Fix:Sleep timer independent from audio player time to be uneffected by playback speed changes #86

This commit is contained in:
advplyr
2022-02-03 09:19:27 -06:00
parent a30fe74da2
commit 6b59ad5bd3
5 changed files with 80 additions and 45 deletions
@@ -45,8 +45,8 @@ class MyNativeAudio : Plugin() {
emit("onSleepTimerEnded", currentPosition)
}
override fun onSleepTimerSet(sleepTimerEndTime: Long) {
emit("onSleepTimerSet", sleepTimerEndTime)
override fun onSleepTimerSet(sleepTimeRemaining: Int) {
emit("onSleepTimerSet", sleepTimeRemaining)
}
})
}
@@ -55,7 +55,7 @@ class PlayerNotificationService : MediaBrowserServiceCompat() {
fun onMetadata(metadata: JSObject)
fun onPrepare(audiobookId: String, playWhenReady: Boolean)
fun onSleepTimerEnded(currentPosition: Long)
fun onSleepTimerSet(sleepTimerEndTime: Long)
fun onSleepTimerSet(sleepTimeRemaining: Int)
}
private val tag = "PlayerService"
@@ -1,6 +1,5 @@
package com.audiobookshelf.app
import android.hardware.SensorManager
import android.os.Handler
import android.os.Looper
import android.util.Log
@@ -17,6 +16,8 @@ class SleepTimerManager constructor(playerNotificationService:PlayerNotification
private var sleepTimerTask:TimerTask? = null
private var sleepTimerRunning:Boolean = false
private var sleepTimerEndTime:Long = 0L
private var sleepTimerLength:Long = 0L
private var sleepTimerElapsed:Long = 0L
private var sleepTimerExtensionTime:Long = 0L
private var sleepTimerFinishedAt:Long = 0L
@@ -45,13 +46,12 @@ class SleepTimerManager constructor(playerNotificationService:PlayerNotification
}
private fun getSleepTimerTimeRemainingSeconds():Int {
if (sleepTimerEndTime == 0L && sleepTimerLength > 0) { // For regular timer
return ((sleepTimerLength - sleepTimerElapsed) / 1000).toDouble().roundToInt()
}
// For chapter end timer
if (sleepTimerEndTime <= 0) return 0
var sleepTimeRemaining = sleepTimerEndTime - getCurrentTime()
return ((sleepTimeRemaining / 1000).toDouble()).roundToInt()
}
fun getIsSleepTimerRunning():Boolean {
return sleepTimerRunning
return (((sleepTimerEndTime - getCurrentTime()) / 1000).toDouble()).roundToInt()
}
fun setSleepTimer(time: Long, isChapterTime: Boolean) : Boolean {
@@ -59,6 +59,7 @@ class SleepTimerManager constructor(playerNotificationService:PlayerNotification
sleepTimerTask?.cancel()
sleepTimerRunning = false
sleepTimerFinishedAt = 0L
sleepTimerElapsed = 0L
// Register shake sensor
playerNotificationService.registerSensor()
@@ -70,24 +71,36 @@ class SleepTimerManager constructor(playerNotificationService:PlayerNotification
return false
}
sleepTimerEndTime = time
sleepTimerLength = 0
sleepTimerExtensionTime = SLEEP_EXTENSION_TIME
if (sleepTimerEndTime > getDuration()) {
sleepTimerEndTime = getDuration()
}
} else {
sleepTimerEndTime = currentTime + time
sleepTimerLength = time
sleepTimerEndTime = 0L
sleepTimerExtensionTime = time
if (sleepTimerLength + getCurrentTime() > getDuration()) {
sleepTimerLength = getDuration() - getCurrentTime()
}
}
if (sleepTimerEndTime > getDuration()) {
sleepTimerEndTime = getDuration()
}
playerNotificationService.listener?.onSleepTimerSet(sleepTimerEndTime)
playerNotificationService.listener?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds())
sleepTimerRunning = true
sleepTimerTask = Timer("SleepTimer", false).schedule(0L, 1000L) {
Handler(Looper.getMainLooper()).post() {
if (getIsPlaying()) {
sleepTimerElapsed += 1000L
var sleepTimeSecondsRemaining = getSleepTimerTimeRemainingSeconds()
Log.d(tag, "Sleep TIMER time remaining $sleepTimeSecondsRemaining s")
Log.d(tag, "Timer Elapsed $sleepTimerElapsed | Sleep TIMER time remaining $sleepTimeSecondsRemaining s")
if (sleepTimeSecondsRemaining > 0) {
playerNotificationService.listener?.onSleepTimerSet(sleepTimeSecondsRemaining)
}
if (sleepTimeSecondsRemaining <= 0) {
Log.d(tag, "Sleep Timer Pausing Player on Chapter")
@@ -129,9 +142,15 @@ class SleepTimerManager constructor(playerNotificationService:PlayerNotification
private fun extendSleepTime() {
if (!sleepTimerRunning) return
setVolume(1F)
sleepTimerEndTime += sleepTimerExtensionTime
if (sleepTimerEndTime > getDuration()) sleepTimerEndTime = getDuration()
playerNotificationService.listener?.onSleepTimerSet(sleepTimerEndTime)
if (sleepTimerEndTime == 0L) {
sleepTimerLength += sleepTimerExtensionTime
if (sleepTimerLength + getCurrentTime() > getDuration()) sleepTimerLength = getDuration() - getCurrentTime()
} else {
sleepTimerEndTime += sleepTimerExtensionTime
if (sleepTimerEndTime > getDuration()) sleepTimerEndTime = getDuration()
}
playerNotificationService.listener?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds())
}
fun checkShouldExtendSleepTimer() {
@@ -164,27 +183,42 @@ class SleepTimerManager constructor(playerNotificationService:PlayerNotification
fun increaseSleepTime(time: Long) {
Log.d(tag, "Increase Sleep time $time")
if (!sleepTimerRunning) return
var newSleepEndTime = sleepTimerEndTime + time
sleepTimerEndTime = if (newSleepEndTime >= getDuration()) {
getDuration()
if (sleepTimerEndTime == 0L) {
sleepTimerLength += time
if (sleepTimerLength + getCurrentTime() > getDuration()) sleepTimerLength = getDuration() - getCurrentTime()
} else {
newSleepEndTime
var newSleepEndTime = sleepTimerEndTime + time
sleepTimerEndTime = if (newSleepEndTime >= getDuration()) {
getDuration()
} else {
newSleepEndTime
}
}
setVolume(1F)
playerNotificationService.listener?.onSleepTimerSet(sleepTimerEndTime)
playerNotificationService.listener?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds())
}
fun decreaseSleepTime(time: Long) {
Log.d(tag, "Decrease Sleep time $time")
if (!sleepTimerRunning) return
var newSleepEndTime = sleepTimerEndTime - time
sleepTimerEndTime = if (newSleepEndTime <= 1000) {
// End sleep timer in 1 second
getCurrentTime() + 1000
if (sleepTimerEndTime == 0L) {
sleepTimerLength -= time
if (sleepTimerLength <= 0) sleepTimerLength = 1000L
} else {
newSleepEndTime
var newSleepEndTime = sleepTimerEndTime - time
sleepTimerEndTime = if (newSleepEndTime <= 1000) {
// End sleep timer in 1 second
getCurrentTime() + 1000
} else {
newSleepEndTime
}
}
setVolume(1F)
playerNotificationService.listener?.onSleepTimerSet(sleepTimerEndTime)
playerNotificationService.listener?.onSleepTimerSet(getSleepTimerTimeRemainingSeconds())
}
}