iOS fix crash when playing item if player is already open, persist playback rate between playbacks, version bump 0.9.42

This commit is contained in:
advplyr
2022-04-23 15:40:18 -05:00
parent a0a7fd1e14
commit 729e959506
5 changed files with 21 additions and 17 deletions
+2 -2
View File
@@ -14,7 +14,7 @@ class PlayerHandler {
private static var listeningTimePassedSinceLastSync = 0.0
public static func startPlayback(session: PlaybackSession, playWhenReady: Bool) {
public static func startPlayback(session: PlaybackSession, playWhenReady: Bool, playbackRate: Float) {
if player != nil {
player?.destroy()
player = nil
@@ -23,7 +23,7 @@ class PlayerHandler {
NowPlayingInfo.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
self.session = session
player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady)
player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady, playbackRate: playbackRate)
// DispatchQueue.main.sync {
timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in