mirror of
https://github.com/advplyr/audiobookshelf-app.git
synced 2026-08-27 13:54:01 +02:00
Merge pull request #330 from ronaldheft/bug-ios-background-currenttime
Improve iOS Player Sync Logic
This commit is contained in:
@@ -18,12 +18,13 @@ enum PlayMethod:Int {
|
||||
}
|
||||
|
||||
class AudioPlayer: NSObject {
|
||||
private let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
|
||||
|
||||
// enums and @objc are not compatible
|
||||
@objc dynamic var status: Int
|
||||
@objc dynamic var rate: Float
|
||||
|
||||
private var tmpRate: Float = 1.0
|
||||
private var lastPlayTime: Double = 0.0
|
||||
|
||||
private var playerContext = 0
|
||||
private var playerItemContext = 0
|
||||
@@ -34,12 +35,18 @@ class AudioPlayer: NSObject {
|
||||
private var audioPlayer: AVQueuePlayer
|
||||
private var sessionId: String
|
||||
|
||||
private var timeObserverToken: Any?
|
||||
private var queueObserver:NSKeyValueObservation?
|
||||
private var queueItemStatusObserver:NSKeyValueObservation?
|
||||
|
||||
private var sleepTimeStopAt: Double?
|
||||
private var sleepTimeToken: Any?
|
||||
|
||||
private var currentTrackIndex = 0
|
||||
private var allPlayerItems:[AVPlayerItem] = []
|
||||
|
||||
private var pausedTimer: Timer?
|
||||
|
||||
// MARK: - Constructor
|
||||
init(sessionId: String, playWhenReady: Bool = false, playbackRate: Float = 1) {
|
||||
self.playWhenReady = playWhenReady
|
||||
@@ -77,12 +84,16 @@ class AudioPlayer: NSObject {
|
||||
self.audioPlayer.insert(item, after:self.audioPlayer.items().last)
|
||||
}
|
||||
|
||||
setupTimeObserver()
|
||||
setupQueueObserver()
|
||||
setupQueueItemStatusObserver()
|
||||
|
||||
NSLog("Audioplayer ready")
|
||||
}
|
||||
deinit {
|
||||
self.stopPausedTimer()
|
||||
self.removeSleepTimer()
|
||||
self.removeTimeObserver()
|
||||
self.queueObserver?.invalidate()
|
||||
self.queueItemStatusObserver?.invalidate()
|
||||
destroy()
|
||||
@@ -124,6 +135,36 @@ class AudioPlayer: NSObject {
|
||||
return 0
|
||||
}
|
||||
|
||||
private func setupTimeObserver() {
|
||||
// Time observer should be configured on the main queue
|
||||
DispatchQueue.runOnMainQueue {
|
||||
self.removeTimeObserver()
|
||||
|
||||
let timeScale = CMTimeScale(NSEC_PER_SEC)
|
||||
// Rate will be different depending on playback speed, aim for 2 observations/sec
|
||||
let seconds = 0.5 * (self.rate > 0 ? self.rate : 1.0)
|
||||
let time = CMTime(seconds: Double(seconds), preferredTimescale: timeScale)
|
||||
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: self.queue) { [weak self] time in
|
||||
Task {
|
||||
// Let the player update the current playback positions
|
||||
await PlayerProgress.shared.syncFromPlayer(currentTime: time.seconds, includesPlayProgress: true, isStopping: false)
|
||||
}
|
||||
|
||||
// Update the sleep time, if set
|
||||
if self?.sleepTimeStopAt != nil {
|
||||
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func removeTimeObserver() {
|
||||
if let timeObserverToken = timeObserverToken {
|
||||
self.audioPlayer.removeTimeObserver(timeObserverToken)
|
||||
self.timeObserverToken = nil
|
||||
}
|
||||
}
|
||||
|
||||
func setupQueueObserver() {
|
||||
self.queueObserver = self.audioPlayer.observe(\.currentItem, options: [.new]) {_,_ in
|
||||
let prevTrackIndex = self.currentTrackIndex
|
||||
@@ -165,25 +206,44 @@ class AudioPlayer: NSObject {
|
||||
})
|
||||
}
|
||||
|
||||
private func startPausedTimer() {
|
||||
guard self.pausedTimer == nil else { return }
|
||||
self.queue.async {
|
||||
self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
|
||||
NSLog("PAUSE TIMER: Syncing from server")
|
||||
Task { await PlayerProgress.shared.syncFromServer() }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func stopPausedTimer() {
|
||||
self.pausedTimer?.invalidate()
|
||||
self.pausedTimer = nil
|
||||
}
|
||||
|
||||
// MARK: - Methods
|
||||
public func play(allowSeekBack: Bool = false) {
|
||||
guard self.isInitialized() else { return }
|
||||
|
||||
if allowSeekBack {
|
||||
let diffrence = Date.timeIntervalSinceReferenceDate - lastPlayTime
|
||||
// Capture remaining sleep time before changing the track position
|
||||
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
|
||||
|
||||
if allowSeekBack, let session = Database.shared.getPlaybackSession(id: self.sessionId) {
|
||||
let lastPlayed = (session.updatedAt ?? 0)/1000
|
||||
let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
|
||||
var time: Int?
