Merge pull request #355 from ronaldheft/ios-bug-seek-multi-track

Fixes iOS player seek issues with multi-track books
This commit is contained in:
advplyr
2022-09-02 08:21:39 -05:00
committed by GitHub
+91 -69
View File
@@ -194,35 +194,49 @@ class AudioPlayer: NSObject {
} }
private func setupQueueItemStatusObserver() { private func setupQueueItemStatusObserver() {
NSLog("queueStatusObserver: Setting up")
// Listen for player item updates
self.queueItemStatusObserver?.invalidate() self.queueItemStatusObserver?.invalidate()
self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { (playerItem, change) in self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { playerItem, change in
guard let playbackSession = self.getPlaybackSession() else { self.handleQueueItemStatus(playerItem: playerItem)
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
if (playerItem.status == .readyToPlay) {
NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
self.updateNowPlaying()
// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
let firstReady = self.status < 0
if firstReady || self.playWhenReady {
self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
}
// Mark the player as ready
self.status = 0
// Start the player, if requested
if self.playWhenReady {
self.playWhenReady = false
self.play()
}
} else if (playerItem.status == .failed) {
NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
}
}) })
// Ensure we didn't miss a player item update during initialization
if let playerItem = self.audioPlayer.currentItem {
self.handleQueueItemStatus(playerItem: playerItem)
}
}
private func handleQueueItemStatus(playerItem: AVPlayerItem) {
NSLog("queueStatusObserver: Current item status changed")
guard let playbackSession = self.getPlaybackSession() else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
if (playerItem.status == .readyToPlay) {
NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
let firstReady = self.status < 0
if firstReady && !self.playWhenReady {
// Seek is async, and if we call this when also pressing play, we will get weird jumps in the scrub bar depending on timing
// Seeking to the correct position happens during play()
self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
}
// Mark the player as ready
self.status = 0
// Start the player, if requested
if self.playWhenReady {
self.playWhenReady = false
self.play()
}
} else if (playerItem.status == .failed) {
NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
}
} }
private func startPausedTimer() { private func startPausedTimer() {
@@ -243,59 +257,67 @@ class AudioPlayer: NSObject {
// MARK: - Methods // MARK: - Methods
public func play(allowSeekBack: Bool = false) { public func play(allowSeekBack: Bool = false) {
guard self.isInitialized() else { return } guard self.isInitialized() else { return }
guard let session = self.getPlaybackSession() else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
// Capture remaining sleep time before changing the track position // Capture remaining sleep time before changing the track position
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
if allowSeekBack, let session = self.getPlaybackSession() { // Stop the paused timer
let lastPlayed = (session.updatedAt ?? 0)/1000
let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
var time: Int?
if lastPlayed == 0 {
time = 5
} else if difference < 6 {
time = 2
} else if difference < 12 {
time = 10
} else if difference < 30 {
time = 15
} else if difference < 180 {
time = 20
} else if difference < 3600 {
time = 25
} else {
time = 29
}
if time != nil {
guard let currentTime = self.getCurrentTime() else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
seek(currentTime - Double(time!), from: "play")
}
}
self.stopPausedTimer() self.stopPausedTimer()
Task { // Determine where we are starting playback
if let currentTime = self.getCurrentTime() { let lastPlayed = (session.updatedAt ?? 0)/1000
await PlayerProgress.shared.syncFromPlayer(currentTime: currentTime, includesPlayProgress: self.isPlaying(), isStopping: false) let currentTime = allowSeekBack ? calculateSeekBackTimeAtCurrentTime(session.currentTime, lastPlayed: lastPlayed) : session.currentTime
// Sync our new playback position
Task { await PlayerProgress.shared.syncFromPlayer(currentTime: currentTime, includesPlayProgress: self.isPlaying(), isStopping: false) }
// Start playback, with a seek, for as smooth a scrub bar start as possible
let currentTrackStartOffset = session.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
let seekTime = currentTime - currentTrackStartOffset
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000), toleranceBefore: .zero, toleranceAfter: .zero) { [weak self] completed in
if completed, let self = self {
// Start playback
self.audioPlayer.play()
self.rate = self.tmpRate
self.audioPlayer.rate = self.tmpRate
self.status = 1
// If we have an active sleep timer, reschedule based on rate
self.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining)
// Update the progress
self.updateNowPlaying()
} }
} }
}
self.audioPlayer.play()
self.status = 1 private func calculateSeekBackTimeAtCurrentTime(_ currentTime: Double, lastPlayed: Double) -> Double {
self.rate = self.tmpRate let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
self.audioPlayer.rate = self.tmpRate var time: Double = 0
// If we have an active sleep timer, reschedule based on rate // Scale seek back time based on how long since last play
if let currentTime = self.getCurrentTime() { if lastPlayed == 0 {
self.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining) time = 5
} else if difference < 6 {
time = 2
} else if difference < 12 {
time = 10
} else if difference < 30 {
time = 15
} else if difference < 180 {
time = 20
} else if difference < 3600 {
time = 25
} else {
time = 29
} }
updateNowPlaying() // Wind the clock back
return currentTime - time
} }
public func pause() { public func pause() {