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https://github.com/advplyr/audiobookshelf-app.git
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iOS fix crash when playing item if player is already open, persist playback rate between playbacks, version bump 0.9.42
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@@ -14,7 +14,7 @@ class PlayerHandler {
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private static var listeningTimePassedSinceLastSync = 0.0
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public static func startPlayback(session: PlaybackSession, playWhenReady: Bool) {
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public static func startPlayback(session: PlaybackSession, playWhenReady: Bool, playbackRate: Float) {
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if player != nil {
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player?.destroy()
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player = nil
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@@ -23,7 +23,7 @@ class PlayerHandler {
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NowPlayingInfo.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
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self.session = session
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player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady)
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player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady, playbackRate: playbackRate)
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// DispatchQueue.main.sync {
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timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
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