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* refactor * rename api * -preview-01 * logger * move * RandomDataGenerator.Net * . * ISettings * renames... * refactor CommandlineParser logic * remove standalone * Remove Interfaces * Update tests * WireMock.Net.StandAlone * . * fix * . * _settings * Admin * WireMock.Net.Abstractions * fix build * rename WireMockServer * fix compile errors
93 lines
4.0 KiB
C#
93 lines
4.0 KiB
C#
using JetBrains.Annotations;
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using System.Collections.Generic;
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namespace WireMock.Handlers
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{
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/// <summary>
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/// Handler to interact with the file system to handle folders and read and write static mapping files.
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/// </summary>
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public interface IFileSystemHandler
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{
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/// <summary>
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/// Gets the folder where the static mappings are located. For local file system, this would be `{CurrentFolder}/__admin/mappings`.
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/// </summary>
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/// <returns>The folder name.</returns>
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string GetMappingFolder();
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/// <summary>
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/// Determines whether the given path refers to an existing directory on disk.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <returns>true if path refers to an existing directory; false if the directory does not exist or an error occurs when trying to determine if the specified directory exists.</returns>
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bool FolderExists([NotNull] string path);
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/// <summary>
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/// Creates all directories and subdirectories in the specified path unless they already exist.
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/// </summary>
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/// <param name="path">The path.</param>
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void CreateFolder([NotNull] string path);
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/// <summary>
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/// Returns an enumerable collection of file names in a specified path.
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="includeSubdirectories">A value indicating whether subdirectories should also included when enumerating files.</param>
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/// <returns>An enumerable collection of the full names (including paths) for the files in the directory (and optionally subdirectories) specified by path.</returns>
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IEnumerable<string> EnumerateFiles([NotNull] string path, bool includeSubdirectories);
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/// <summary>
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/// Read a static mapping file as text.
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/// </summary>
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/// <param name="path">The path (folder + filename with .json extension).</param>
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/// <returns>The file content as text.</returns>
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string ReadMappingFile([NotNull] string path);
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/// <summary>
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/// Write the static mapping file.
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/// </summary>
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/// <param name="path">The path (folder + filename with .json extension).</param>
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/// <param name="text">The text.</param>
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void WriteMappingFile([NotNull] string path, [NotNull] string text);
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/// <summary>
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/// Read a response body file as byte[].
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/// </summary>
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/// <param name="path">The path or filename from the file to read.</param>
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/// <returns>The file content as bytes.</returns>
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byte[] ReadResponseBodyAsFile([NotNull] string path);
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/// <summary>
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/// Read a response body file as text.
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/// </summary>
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/// <param name="path">The path or filename from the file to read.</param>
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/// <returns>The file content as text.</returns>
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string ReadResponseBodyAsString([NotNull] string path);
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/// <summary>
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/// Delete a file.
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/// </summary>
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/// <param name="filename">The filename.</param>
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void DeleteFile([NotNull] string filename);
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/// <summary>
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/// Determines whether the given path refers to an existing file on disk.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <returns>true if path refers to an existing file; false if the file does not exist.</returns>
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bool FileExists([NotNull] string filename);
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/// <summary>
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/// Write a file.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <param name="bytes">The bytes.</param>
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void WriteFile([NotNull] string filename, [NotNull] byte[] bytes);
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/// <summary>
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/// Read a file as bytes.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <returns>The file content as bytes.</returns>
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byte[] ReadFile([NotNull] string filename);
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}
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} |