|
||||
|
||||
if lastPlayTime == 0 {
|
||||
if lastPlayed == 0 {
|
||||
time = 5
|
||||
} else if diffrence < 6 {
|
||||
} else if difference < 6 {
|
||||
time = 2
|
||||
} else if diffrence < 12 {
|
||||
} else if difference < 12 {
|
||||
time = 10
|
||||
} else if diffrence < 30 {
|
||||
} else if difference < 30 {
|
||||
time = 15
|
||||
} else if diffrence < 180 {
|
||||
} else if difference < 180 {
|
||||
time = 20
|
||||
} else if diffrence < 3600 {
|
||||
} else if difference < 3600 {
|
||||
time = 25
|
||||
} else {
|
||||
time = 29
|
||||
@@ -193,13 +253,22 @@ class AudioPlayer: NSObject {
|
||||
seek(getCurrentTime() - Double(time!), from: "play")
|
||||
}
|
||||
}
|
||||
lastPlayTime = Date.timeIntervalSinceReferenceDate
|
||||
|
||||
self.stopPausedTimer()
|
||||
|
||||
Task {
|
||||
let isPlaying = self.status > 0
|
||||
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: isPlaying, isStopping: false)
|
||||
}
|
||||
|
||||
self.audioPlayer.play()
|
||||
self.status = 1
|
||||
self.rate = self.tmpRate
|
||||
self.audioPlayer.rate = self.tmpRate
|
||||
|
||||
// If we have an active sleep timer, reschedule based on rate
|
||||
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
|
||||
|
||||
updateNowPlaying()
|
||||
}
|
||||
|
||||
@@ -207,11 +276,18 @@ class AudioPlayer: NSObject {
|
||||
guard self.isInitialized() else { return }
|
||||
|
||||
self.audioPlayer.pause()
|
||||
|
||||
Task {
|
||||
let wasPlaying = self.status > 0
|
||||
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: wasPlaying, isStopping: true)
|
||||
}
|
||||
|
||||
self.status = 0
|
||||
self.rate = 0.0
|
||||
|
||||
updateNowPlaying()
|
||||
lastPlayTime = Date.timeIntervalSinceReferenceDate
|
||||
|
||||
self.startPausedTimer()
|
||||
}
|
||||
|
||||
public func seek(_ to: Double, from: String) {
|
||||
@@ -228,6 +304,8 @@ class AudioPlayer: NSObject {
|
||||
let trackEnd = ctso + currentTrack.duration
|
||||
NSLog("Seek current track END = \(trackEnd)")
|
||||
|
||||
// Capture remaining sleep time before changing the track position
|
||||
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
|
||||
|
||||
let indexOfSeek = getItemIndexForTime(time: to)
|
||||
NSLog("Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
|
||||
@@ -236,7 +314,7 @@ class AudioPlayer: NSObject {
|
||||
if (self.currentTrackIndex != indexOfSeek) {
|
||||
self.currentTrackIndex = indexOfSeek
|
||||
|
||||
playbackSession.update {
|
||||
try? playbackSession.update {
|
||||
playbackSession.currentTime = to
|
||||
}
|
||||
|
||||
@@ -255,30 +333,154 @@ class AudioPlayer: NSObject {
|
||||
let currentTrackStartOffset = playbackSession.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
|
||||
let seekTime = to - currentTrackStartOffset
|
||||
|
||||
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { completed in
|
||||
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
|
||||
if !completed {
|
||||
NSLog("WARNING: seeking not completed (to \(seekTime)")
|
||||
}
|
||||
|
||||
if continuePlaying {
|
||||
self.play()
|
||||
self?.play()
|
||||
}
|
||||
self?.updateNowPlaying()
|
||||
|
||||
// If we have an active sleep timer, reschedule based on seek, since seek is fuzzy
|
||||
// This needs to occur after play() to capture the correct playback rate
|
||||
if let currentTime = self?.getCurrentTime() {
|
||||
self?.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining)
|
||||
}
|
||||
self.updateNowPlaying()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public func setPlaybackRate(_ rate: Float, observed: Bool = false) {
|
||||
// Capture remaining sleep time before changing the rate
|
||||
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
|
||||
let playbackSpeedChanged = rate > 0.0 && rate != self.tmpRate && !(observed && rate == 1)
|
||||
|
||||
if self.audioPlayer.rate != rate {
