mirror of
https://github.com/wiremock/WireMock.Net.git
synced 2026-04-28 11:47:50 +02:00
Add comments for ScenarioStateStore related code (#1433)
This commit is contained in:
@@ -1,7 +1,5 @@
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// Copyright © WireMock.Net
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// Copyright © WireMock.Net
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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namespace WireMock.Handlers;
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namespace WireMock.Handlers;
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@@ -1,43 +1,53 @@
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// Copyright © WireMock.Net
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// Copyright © WireMock.Net
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Stef.Validation;
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namespace WireMock.Handlers;
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namespace WireMock.Handlers;
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/// <summary>
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/// Provides a file-based implementation of <see cref="IScenarioStateStore" /> that persists scenario states to disk and allows concurrent access.
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/// </summary>
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public class FileBasedScenarioStateStore : IScenarioStateStore
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public class FileBasedScenarioStateStore : IScenarioStateStore
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{
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{
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private readonly ConcurrentDictionary<string, ScenarioState> _scenarios = new(StringComparer.OrdinalIgnoreCase);
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private readonly ConcurrentDictionary<string, ScenarioState> _scenarios = new(StringComparer.OrdinalIgnoreCase);
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private readonly string _scenariosFolder;
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private readonly string _scenariosFolder;
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private readonly object _lock = new();
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private readonly object _lock = new();
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/// <summary>
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/// Initializes a new instance of the FileBasedScenarioStateStore class using the specified root folder as the base directory for scenario state storage.
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/// </summary>
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/// <param name="rootFolder">The root directory under which scenario state data will be stored. Must be a valid file system path.</param>
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public FileBasedScenarioStateStore(string rootFolder)
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public FileBasedScenarioStateStore(string rootFolder)
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{
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{
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Guard.NotNullOrEmpty(rootFolder);
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_scenariosFolder = Path.Combine(rootFolder, "__admin", "scenarios");
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_scenariosFolder = Path.Combine(rootFolder, "__admin", "scenarios");
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Directory.CreateDirectory(_scenariosFolder);
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Directory.CreateDirectory(_scenariosFolder);
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LoadScenariosFromDisk();
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LoadScenariosFromDisk();
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}
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}
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/// <inheritdoc />
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public bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state)
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public bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state)
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{
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{
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return _scenarios.TryGetValue(name, out state);
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return _scenarios.TryGetValue(name, out state);
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}
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}
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/// <inheritdoc />
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public IReadOnlyList<ScenarioState> GetAll()
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public IReadOnlyList<ScenarioState> GetAll()
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{
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{
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return _scenarios.Values.ToArray();
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return _scenarios.Values.ToArray();
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}
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}
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/// <inheritdoc />
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public bool ContainsKey(string name)
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public bool ContainsKey(string name)
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{
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{
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return _scenarios.ContainsKey(name);
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return _scenarios.ContainsKey(name);
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}
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}
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/// <inheritdoc />
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public bool TryAdd(string name, ScenarioState scenarioState)
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public bool TryAdd(string name, ScenarioState scenarioState)
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{
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{
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if (_scenarios.TryAdd(name, scenarioState))
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if (_scenarios.TryAdd(name, scenarioState))
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@@ -49,6 +59,7 @@ public class FileBasedScenarioStateStore : IScenarioStateStore
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return false;
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return false;
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}
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}
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/// <inheritdoc />
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public ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory)
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public ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory)
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{
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{
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lock (_lock)
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lock (_lock)
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@@ -59,6 +70,7 @@ public class FileBasedScenarioStateStore : IScenarioStateStore
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}
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}
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}
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}
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/// <inheritdoc />
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public ScenarioState? Update(string name, Action<ScenarioState> updateAction)
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public ScenarioState? Update(string name, Action<ScenarioState> updateAction)
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{
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{
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lock (_lock)
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lock (_lock)
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@@ -74,6 +86,7 @@ public class FileBasedScenarioStateStore : IScenarioStateStore
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}
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}
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}
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}
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/// <inheritdoc />
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public bool TryRemove(string name)
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public bool TryRemove(string name)
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{
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{
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if (_scenarios.TryRemove(name, out _))
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if (_scenarios.TryRemove(name, out _))
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@@ -85,6 +98,7 @@ public class FileBasedScenarioStateStore : IScenarioStateStore
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return false;
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return false;
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}
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}
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/// <inheritdoc />
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public void Clear()
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public void Clear()
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{
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{
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_scenarios.Clear();
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_scenarios.Clear();
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@@ -1,42 +1,48 @@
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// Copyright © WireMock.Net
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// Copyright © WireMock.Net
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace WireMock.Handlers;
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namespace WireMock.Handlers;
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/// <summary>
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/// Provides an in-memory implementation of the <see cref="IScenarioStateStore" /> interface for managing scenario state objects by name.
