Fix server config not factored in determining active session

This commit is contained in:
ronaldheft
2022-08-23 18:56:08 -04:00
parent 2a2ebefeb9
commit 10ddc1c911
3 changed files with 9 additions and 3 deletions
+3 -1
View File
@@ -159,7 +159,9 @@ class PlayerHandler {
private static func cleanupOldSessions(currentSessionId: String?) {
let realm = try! Realm()
let oldSessions = realm.objects(PlaybackSession.self) .where({ $0.isActiveSession == true })
let oldSessions = realm.objects(PlaybackSession.self) .where({
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
})
try! realm.write {
for s in oldSessions {
if s.id != currentSessionId {
+3 -1
View File
@@ -148,7 +148,9 @@ class PlayerProgress {
private func updateLocalSessionFromServerMediaProgress() async {
NSLog("updateLocalSessionFromServerMediaProgress: Checking if local media progress was updated on server")
guard let session = try! await Realm().objects(PlaybackSession.self).last(where: { $0.isActiveSession == true })?.freeze() else {
guard let session = try! await Realm().objects(PlaybackSession.self).last(where: {
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
})?.freeze() else {
NSLog("updateLocalSessionFromServerMediaProgress: Failed to get session")
return
}