|
||||
NSLog("setPlaybakRate rate changed from \(self.audioPlayer.rate) to \(rate)")
|
||||
self.audioPlayer.rate = rate
|
||||
}
|
||||
if rate > 0.0 && !(observed && rate == 1) {
|
||||
self.tmpRate = rate
|
||||
}
|
||||
|
||||
self.rate = rate
|
||||
self.updateNowPlaying()
|
||||
|
||||
if playbackSpeedChanged {
|
||||
self.tmpRate = rate
|
||||
|
||||
// If we have an active sleep timer, reschedule based on rate
|
||||
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
|
||||
|
||||
// Setup the time observer again at the new rate
|
||||
self.setupTimeObserver()
|
||||
}
|
||||
}
|
||||
|
||||
public func getSleepStopAt() -> Double? {
|
||||
return self.sleepTimeStopAt
|
||||
}
|
||||
|
||||
// Let iOS handle the sleep timer logic by letting us know when it's time to stop
|
||||
public func setSleepTime(stopAt: Double, scaleBasedOnSpeed: Bool = false) {
|
||||
NSLog("SLEEP TIMER: Scheduling for \(stopAt)")
|
||||
|
||||
// Reset any previous sleep timer
|
||||
self.removeSleepTimer()
|
||||
|
||||
let currentTime = getCurrentTime()
|
||||
|
||||
// Mark the time to stop playing
|
||||
if scaleBasedOnSpeed {
|
||||
// Consider paused as playing at 1x
|
||||
let rate = Double(self.rate > 0 ? self.rate : 1)
|
||||
|
||||
// Calculate the scaled time to stop at
|
||||
let timeUntilSleep = (stopAt - currentTime) * rate
|
||||
self.sleepTimeStopAt = currentTime + timeUntilSleep
|
||||
|
||||
NSLog("SLEEP TIMER: Adjusted based on playback speed of \(rate) to \(self.sleepTimeStopAt!)")
|
||||
} else {
|
||||
self.sleepTimeStopAt = stopAt
|
||||
}
|
||||
|
||||
guard let sleepTimeStopAt = self.sleepTimeStopAt else { return }
|
||||
let sleepTime = CMTime(seconds: sleepTimeStopAt, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
|
||||
|
||||
// Schedule the observation time
|
||||
var times = [NSValue]()
|
||||
times.append(NSValue(time: sleepTime))
|
||||
|
||||
sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: queue) { [weak self] in
|
||||
NSLog("SLEEP TIMER: Pausing audio")
|
||||
self?.pause()
|
||||
PlayerHandler.sleepTimerChapterStopTime = nil
|
||||
self?.removeSleepTimer()
|
||||
}
|
||||
|
||||
// Update the UI
|
||||
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
|
||||
}
|
||||
|
||||
private func rescheduleSleepTimerAtTime(time: Double, secondsRemaining: Int?) {
|
||||
// Not a chapter sleep timer
|
||||
let hadToCancelChapterSleepTimer = decideIfChapterSleepTimerNeedsToBeCanceled(time: time)
|
||||
guard !hadToCancelChapterSleepTimer else { return }
|
||||
guard PlayerHandler.sleepTimerChapterStopTime == nil else { return }
|
||||
|
||||
// Verify sleep timer is set
|
||||
guard self.sleepTimeToken != nil else { return }
|
||||
|
||||
// Update the sleep timer
|
||||
if let secondsRemaining = secondsRemaining {
|
||||
let newSleepTimerPosition = time + Double(secondsRemaining)
|
||||
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
|
||||
}
|
||||
}
|
||||
|
||||
private func decideIfChapterSleepTimerNeedsToBeCanceled(time: Double) -> Bool {
|
||||
if let chapterSleepTime = PlayerHandler.sleepTimerChapterStopTime {
|
||||
let sleepIsBeforeCurrentTime = Double(chapterSleepTime) <= time
|
||||
if sleepIsBeforeCurrentTime {
|
||||
PlayerHandler.sleepTimerChapterStopTime = nil
|
||||
self.removeSleepTimer()
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
public func increaseSleepTime(extraTimeInSeconds: Double) {
|
||||
if let sleepTime = PlayerHandler.remainingSleepTime {
|
||||
let currentTime = getCurrentTime()
|
||||
let newSleepTimerPosition = currentTime + Double(sleepTime) + extraTimeInSeconds
|
||||
if newSleepTimerPosition > currentTime {
|
||||
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public func decreaseSleepTime(removeTimeInSeconds: Double) {
|
||||
if let sleepTime = PlayerHandler.remainingSleepTime {
