mirror of
https://github.com/wiremock/WireMock.Net.git
synced 2026-04-01 07:03:29 +02:00
Add injectable IScenarioStateStore for distributed scenario state (#1430)
* Move ScenarioState to Abstractions and add IScenarioStateStore interface ScenarioState is moved to the Abstractions project so it can be referenced by the new IScenarioStateStore interface. The interface defines the contract for storing and retrieving scenario states, enabling distributed implementations. * Add InMemoryScenarioStateStore default implementation Wraps ConcurrentDictionary with OrdinalIgnoreCase comparer, preserving exact current behavior. The Update method encapsulates read-modify-write so distributed implementations can make it atomic. * Wire IScenarioStateStore into middleware options, settings, and consumers Replace direct ConcurrentDictionary<string, ScenarioState> usage with IScenarioStateStore across all consumer files. The store is injectable via WireMockServerSettings.ScenarioStateStore, defaulting to the InMemoryScenarioStateStore for backward compatibility. * Add FileBasedScenarioStateStore for persistent scenario state In-memory ConcurrentDictionary backed by JSON file persistence in __admin/scenarios/. Reads from cache, mutations write through to disk. Constructor loads existing state from disk on startup. * Make ScenarioStateStore non-nullable with default InMemoryScenarioStateStore Move InMemoryScenarioStateStore from WireMock.Net.Minimal to WireMock.Net.Shared so it lives alongside WireMockServerSettings. This allows WireMockServerSettings.ScenarioStateStore to be non-nullable with a default value, following the same pattern as DefaultJsonSerializer. The null-coalescing fallback in WireMockMiddlewareOptionsHelper is no longer needed.
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
// Copyright © WireMock.Net
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace WireMock.Handlers;
|
||||
|
||||
public interface IScenarioStateStore
|
||||
{
|
||||
bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state);
|
||||
|
||||
IReadOnlyList<ScenarioState> GetAll();
|
||||
|
||||
bool ContainsKey(string name);
|
||||
|
||||
bool TryAdd(string name, ScenarioState scenarioState);
|
||||
|
||||
ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory);
|
||||
|
||||
ScenarioState? Update(string name, Action<ScenarioState> updateAction);
|
||||
|
||||
bool TryRemove(string name);
|
||||
|
||||
void Clear();
|
||||
}
|
||||
34
src/WireMock.Net.Abstractions/ScenarioState.cs
Normal file
34
src/WireMock.Net.Abstractions/ScenarioState.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
// Copyright © WireMock.Net
|
||||
|
||||
namespace WireMock;
|
||||
|
||||
/// <summary>
|
||||
/// The ScenarioState
|
||||
/// </summary>
|
||||
public class ScenarioState
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the Name (from the Scenario).
|
||||
/// </summary>
|
||||
public string Name { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the NextState.
|
||||
/// </summary>
|
||||
public string? NextState { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether this <see cref="ScenarioState"/> is started.
|
||||
/// </summary>
|
||||
public bool Started { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether this <see cref="ScenarioState"/> is finished.
|
||||
/// </summary>
|
||||
public bool Finished { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the state counter.
|
||||
/// </summary>
|
||||
public int Counter { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user