iOS fix crash when playing item if player is already open, persist playback rate between playbacks, version bump 0.9.42

This commit is contained in:
advplyr
2022-04-23 15:40:18 -05:00
parent a0a7fd1e14
commit 729e959506
5 changed files with 21 additions and 17 deletions
+6 -3
View File
@@ -22,18 +22,21 @@ class AudioPlayer: NSObject {
private var playerItemContext = 0
private var playWhenReady: Bool
private var initialPlaybackRate: Float
private var audioPlayer: AVPlayer
private var playbackSession: PlaybackSession
private var activeAudioTrack: AudioTrack
// MARK: - Constructor
init(playbackSession: PlaybackSession, playWhenReady: Bool = false) {
init(playbackSession: PlaybackSession, playWhenReady: Bool = false, playbackRate: Float = 1) {
self.playWhenReady = playWhenReady
self.initialPlaybackRate = playbackRate
self.audioPlayer = AVPlayer()
self.playbackSession = playbackSession
self.status = -1
self.rate = 0.0
self.tmpRate = playbackRate
if playbackSession.audioTracks.count != 1 || playbackSession.audioTracks[0].mimeType != "application/vnd.apple.mpegurl" {
NSLog("The player only support HLS streams right now")
@@ -74,9 +77,9 @@ class AudioPlayer: NSObject {
print(error)
}
DispatchQueue.main.sync {
// DispatchQueue.main.sync {
UIApplication.shared.endReceivingRemoteControlEvents()
}
// }
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.closed.rawValue), object: nil)
}