|
||||
let currentTime = getCurrentTime()
|
||||
let newSleepTimerPosition = currentTime + Double(sleepTime) - removeTimeInSeconds
|
||||
guard newSleepTimerPosition > currentTime else { return }
|
||||
if newSleepTimerPosition > currentTime {
|
||||
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public func removeSleepTimer() {
|
||||
self.sleepTimeStopAt = nil
|
||||
if let token = sleepTimeToken {
|
||||
self.audioPlayer.removeTimeObserver(token)
|
||||
sleepTimeToken = nil
|
||||
}
|
||||
|
||||
// Update the UI
|
||||
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
|
||||
}
|
||||
|
||||
public func getCurrentTime() -> Double {
|
||||
|
||||
@@ -10,85 +10,8 @@ import RealmSwift
|
||||
|
||||
class PlayerHandler {
|
||||
private static var player: AudioPlayer?
|
||||
private static var playingTimer: Timer?
|
||||
private static var pausedTimer: Timer?
|
||||
private static var lastSyncTime: Double = 0.0
|
||||
|
||||
public static var sleepTimerChapterStopTime: Int? = nil
|
||||
private static var _remainingSleepTime: Int? = nil
|
||||
public static var remainingSleepTime: Int? {
|
||||
get {
|
||||
return _remainingSleepTime
|
||||
}
|
||||
set(time) {
|
||||
if time != nil && time! < 0 {
|
||||
_remainingSleepTime = nil
|
||||
} else {
|
||||
_remainingSleepTime = time
|
||||
}
|
||||
|
||||
if _remainingSleepTime == nil {
|
||||
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: _remainingSleepTime)
|
||||
} else {
|
||||
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: _remainingSleepTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
private static var listeningTimePassedSinceLastSync: Double = 0.0
|
||||
|
||||
public static var paused: Bool {
|
||||
get {
|
||||
guard let player = player else {
|
||||
return true
|
||||
}
|
||||
|
||||
return player.rate == 0.0
|
||||
}
|
||||
set(paused) {
|
||||
if paused {
|
||||
self.player?.pause()
|
||||
} else {
|
||||
self.player?.play()
|
||||
self.pausedTimer?.invalidate()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static func startTickTimer() {
|
||||
DispatchQueue.runOnMainQueue {
|
||||
NSLog("Starting the tick timer")
|
||||
playingTimer?.invalidate()
|
||||
pausedTimer?.invalidate()
|
||||
playingTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
|
||||
self.tick()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static func stopTickTimer() {
|
||||
NSLog("Stopping the tick timer")
|
||||
playingTimer?.invalidate()
|
||||
pausedTimer?.invalidate()
|
||||
playingTimer = nil
|
||||
}
|
||||
|
||||
private static func startPausedTimer() {
|
||||
guard self.paused else { return }
|
||||
self.pausedTimer?.invalidate()
|
||||
self.pausedTimer = Timer.scheduledTimer(timeInterval: 30, target: self, selector: #selector(syncServerProgressDuringPause), userInfo: nil, repeats: true)
|
||||
}
|
||||
|
||||
private static func cleanupOldSessions(currentSessionId: String?) {
|
||||
let realm = try! Realm()
|
||||
let oldSessions = realm.objects(PlaybackSession.self) .where({ $0.isActiveSession == true })
|
||||
try! realm.write {
|
||||
for s in oldSessions {
|
||||
if s.id != currentSessionId {
|
||||
s.isActiveSession = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static func startPlayback(sessionId: String, playWhenReady: Bool, playbackRate: Float) {
|
||||
guard let session = Database.shared.getPlaybackSession(id: sessionId) else { return }
|
||||
@@ -99,26 +22,21 @@ class PlayerHandler {
|
||||
player = nil
|
||||
}
|
||||
|
||||
// Cleanup old sessions
|
||||
// Cleanup and sync old sessions
|
||||
cleanupOldSessions(currentSessionId: sessionId)
|
||||
Task { await PlayerProgress.shared.syncToServer() }
|
||||
|
||||
// Set now playing info
|
||||
NowPlayingInfo.shared.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
|
||||
|
||||
// Create the audio player
