Remove DispatchQueue as that did not fix Realm crashes

This commit is contained in:
ronaldheft
2022-08-24 19:57:39 -04:00
parent b5e33b1707
commit 01678f2c91
2 changed files with 72 additions and 80 deletions
+5 -3
View File
@@ -18,6 +18,8 @@ enum PlayMethod:Int {
}
class AudioPlayer: NSObject {
private let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
// enums and @objc are not compatible
@objc dynamic var status: Int
@objc dynamic var rate: Float
@@ -141,7 +143,7 @@ class AudioPlayer: NSObject {
// Rate will be different depending on playback speed, aim for 2 observations/sec
let seconds = 0.5 * (self.rate > 0 ? self.rate : 1.0)
let time = CMTime(seconds: Double(seconds), preferredTimescale: timeScale)
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: PlayerProgress.queue) { [weak self] time in
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: queue) { [weak self] time in
let sleepTimeStopAt = self?.sleepTimeStopAt
Task {
// Let the player update the current playback positions
@@ -205,7 +207,7 @@ class AudioPlayer: NSObject {
private func startPausedTimer() {
guard self.pausedTimer == nil else { return }
PlayerProgress.queue.async {
self.queue.async {
self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
NSLog("PAUSE TIMER: Syncing from server")
Task { await PlayerProgress.shared.syncFromServer() }
@@ -398,7 +400,7 @@ class AudioPlayer: NSObject {
var times = [NSValue]()
times.append(NSValue(time: sleepTime))
sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: PlayerProgress.queue) { [weak self] in
sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: queue) { [weak self] in
NSLog("SLEEP TIMER: Pausing audio")
self?.pause()
self?.removeSleepTimer()