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/// </summary>
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public class InMemoryScenarioStateStore : IScenarioStateStore
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public class InMemoryScenarioStateStore : IScenarioStateStore
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{
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{
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private readonly ConcurrentDictionary<string, ScenarioState> _scenarios = new(StringComparer.OrdinalIgnoreCase);
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private readonly ConcurrentDictionary<string, ScenarioState> _scenarios = new(StringComparer.OrdinalIgnoreCase);
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/// <inheritdoc />
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public bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state)
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public bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state)
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{
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{
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return _scenarios.TryGetValue(name, out state);
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return _scenarios.TryGetValue(name, out state);
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}
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}
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/// <inheritdoc />
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public IReadOnlyList<ScenarioState> GetAll()
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public IReadOnlyList<ScenarioState> GetAll()
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{
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{
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return _scenarios.Values.ToArray();
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return _scenarios.Values.ToArray();
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}
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}
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/// <inheritdoc />
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public bool ContainsKey(string name)
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public bool ContainsKey(string name)
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{
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{
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return _scenarios.ContainsKey(name);
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return _scenarios.ContainsKey(name);
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}
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}
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/// <inheritdoc />
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public bool TryAdd(string name, ScenarioState scenarioState)
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public bool TryAdd(string name, ScenarioState scenarioState)
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{
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{
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return _scenarios.TryAdd(name, scenarioState);
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return _scenarios.TryAdd(name, scenarioState);
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}
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}
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/// <inheritdoc />
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public ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory)
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public ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory)
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{
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{
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return _scenarios.AddOrUpdate(name, addFactory, updateFactory);
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return _scenarios.AddOrUpdate(name, addFactory, updateFactory);
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}
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}
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/// <inheritdoc />
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public ScenarioState? Update(string name, Action<ScenarioState> updateAction)
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public ScenarioState? Update(string name, Action<ScenarioState> updateAction)
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{
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{
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if (_scenarios.TryGetValue(name, out var state))
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if (_scenarios.TryGetValue(name, out var state))
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@@ -48,11 +54,13 @@ public class InMemoryScenarioStateStore : IScenarioStateStore
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return null;
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return null;
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}
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}
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/// <inheritdoc />
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public bool TryRemove(string name)
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public bool TryRemove(string name)
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{
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{
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return _scenarios.TryRemove(name, out _);
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return _scenarios.TryRemove(name, out _);
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}
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}
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/// <inheritdoc />
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public void Clear()
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public void Clear()
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{
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{
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_scenarios.Clear();
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_scenarios.Clear();
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@@ -175,6 +175,13 @@ public class WireMockServerSettings
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[JsonIgnore]
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[JsonIgnore]
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public IFileSystemHandler FileSystemHandler { get; set; } = null!;
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public IFileSystemHandler FileSystemHandler { get; set; } = null!;
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/// <summary>
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/// Gets or sets the store used to persist scenario state information.
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/// </summary>
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/// <remarks>
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/// The scenario state store manages the storage and retrieval of state data associated with scenarios.
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/// By default, an in-memory implementation is used, but this property can be set to a custom implementation to support alternative storage mechanisms such as databases or distributed caches.
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/// </remarks>
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[PublicAPI]
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[PublicAPI]
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[JsonIgnore]
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[JsonIgnore]
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public IScenarioStateStore ScenarioStateStore { get; set; } = new InMemoryScenarioStateStore();
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public IScenarioStateStore ScenarioStateStore { get; set; } = new InMemoryScenarioStateStore();
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@@ -11,12 +11,12 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="AwesomeAssertions" Version="9.4.0" />
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<PackageReference Include="AwesomeAssertions" Version="9.4.0" />
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<PackageReference Include="coverlet.collector" Version="6.0.4">
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<PackageReference Include="coverlet.collector" Version="8.0.1">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.3.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.3.0" />
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<PackageReference Include="WireMock.Net" Version="1.25.0" />
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<PackageReference Include="WireMock.Net" Version="2.1.0" />
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<PackageReference Include="xunit.v3" Version="3.2.2" />
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<PackageReference Include="xunit.v3" Version="3.2.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="3.1.5">
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<PackageReference Include="xunit.runner.visualstudio" Version="3.1.5">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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