|
||||
player = AudioPlayer(sessionId: sessionId, playWhenReady: playWhenReady, playbackRate: playbackRate)
|
||||
|
||||
startTickTimer()
|
||||
startPausedTimer()
|
||||
}
|
||||
|
||||
public static func stopPlayback() {
|
||||
// Pause playback first, so we can sync our current progress
|
||||
player?.pause()
|
||||
|
||||
// Stop updating progress before we destory the player, so we don't receive bad data
|
||||
stopTickTimer()
|
||||
|
||||
player?.destroy()
|
||||
player = nil
|
||||
|
||||
@@ -127,6 +45,47 @@ class PlayerHandler {
|
||||
NowPlayingInfo.shared.reset()
|
||||
}
|
||||
|
||||
public static var paused: Bool {
|
||||
get {
|
||||
guard let player = player else { return true }
|
||||
return player.rate == 0.0
|
||||
}
|
||||
set(paused) {
|
||||
if paused {
|
||||
self.player?.pause()
|
||||
} else {
|
||||
self.player?.play()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static var remainingSleepTime: Int? {
|
||||
get {
|
||||
guard let player = player else { return nil }
|
||||
|
||||
// Return the player time until sleep
|
||||
var timeUntilSleep: Double? = nil
|
||||
if let sleepTimerChapterStopTime = sleepTimerChapterStopTime {
|
||||
timeUntilSleep = Double(sleepTimerChapterStopTime) - player.getCurrentTime()
|
||||
} else if let stopAt = player.getSleepStopAt() {
|
||||
timeUntilSleep = stopAt - player.getCurrentTime()
|
||||
}
|
||||
|
||||
// Scale the time until sleep based on the playback rate
|
||||
if let timeUntilSleep = timeUntilSleep {
|
||||
// Consider paused as playing at 1x
|
||||
let rate = Double(player.rate > 0 ? player.rate : 1)
|
||||
|
||||
let timeUntilSleepScaled = timeUntilSleep / rate
|
||||
guard timeUntilSleepScaled.isNaN == false else { return nil }
|
||||
|
||||
return Int(timeUntilSleepScaled.rounded())
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static func getCurrentTime() -> Double? {
|
||||
self.player?.getCurrentTime()
|
||||
}
|
||||
@@ -135,29 +94,53 @@ class PlayerHandler {
|
||||
self.player?.setPlaybackRate(speed)
|
||||
}
|
||||
|
||||
public static func setSleepTime(secondsUntilSleep: Double) {
|
||||
guard let player = player else { return }
|
||||
let stopAt = secondsUntilSleep + player.getCurrentTime()
|
||||
player.setSleepTime(stopAt: stopAt, scaleBasedOnSpeed: true)
|
||||
}
|
||||
|
||||
public static func setChapterSleepTime(stopAt: Double) {
|
||||
guard let player = player else { return }
|
||||
self.sleepTimerChapterStopTime = Int(stopAt)
|
||||
player.setSleepTime(stopAt: stopAt, scaleBasedOnSpeed: false)
|
||||
}
|
||||
|
||||
public static func increaseSleepTime(increaseSeconds: Double) {
|
||||
self.sleepTimerChapterStopTime = nil
|
||||
self.player?.increaseSleepTime(extraTimeInSeconds: increaseSeconds)
|
||||
}
|
||||
|
||||
public static func decreaseSleepTime(decreaseSeconds: Double) {
|
||||
self.sleepTimerChapterStopTime = nil
|
||||
self.player?.decreaseSleepTime(removeTimeInSeconds: decreaseSeconds)
|
||||
}
|
||||
|
||||
public static func cancelSleepTime() {
|
||||
PlayerHandler.sleepTimerChapterStopTime = nil
|
||||
self.player?.removeSleepTimer()
|
||||
}
|
||||
|
||||
public static func getPlayMethod() -> Int? {
|
||||
self.player?.getPlayMethod()
|
||||
}
|
||||
|
||||
public static func getPlaybackSession() -> PlaybackSession? {
|
||||
guard let player = player else { return nil }
|
||||
guard let session = Database.shared.getPlaybackSession(id: player.getPlaybackSessionId()) else { return nil }
|
||||
return session
|
||||
guard player.isInitialized() else { return nil }
|
||||
|
||||
return Database.shared.getPlaybackSession(id: player.getPlaybackSessionId())
|
||||
}
|
||||
|
||||
public static func seekForward(amount: Double) {
|
||||
guard let player = player else {
|
||||
return
|
||||
}
|
||||
guard let player = player else { return }
|
||||
