iOS fix crash when playing item if player is already open, persist playback rate between playbacks, version bump 0.9.42

This commit is contained in:
advplyr
2022-04-23 15:40:18 -05:00
parent a0a7fd1e14
commit 729e959506
5 changed files with 21 additions and 17 deletions
+2 -1
View File
@@ -22,6 +22,7 @@ public class AbsAudioPlayer: CAPPlugin {
let libraryItemId = call.getString("libraryItemId")
let episodeId = call.getString("episodeId")
let playWhenReady = call.getBool("playWhenReady", true)
let playbackRate = call.getFloat("playbackRate", 1)
if libraryItemId == nil {
NSLog("provide library item id")
@@ -34,7 +35,7 @@ public class AbsAudioPlayer: CAPPlugin {
sendPrepareMetadataEvent(itemId: libraryItemId!, playWhenReady: playWhenReady)
ApiClient.startPlaybackSession(libraryItemId: libraryItemId!, episodeId: episodeId) { session in
PlayerHandler.startPlayback(session: session, playWhenReady: playWhenReady)
PlayerHandler.startPlayback(session: session, playWhenReady: playWhenReady, playbackRate: playbackRate)
do {
self.sendPlaybackSession(session: try session.asDictionary())