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7.6 KiB
7.6 KiB
WebSocket Implementation - Quick Reference Card
Installation
dotnet add package WireMock.Net
No additional packages needed - WebSocket support is built-in for .NET Core 3.1+
Minimum Example
var server = WireMockServer.Start();
server.Given(Request.Create().WithPath("/ws"))
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx => {
// Your handler code
}));
// Connect and use
using var client = new ClientWebSocket();
await client.ConnectAsync(new Uri($"ws://localhost:{server.Port}/ws"), default);
Request Matching
Request.Create()
.WithPath("/path") // Match path
.WithWebSocketSubprotocol("chat") // Match subprotocol
.WithHeader("Authorization", "Bearer ...") // Match headers
.WithCustomHandshakeHeaders( // Custom handshake validation
("X-Custom-Header", "value"))
Response Configuration
Response.Create()
// Handler Options
.WithWebSocketHandler(async ctx => {}) // Full context
.WithWebSocketHandler(async ws => {}) // Just WebSocket
.WithWebSocketMessageHandler(async msg => {}) // Message routing
.WithWebSocketMessage(new WebSocketMessage { ... }) // Send on connect
// Configuration
.WithWebSocketKeepAlive(TimeSpan.FromSeconds(30)) // Heartbeat
.WithWebSocketTimeout(TimeSpan.FromMinutes(5)) // Timeout
Handler Patterns
Echo Handler
.WithWebSocketHandler(async ctx => {
var buffer = new byte[1024 * 4];
while (ctx.WebSocket.State == WebSocketState.Open) {
var result = await ctx.WebSocket.ReceiveAsync(
new ArraySegment<byte>(buffer), default);
await ctx.WebSocket.SendAsync(
new ArraySegment<byte>(buffer, 0, result.Count),
result.MessageType, result.EndOfMessage, default);
}
})
Message Routing
.WithWebSocketMessageHandler(async msg => msg.Type switch {
"ping" => new WebSocketMessage { Type = "pong" },
"subscribe" => new WebSocketMessage { Type = "subscribed" },
_ => null
})
Server Push
.WithWebSocketHandler(async ctx => {
while (ctx.WebSocket.State == WebSocketState.Open) {
var data = Encoding.UTF8.GetBytes(DateTime.Now.ToString());
await ctx.WebSocket.SendAsync(
new ArraySegment<byte>(data),
WebSocketMessageType.Text, true, default);
await Task.Delay(5000);
}
})
Handler Context
ctx.WebSocket // The WebSocket instance
ctx.RequestMessage // The HTTP upgrade request
ctx.Headers // Request headers as Dictionary
ctx.SubProtocol // Negotiated subprotocol (string?)
ctx.UserState // Custom state Dictionary<string, object>
WebSocketMessage
new WebSocketMessage {
Type = "message-type", // Message type identifier
Data = new { ... }, // Arbitrary data
TextData = "...", // Text message content
RawData = new byte[] { ... }, // Binary data
IsBinary = false, // Message type indicator
Timestamp = DateTime.UtcNow // Auto-set creation time
}
Testing Pattern
[Fact]
public async Task WebSocket_ShouldWork() {
var server = WireMockServer.Start();
server.Given(Request.Create().WithPath("/ws"))
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx => {
// Configure handler
}));
using var client = new ClientWebSocket();
await client.ConnectAsync(
new Uri($"ws://localhost:{server.Port}/ws"), default);
// Test interactions
server.Stop();
}
Common Patterns
| Pattern | Code |
|---|---|
| Path Only | .WithPath("/ws") |
| Path + Subprotocol | .WithPath("/ws") + .WithWebSocketSubprotocol("chat") |
| With Authentication | .WithHeader("Authorization", "Bearer token") |
| Echo Back | See Echo Handler above |
| Route by Type | See Message Routing above |
| Send on Connect | .WithWebSocketMessage(msg) |
| Keep Alive | .WithWebSocketKeepAlive(TimeSpan.FromSeconds(30)) |
| Long Timeout | .WithWebSocketTimeout(TimeSpan.FromHours(1)) |
Async Utilities
// Send Text
await ws.SendAsync(
new ArraySegment<byte>(Encoding.UTF8.GetBytes(text)),
WebSocketMessageType.Text, true, default);
// Send Binary
await ws.SendAsync(
new ArraySegment<byte>(bytes),
WebSocketMessageType.Binary, true, default);
// Receive
var buffer = new byte[1024];
var result = await ws.ReceiveAsync(
new ArraySegment<byte>(buffer), default);
// Close
await ws.CloseAsync(
WebSocketCloseStatus.NormalClosure, "Done", default);
Properties Available
var response = Response.Create();
response.WebSocketHandler // Func<WebSocketHandlerContext, Task>
response.WebSocketMessageHandler // Func<WebSocketMessage, Task<WebSocketMessage?>>
response.WebSocketKeepAliveInterval // TimeSpan?
response.WebSocketTimeout // TimeSpan?
response.IsWebSocketConfigured // bool
Error Handling
try {
// WebSocket operations
} catch (WebSocketException ex) {
// Handle WebSocket errors
} catch (OperationCanceledException) {
// Handle timeout
} finally {
if (ws.State != WebSocketState.Closed) {
await ws.CloseAsync(
WebSocketCloseStatus.InternalServerError,
"Error", default);
}
}
Frequently Used Namespaces
using System.Net.WebSockets; // WebSocket, WebSocketState, etc.
using System.Text; // Encoding
using System.Threading; // CancellationToken
using System.Threading.Tasks; // Task
using WireMock.RequestBuilders; // Request
using WireMock.ResponseBuilders; // Response
using WireMock.Server; // WireMockServer
using WireMock.WebSockets; // WebSocketMessage, etc.
Version Support
| Platform | Support |
|---|---|
| .NET Core 3.1 | ✅ Full |
| .NET 5.0 | ✅ Full |
| .NET 6.0 | ✅ Full |
| .NET 7.0 | ✅ Full |
| .NET 8.0 | ✅ Full |
| .NET Framework | ❌ Not supported |
| .NET Standard | ⏳ Framework refs only |
Troubleshooting Checklist
- Server started before connecting?
- Correct URL path? (ws:// not ws)
- Handler set with WithWebSocketHandler()?
- Closing connections properly?
- CancellationToken passed to async methods?
- Keep-alive interval < client timeout?
- Error handling in handler?
- Tests using IAsyncLifetime?
Performance Tips
✅ Close WebSockets when done
✅ Set appropriate timeouts
✅ Use keep-alive for idle connections
✅ Handle exceptions gracefully
✅ Don't block in handlers (await, don't Task.Result)
Limits & Constraints
- ⚠️ .NET Core 3.1+ only
- ⚠️ HTTPS (WSS) needs certificate setup
- ⚠️ Sequential message processing per connection
- ⚠️ Default buffer size: 1024 * 4 bytes
Links
For detailed documentation, see: WEBSOCKET_GETTING_STARTED.md or src/WireMock.Net.WebSockets/README.md