|
||||
let destinationTime = player.getCurrentTime() + amount
|
||||
player.seek(destinationTime, from: "handler")
|
||||
}
|
||||
|
||||
public static func seekBackward(amount: Double) {
|
||||
guard let player = player else {
|
||||
return
|
||||
}
|
||||
guard let player = player else { return }
|
||||
|
||||
let destinationTime = player.getCurrentTime() - amount
|
||||
player.seek(destinationTime, from: "handler")
|
||||
@@ -171,10 +154,6 @@ class PlayerHandler {
|
||||
guard let player = player else { return nil }
|
||||
guard player.isInitialized() else { return nil }
|
||||
|
||||
DispatchQueue.main.async {
|
||||
syncPlayerProgress()
|
||||
}
|
||||
|
||||
return [
|
||||
"duration": player.getDuration(),
|
||||
"currentTime": player.getCurrentTime(),
|
||||
@@ -183,68 +162,24 @@ class PlayerHandler {
|
||||
]
|
||||
}
|
||||
|
||||
private static func tick() {
|
||||
if !paused {
|
||||
listeningTimePassedSinceLastSync += 1
|
||||
|
||||
if remainingSleepTime != nil {
|
||||
if sleepTimerChapterStopTime != nil {
|
||||
let timeUntilChapterEnd = Double(sleepTimerChapterStopTime ?? 0) - (getCurrentTime() ?? 0)
|
||||
if timeUntilChapterEnd <= 0 {
|
||||
paused = true
|
||||
remainingSleepTime = nil
|
||||
} else {
|
||||
remainingSleepTime = Int(timeUntilChapterEnd.rounded())
|
||||
// MARK: - Helper logic
|
||||
|
||||
private static func cleanupOldSessions(currentSessionId: String?) {
|
||||
do {
|
||||
let realm = try Realm()
|
||||
let oldSessions = realm.objects(PlaybackSession.self) .where({
|
||||
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
|
||||
})
|
||||
try realm.write {
|
||||
for s in oldSessions {
|
||||
if s.id != currentSessionId {
|
||||
s.isActiveSession = false
|
||||
}
|
||||
} else {
|
||||
if remainingSleepTime! <= 0 {
|
||||
paused = true
|
||||
}
|
||||
remainingSleepTime! -= 1
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
debugPrint("Failed to cleanup sessions")
|
||||
debugPrint(error)
|
||||
}
|
||||
|
||||
if listeningTimePassedSinceLastSync >= 5 {
|
||||
syncPlayerProgress()
|
||||
}
|
||||
}
|
||||
|
||||
public static func syncPlayerProgress() {
|
||||
guard let player = player else { return }
|
||||
guard player.isInitialized() else { return }
|
||||
guard let session = getPlaybackSession() else { return }
|
||||
|
||||
NSLog("Syncing player progress")
|
||||
|
||||
// Get current time
|
||||
let playerCurrentTime = player.getCurrentTime()
|
||||
|
||||
// Prevent multiple sync requests
|
||||
let timeSinceLastSync = Date().timeIntervalSince1970 - lastSyncTime
|
||||
if (lastSyncTime > 0 && timeSinceLastSync < 1) {
|
||||
NSLog("syncProgress last sync time was < 1 second so not syncing")
|
||||
return
|
||||
}
|
||||
|
||||
// Prevent a sync if we got junk data from the player (occurs when exiting out of memory
|
||||
guard !playerCurrentTime.isNaN else { return }
|
||||
|
||||
lastSyncTime = Date().timeIntervalSince1970 // seconds
|
||||
|
||||
session.update {
|
||||
session.currentTime = playerCurrentTime
|
||||
session.timeListening += listeningTimePassedSinceLastSync
|
||||
session.updatedAt = Date().timeIntervalSince1970 * 1000
|
||||
}
|
||||
listeningTimePassedSinceLastSync = 0
|
||||
|
||||
// Persist items in the database and sync to the server
|
||||
if session.isLocal { PlayerProgress.syncFromPlayer() }
|
||||
Task { await PlayerProgress.syncToServer() }
|
||||
}
|
||||
|
||||
@objc public static func syncServerProgressDuringPause() {
|
||||
Task { await PlayerProgress.syncFromServer() }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,38 +10,91 @@ import UIKit
|
||||
import RealmSwift
|
||||
|
||||
class PlayerProgress {
|
||||
public static let shared = PlayerProgress()
|
||||
|
||||
private static let TIME_BETWEEN_SESSION_SYNC_IN_SECONDS = 10.0
|
||||
|
||||
private init() {}
|
||||
|
||||
