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https://github.com/wiremock/WireMock.Net.git
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--scenario
This commit is contained in:
@@ -20,8 +20,7 @@ public static class Program
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Console.WriteLine("Choose an example to run:");
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Console.WriteLine("1. Echo Server");
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Console.WriteLine("2. Custom Message Handler");
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Console.WriteLine("3. ...");
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Console.WriteLine("4. Scenario/State Machine");
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Console.WriteLine("3. Broadcast");
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Console.WriteLine("5. WebSocket Proxy");
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Console.WriteLine("6. Multiple WebSocket Endpoints");
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Console.WriteLine("7. All Examples (runs all endpoints)");
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@@ -41,9 +40,6 @@ public static class Program
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case "3":
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await RunBroadcastExample();
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break;
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case "4":
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await RunScenarioExample();
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break;
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case "5":
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await RunProxyExample();
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break;
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@@ -232,115 +228,6 @@ public static class Program
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server.Stop();
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}
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/// <summary>
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/// Example 4: Scenario/State Machine
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/// Demonstrates state transitions during WebSocket session
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/// </summary>
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private static async Task RunScenarioExample()
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{
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Console.WriteLine("\n=== Scenario/State Machine Example ===");
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Console.WriteLine("Starting WebSocket server with scenario support...\n");
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var server = WireMockServer.Start(new WireMockServerSettings
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{
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Port = 9091,
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Logger = new WireMockConsoleLogger()
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});
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// Initial state: Waiting for players
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server
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.Given(Request.Create()
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.WithPath("/ws/game")
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.WithWebSocketUpgrade()
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)
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.InScenario("GameSession")
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.WillSetStateTo("Lobby")
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.RespondWith(Response.Create()
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendAsync("Welcome to the game lobby! Type 'ready' to start or 'quit' to leave.");
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})
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)
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);
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// Lobby state: Waiting for ready
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server
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.Given(Request.Create()
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.WithPath("/ws/game")
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.WithWebSocketUpgrade()
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)
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.InScenario("GameSession")
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.WhenStateIs("Lobby")
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.RespondWith(Response.Create()
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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var text = msg.Text?.ToLower() ?? string.Empty;
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if (text == "ready")
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{
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ctx.SetScenarioState("Playing");
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await ctx.SendAsync("Game started! Type 'attack' to attack, 'defend' to defend, or 'quit' to exit.");
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}
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else if (text == "quit")
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{
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await ctx.SendAsync("You left the lobby. Goodbye!");
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await ctx.CloseAsync(WebSocketCloseStatus.NormalClosure, "Player quit");
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}
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else
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{
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await ctx.SendAsync("In lobby. Type 'ready' to start or 'quit' to leave.");
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}
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})
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)
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);
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// Playing state: Game is active
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server
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.Given(Request.Create()
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.WithPath("/ws/game")
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.WithWebSocketUpgrade()
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)
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.InScenario("GameSession")
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.WhenStateIs("Playing")
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.RespondWith(Response.Create()
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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var text = msg.Text?.ToLower() ?? string.Empty;
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if (text == "attack")
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{
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await ctx.SendAsync("You attacked! Critical hit! 💥");
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}
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else if (text == "defend")
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{
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await ctx.SendAsync("You defended! Shield up! 🛡️");
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}
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else if (text == "quit")
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{
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ctx.SetScenarioState("GameOver");
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await ctx.SendAsync("Game over! Thanks for playing.");
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await ctx.CloseAsync(WebSocketCloseStatus.NormalClosure, "Game ended");
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}
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else
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{
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await ctx.SendAsync("Unknown action. Type 'attack', 'defend', or 'quit'.");
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}
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})
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)
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);
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Console.WriteLine($"Game server listening at: {server.Urls[0]}/ws/game");
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Console.WriteLine("\nConnect and follow the game flow:");
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Console.WriteLine(" wscat -c ws://localhost:9091/ws/game");
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Console.WriteLine("\nGame flow: Lobby -> Type 'ready' -> Playing -> Type 'attack'/'defend' -> Type 'quit'");
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Console.WriteLine("\nPress any key to stop server...");
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Console.ReadKey();
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server.Stop();
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}
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/// <summary>
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/// Example 5: WebSocket Proxy
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/// Proxies WebSocket connections to another server
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@@ -547,9 +434,6 @@ public static class Program
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)
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);
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// Game scenario endpoint
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SetupGameScenario(server);
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// Time endpoint
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server
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.Given(Request.Create()
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@@ -566,45 +450,6 @@ public static class Program
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);
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}
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private static void SetupGameScenario(WireMockServer server)
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{
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server
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.Given(Request.Create()
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.WithPath("/ws/game")
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.WithWebSocketUpgrade()
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)
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.InScenario("GameSession")
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.WillSetStateTo("Lobby")
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.RespondWith(Response.Create()
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendAsync("Welcome! Type 'ready' to start.");
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})
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)
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);
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server
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.Given(Request.Create()
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.WithPath("/ws/game")
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.WithWebSocketUpgrade()
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)
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.InScenario("GameSession")
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.WhenStateIs("Lobby")
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.RespondWith(Response.Create()
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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if (msg.Text?.ToLower() == "ready")
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{
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ctx.SetScenarioState("Playing");
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await ctx.SendAsync("Game started!");
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}
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})
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)
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);
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}
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// Helper methods for testing
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private static async Task TestWebSocketEcho(string baseUrl)
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{
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