bool = false) {
// Capture remaining sleep time before changing the rate
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
let playbackSpeedChanged = rate > 0.0 && rate != self.tmpRate && !(observed && rate == 1)
if self.audioPlayer.rate != rate {
NSLog("setPlaybakRate rate changed from \(self.audioPlayer.rate) to \(rate)")
self.audioPlayer.rate = rate
}
if rate > 0.0 && !(observed && rate == 1) {
self.tmpRate = rate
}
self.rate = rate
self.updateNowPlaying()
if playbackSpeedChanged {
self.tmpRate = rate
// If we have an active sleep timer, reschedule based on rate
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
// Setup the time observer again at the new rate
self.setupTimeObserver()
}
}
public func getSleepStopAt() -> Double? {
return self.sleepTimeStopAt
}
// Let iOS handle the sleep timer logic by letting us know when it's time to stop
public func setSleepTime(stopAt: Double, scaleBasedOnSpeed: Bool = false) {
NSLog("SLEEP TIMER: Scheduling for \(stopAt)")
// Reset any previous sleep timer
self.removeSleepTimer()
let currentTime = getCurrentTime()
// Mark the time to stop playing
if scaleBasedOnSpeed {
// Consider paused as playing at 1x
let rate = Double(self.rate > 0 ? self.rate : 1)
// Calculate the scaled time to stop at
let timeUntilSleep = (stopAt - currentTime) * rate
self.sleepTimeStopAt = currentTime + timeUntilSleep
NSLog("SLEEP TIMER: Adjusted based on playback speed of \(rate) to \(self.sleepTimeStopAt!)")
} else {
self.sleepTimeStopAt = stopAt
}
guard let sleepTimeStopAt = self.sleepTimeStopAt else { return }
let sleepTime = CMTime(seconds: sleepTimeStopAt, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
// Schedule the observation time
var times = [NSValue]()
times.append(NSValue(time: sleepTime))
sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: queue) { [weak self] in
NSLog("SLEEP TIMER: Pausing audio")
self?.pause()
PlayerHandler.sleepTimerChapterStopTime = nil
self?.removeSleepTimer()
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
private func rescheduleSleepTimerAtTime(time: Double, secondsRemaining: Int?) {
// Not a chapter sleep timer
let hadToCancelChapterSleepTimer = decideIfChapterSleepTimerNeedsToBeCanceled(time: time)
guard !hadToCancelChapterSleepTimer else { return }
guard PlayerHandler.sleepTimerChapterStopTime == nil else { return }
// Verify sleep timer is set
guard self.sleepTimeToken != nil else { return }
// Update the sleep timer
if let secondsRemaining = secondsRemaining {
let newSleepTimerPosition = time + Double(secondsRemaining)
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
private func decideIfChapterSleepTimerNeedsToBeCanceled(time: Double) -> Bool {
if let chapterSleepTime = PlayerHandler.sleepTimerChapterStopTime {
let sleepIsBeforeCurrentTime = Double(chapterSleepTime) <= time
if sleepIsBeforeCurrentTime {
PlayerHandler.sleepTimerChapterStopTime = nil
self.removeSleepTimer()
return true
}
}
return false
}
public func increaseSleepTime(extraTimeInSeconds: Double) {
if let sleepTime = PlayerHandler.remainingSleepTime {
let currentTime = getCurrentTime()
let newSleepTimerPosition = currentTime + Double(sleepTime) + extraTimeInSeconds
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func decreaseSleepTime(removeTimeInSeconds: Double) {
if let sleepTime = PlayerHandler.remainingSleepTime {
let currentTime = getCurrentTime()
let newSleepTimerPosition = currentTime + Double(sleepTime) - removeTimeInSeconds
guard newSleepTimerPosition > currentTime else { return }
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func removeSleepTimer() {
self.sleepTimeStopAt = nil
if let token = sleepTimeToken {
self.audioPlayer.removeTimeObserver(token)
sleepTimeToken = nil
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
}
public func getCurrentTime() -> Double {