mirror of
https://github.com/linsa-io/linsa.git
synced 2026-01-12 12:20:23 +01:00
force graph input
This commit is contained in:
@@ -1,16 +1,16 @@
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"use client"
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import * as react from "react"
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import * as fg from "@nothing-but/force-graph"
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import {ease, trig, raf} from "@nothing-but/utils"
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import * as react from "react"
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import * as fg from "@nothing-but/force-graph"
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import { ease, trig, raf } from "@nothing-but/utils"
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import * as schedule from "@/lib/utils/schedule"
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import * as canvas from "@/lib/utils/canvas"
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import * as canvas from "@/lib/utils/canvas"
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export type RawGraphNode = {
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name: string,
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prettyName: string,
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connectedTopics: string[],
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name: string
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prettyName: string
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connectedTopics: string[]
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}
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type HSL = [hue: number, saturation: number, lightness: number]
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@@ -57,8 +57,7 @@ const visitColorNode = (
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}
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}
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function generateColorMap(nodes: readonly fg.graph.Node[]): ColorMap
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{
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function generateColorMap(nodes: readonly fg.graph.Node[]): ColorMap {
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const hls_map: HSLMap = new Map()
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for (let i = 0; i < nodes.length; i++) {
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@@ -75,8 +74,7 @@ function generateColorMap(nodes: readonly fg.graph.Node[]): ColorMap
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return color_map
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}
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function generateNodesFromRawData(raw_data: RawGraphNode[]): [fg.graph.Node[], fg.graph.Edge[]]
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{
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function generateNodesFromRawData(raw_data: RawGraphNode[]): [fg.graph.Node[], fg.graph.Edge[]] {
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const nodes_map = new Map<string, fg.graph.Node>()
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const edges: fg.graph.Edge[] = []
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@@ -120,22 +118,20 @@ function filterNodes(
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// regex matching all letters of the filter (out of order)
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const regex = new RegExp(filter.split("").join(".*"), "i")
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graph.nodes = nodes.filter((node) => regex.test(node.label))
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graph.edges = edges.filter(
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(edge) => regex.test(edge.a.label) && regex.test(edge.b.label)
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)
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graph.nodes = nodes.filter(node => regex.test(node.label))
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graph.edges = edges.filter(edge => regex.test(edge.a.label) && regex.test(edge.b.label))
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fg.graph.resetGraphGrid(graph.grid, graph.nodes)
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}
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const GRAPH_OPTIONS: fg.graph.Options = {
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min_move: 0.001,
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min_move: 0.001,
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inertia_strength: 0.3,
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origin_strength: 0.01,
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repel_distance: 40,
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repel_strength: 2,
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link_strength: 0.015,
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grid_size: 500,
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origin_strength: 0.01,
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repel_distance: 40,
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repel_strength: 2,
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link_strength: 0.015,
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grid_size: 500
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}
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const TITLE_SIZE_PX = 400
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@@ -155,18 +151,17 @@ const simulateGraph = (
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Push nodes away from the center (the title)
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*/
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let grid_radius = graph.grid.size / 2
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let origin_x = grid_radius + canvas.translate.x
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let origin_y = grid_radius + canvas.translate.y
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let vmax = Math.max(vw, vh)
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let origin_x = grid_radius + canvas.translate.x
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let origin_y = grid_radius + canvas.translate.y
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let vmax = Math.max(vw, vh)
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let push_radius =
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(Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) *
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(graph.grid.size / canvas.scale) +
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(Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) * (graph.grid.size / canvas.scale) +
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80 /* additional margin for when scrolled in */
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for (let node of graph.nodes) {
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let dist_x = node.position.x - origin_x
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let dist_x = node.position.x - origin_x
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let dist_y = (node.position.y - origin_y) * 2
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let dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y)
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let dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y)
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if (dist > push_radius) continue
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let strength = ease.in_expo((push_radius - dist) / push_radius)
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@@ -176,45 +171,44 @@ const simulateGraph = (
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}
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}
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const drawGraph = (
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canvas: fg.canvas.CanvasState,
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color_map: ColorMap
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): void => {
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const drawGraph = (canvas: fg.canvas.CanvasState, color_map: ColorMap): void => {
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fg.canvas.resetFrame(canvas)
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fg.canvas.drawEdges(canvas)
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/*
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Draw text nodes
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*/
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let {ctx, graph} = canvas
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let {width, height} = canvas.ctx.canvas
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let max_size = Math.max(width, height)
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let { ctx, graph } = canvas
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let { width, height } = canvas.ctx.canvas
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let max_size = Math.max(width, height)
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ctx.textAlign = "center"
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ctx.textBaseline = "middle"
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for (let node of graph.nodes) {
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let opacity = 0.6 + ((node.mass - 1) / 50) * 4
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let opacity = 0.6 + ((node.mass-1) / 50) * 4
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ctx.font = `${max_size / 200 + (((node.mass - 1) / 5) * (max_size / 100)) / canvas.scale}px sans-serif`
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ctx.font = `${max_size/200 + (((node.mass-1) / 5) * (max_size/100)) / canvas.scale}px sans-serif`
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ctx.fillStyle =
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node.anchor || canvas.hovered_node === node
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? `rgba(129, 140, 248, ${opacity})`
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: `hsl(${color_map[node.key as string]} / ${opacity})`
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ctx.fillStyle = node.anchor || canvas.hovered_node === node
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? `rgba(129, 140, 248, ${opacity})`
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: `hsl(${color_map[node.key as string]} / ${opacity})`
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ctx.fillText(node.label,
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ctx.fillText(
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node.label,
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(node.position.x / graph.grid.size) * max_size,