public static func syncFromPlayer() {
|
||||
updateLocalMediaProgressFromLocalSession()
|
||||
|
||||
// MARK: - SYNC HOOKS
|
||||
|
||||
public func syncFromPlayer(currentTime: Double, includesPlayProgress: Bool, isStopping: Bool) async {
|
||||
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncFromPlayer")
|
||||
do {
|
||||
let session = try updateLocalSessionFromPlayer(currentTime: currentTime, includesPlayProgress: includesPlayProgress)
|
||||
try updateLocalMediaProgressFromLocalSession()
|
||||
if let session = session {
|
||||
try await updateServerSessionFromLocalSession(session, rateLimitSync: !isStopping)
|
||||
}
|
||||
} catch {
|
||||
debugPrint("Failed to syncFromPlayer")
|
||||
debugPrint(error)
|
||||
}
|
||||
await UIApplication.shared.endBackgroundTask(backgroundToken)
|
||||
}
|
||||
|
||||
public static func syncToServer() async {
|
||||
public func syncToServer() async {
|
||||
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncToServer")
|
||||
updateAllServerSessionFromLocalSession()
|
||||
do {
|
||||
try await updateAllServerSessionFromLocalSession()
|
||||
} catch {
|
||||
debugPrint("Failed to syncToServer")
|
||||
debugPrint(error)
|
||||
}
|
||||
await UIApplication.shared.endBackgroundTask(backgroundToken)
|
||||
}
|
||||
|
||||
public static func syncFromServer() async {
|
||||
public func syncFromServer() async {
|
||||
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncFromServer")
|
||||
await updateLocalSessionFromServerMediaProgress()
|
||||
do {
|
||||
try await updateLocalSessionFromServerMediaProgress()
|
||||
} catch {
|
||||
debugPrint("Failed to syncFromServer")
|
||||
debugPrint(error)
|
||||
}
|
||||
await UIApplication.shared.endBackgroundTask(backgroundToken)
|
||||
}
|
||||
|
||||
private static func updateLocalMediaProgressFromLocalSession() {
|
||||
|
||||
// MARK: - SYNC LOGIC
|
||||
|
||||
private func updateLocalSessionFromPlayer(currentTime: Double, includesPlayProgress: Bool) throws -> PlaybackSession? {
|
||||
guard let session = PlayerHandler.getPlaybackSession() else { return nil }
|
||||
guard !currentTime.isNaN else { return nil } // Prevent bad data on player stop
|
||||
|
||||
try session.update {
|
||||
session.realm?.refresh()
|
||||
|
||||
let nowInSeconds = Date().timeIntervalSince1970
|
||||
let nowInMilliseconds = nowInSeconds * 1000
|
||||
let lastUpdateInMilliseconds = session.updatedAt ?? nowInMilliseconds
|
||||
let lastUpdateInSeconds = lastUpdateInMilliseconds / 1000
|
||||
let secondsSinceLastUpdate = nowInSeconds - lastUpdateInSeconds
|
||||
|
||||
session.currentTime = currentTime
|
||||
session.updatedAt = nowInMilliseconds
|
||||
|
||||
if includesPlayProgress {
|
||||
session.timeListening += secondsSinceLastUpdate
|
||||
}
|
||||
}
|
||||
|
||||
return session.freeze()
|
||||
}
|
||||
|
||||
private func updateLocalMediaProgressFromLocalSession() throws {
|
||||
guard let session = PlayerHandler.getPlaybackSession() else { return }
|
||||
guard session.isLocal else { return }
|
||||
|
||||
let localMediaProgress = LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
|
||||
let localMediaProgress = try LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
|
||||
guard let localMediaProgress = localMediaProgress else {
|
||||
// Local media progress should have been created
|
||||
// If we're here, it means a library id is invalid
|
||||
return
|
||||
}
|
||||
|
||||
localMediaProgress.updateFromPlaybackSession(session)
|
||||
Database.shared.saveLocalMediaProgress(localMediaProgress)
|
||||
try localMediaProgress.updateFromPlaybackSession(session)
|
||||
|
||||
NSLog("Local progress saved to the database")
|
||||
|
||||
@@ -49,16 +102,46 @@ class PlayerProgress {
|
||||
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
|
||||
}
|
||||
|
||||