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(node.position.y / graph.grid.size) * max_size)
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(node.position.y / graph.grid.size) * max_size
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)
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}
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}
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class State {
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class State {
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ctx: CanvasRenderingContext2D | null = null
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nodes: fg.graph.Node[] = []
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edges: fg.graph.Edge[] = []
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graph: fg.graph.Graph = fg.graph.makeGraph(GRAPH_OPTIONS, [], [])
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graph: fg.graph.Graph = fg.graph.makeGraph(GRAPH_OPTIONS, [], [])
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gestures: fg.canvas.CanvasGestures | null = null
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loop: raf.AnimationLoop | null = null
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@@ -226,29 +220,30 @@ class State {
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}
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function init(
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s : State,
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s: State,
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props: {
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onNodeClick: (name: string) => void
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raw_nodes: RawGraphNode[]
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canvas_el: HTMLCanvasElement | null
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}) {
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let {canvas_el, raw_nodes} = props
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}
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) {
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let { canvas_el, raw_nodes } = props
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if (canvas_el == null) return
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s.ctx = canvas_el.getContext("2d")
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if (s.ctx == null) return
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[s.nodes, s.edges] = generateNodesFromRawData(raw_nodes)
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let color_map = generateColorMap(s.nodes)
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;[s.nodes, s.edges] = generateNodesFromRawData(raw_nodes)
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let color_map = generateColorMap(s.nodes)
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s.graph = fg.graph.makeGraph(GRAPH_OPTIONS, s.nodes.slice(), s.edges.slice())
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let canvas_state = fg.canvas.canvasState({
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ctx: s.ctx,
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graph: s.graph,
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max_scale: 3,
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init_scale: 1.7,
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ctx: s.ctx,
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graph: s.graph,
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max_scale: 3,
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init_scale: 1.7,
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init_grid_pos: trig.ZERO
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})
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@@ -259,7 +254,7 @@ function init(
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})
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s.ro.observe(canvas_el)
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let loop = s.loop = raf.makeAnimationLoop((time) => {
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let loop = (s.loop = raf.makeAnimationLoop(time => {
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let is_active = gestures.mode.type === fg.canvas.Mode.DraggingNode
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let iterations = raf.calcIterations(s.frame_iter_limit, time)
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@@ -268,30 +263,25 @@ function init(
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simulateGraph(s.alpha, s.graph, canvas_state, window.innerWidth, window.innerHeight)
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}
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drawGraph(canvas_state, color_map)
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})
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}))
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raf.loopStart(loop)
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let gestures = s.gestures = fg.canvas.canvasGestures({
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let gestures = (s.gestures = fg.canvas.canvasGestures({
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canvas: canvas_state,
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onGesture: (e) => {
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onGesture: e => {
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switch (e.type) {
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case fg.canvas.GestureEventType.Translate:
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s.bump_end = raf.bump(s.bump_end)
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break
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case fg.canvas.GestureEventType.NodeClick:
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props.onNodeClick(e.node.key as string)
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break
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case fg.canvas.GestureEventType.NodeDrag:
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fg.graph.changeNodePosition(
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canvas_state.graph.grid,
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e.node,
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e.pos.x,
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e.pos.y
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)
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break
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case fg.canvas.GestureEventType.Translate:
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s.bump_end = raf.bump(s.bump_end)
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break
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case fg.canvas.GestureEventType.NodeClick:
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props.onNodeClick(e.node.key as string)
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break
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case fg.canvas.GestureEventType.NodeDrag:
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fg.graph.changeNodePosition(canvas_state.graph.grid, e.node, e.pos.x, e.pos.y)
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break
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}
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}
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})
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}))
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}
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function updateQuery(s: State, filter_query: string) {
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@@ -318,16 +308,15 @@ export type ForceGraphProps = {
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}
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export default function ForceGraphClient(props: ForceGraphProps): react.JSX.Element {
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const [canvas_el, setCanvasEl] = react.useState<HTMLCanvasElement | null>(null)
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const state = react.useRef(new State())
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react.useEffect(() => {
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init(state.current, {
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canvas_el: canvas_el,
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canvas_el: canvas_el,
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onNodeClick: props.onNodeClick,
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raw_nodes: props.raw_nodes,
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raw_nodes: props.raw_nodes
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})
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}, [canvas_el])
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@@ -339,16 +328,18 @@ export default function ForceGraphClient(props: ForceGraphProps): react.JSX.Elem
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return () => cleanup(state.current)
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}, [])
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return <div className="absolute inset-0 overflow-hidden">
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<canvas
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ref={setCanvasEl}
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style={{
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position: "absolute",
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top: "-10%",
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left: "-10%",
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width: "120%",
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height: "120%",
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}}
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/>
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</div>
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return (
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<div className="absolute inset-0 overflow-hidden">
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<canvas
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ref={setCanvasEl}
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style={{
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position: "absolute",
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top: "-10%",
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left: "-10%",
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width: "120%",
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height: "120%"
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}}
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/>
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</div>
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)
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}
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