private static func updateAllServerSessionFromLocalSession() {
|
||||
let sessions = try! Realm().objects(PlaybackSession.self).where({ $0.serverConnectionConfigId == Store.serverConfig?.id })
|
||||
for session in sessions {
|
||||
let session = session.freeze()
|
||||
Task { await updateServerSessionFromLocalSession(session) }
|
||||
private func updateAllServerSessionFromLocalSession() async throws {
|
||||
try await withThrowingTaskGroup(of: Void.self) { [self] group in
|
||||
for session in try await Realm().objects(PlaybackSession.self).where({ $0.serverConnectionConfigId == Store.serverConfig?.id }) {
|
||||
let session = session.freeze()
|
||||
group.addTask {
|
||||
try await self.updateServerSessionFromLocalSession(session)
|
||||
}
|
||||
}
|
||||
try await group.waitForAll()
|
||||
}
|
||||
}
|
||||
|
||||
private static func updateServerSessionFromLocalSession(_ session: PlaybackSession) async {
|
||||
NSLog("Sending sessionId(\(session.id)) to server")
|
||||
private func updateServerSessionFromLocalSession(_ session: PlaybackSession, rateLimitSync: Bool = false) async throws {
|
||||
var safeToSync = true
|
||||
|
||||
guard var session = session.thaw() else { return }
|
||||
|
||||
// We need to update and check the server time in a transaction for thread-safety
|
||||
try session.update {
|
||||
session.realm?.refresh()
|
||||
|
||||
let nowInMilliseconds = Date().timeIntervalSince1970 * 1000
|
||||
let lastUpdateInMilliseconds = session.serverUpdatedAt
|
||||
|
||||
// If required, rate limit requests based on session last update
|
||||
if rateLimitSync {
|
||||
let timeSinceLastSync = nowInMilliseconds - lastUpdateInMilliseconds
|
||||
let timeBetweenSessionSync = PlayerProgress.TIME_BETWEEN_SESSION_SYNC_IN_SECONDS * 1000
|
||||
safeToSync = timeSinceLastSync > timeBetweenSessionSync
|
||||
if !safeToSync {
|
||||
return // This only exits the update block
|
||||
}
|
||||
}
|
||||
|
||||
session.serverUpdatedAt = nowInMilliseconds
|
||||
}
|
||||
session = session.freeze()
|
||||
|
||||
guard safeToSync else { return }
|
||||
NSLog("Sending sessionId(\(session.id)) to server with currentTime(\(session.currentTime))")
|
||||
|
||||
var success = false
|
||||
if session.isLocal {
|
||||
@@ -68,16 +151,20 @@ class PlayerProgress {
|
||||
success = await ApiClient.reportPlaybackProgress(report: playbackReport, sessionId: session.id)
|
||||
}
|
||||
|
||||
|
||||
// Remove old sessions after they synced with the server
|
||||
if success && !session.isActiveSession {
|
||||
NSLog("Deleting sessionId(\(session.id)) as is no longer active")
|
||||
session.thaw()?.delete()
|
||||
if let session = session.thaw() {
|
||||
try session.delete()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static func updateLocalSessionFromServerMediaProgress() async {
|
||||
private func updateLocalSessionFromServerMediaProgress() async throws {
|
||||
NSLog("updateLocalSessionFromServerMediaProgress: Checking if local media progress was updated on server")
|
||||
guard let session = try! await Realm().objects(PlaybackSession.self).last(where: { $0.isActiveSession == true })?.freeze() else {
|
||||
guard let session = try await Realm().objects(PlaybackSession.self).last(where: {
|
||||
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
|
||||
})?.freeze() else {
|
||||
NSLog("updateLocalSessionFromServerMediaProgress: Failed to get session")
|
||||
return
|
||||
}
|
||||
@@ -105,7 +192,7 @@ class PlayerProgress {
|
||||
if serverIsNewerThanLocal && currentTimeIsDifferent {
|
||||
NSLog("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
|
||||
guard let session = session.thaw() else { return }
|
||||
session.update {
|
||||
try session.update {
|
||||
session.currentTime = serverCurrentTime
|
||||
session.updatedAt = serverLastUpdate
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user