10 KiB
WireMock.Net WebSocket - Getting Started Guide
Quick Start
Installation
The WebSocket support is included in WireMock.Net for .NET Core 3.1+:
dotnet add package WireMock.Net
Basic Echo WebSocket
using System;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using WireMock.RequestBuilders;
using WireMock.ResponseBuilders;
using WireMock.Server;
// Start the server
var server = WireMockServer.Start();
// Configure WebSocket endpoint
server
.Given(Request.Create()
.WithPath("/echo")
)
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx =>
{
using (ctx.WebSocket)
{
var buffer = new byte[1024 * 4];
while (ctx.WebSocket.State == WebSocketState.Open)
{
var result = await ctx.WebSocket.ReceiveAsync(
new ArraySegment<byte>(buffer),
CancellationToken.None);
if (result.MessageType == WebSocketMessageType.Close)
{
await ctx.WebSocket.CloseAsync(
WebSocketCloseStatus.NormalClosure,
"Closing",
CancellationToken.None);
}
else
{
// Echo back
await ctx.WebSocket.SendAsync(
new ArraySegment<byte>(buffer, 0, result.Count),
result.MessageType,
result.EndOfMessage,
CancellationToken.None);
}
}
}
})
);
// Connect to it
using var client = new ClientWebSocket();
await client.ConnectAsync(
new Uri($"ws://localhost:{server.Port}/echo"),
CancellationToken.None);
// Send a message
var message = Encoding.UTF8.GetBytes("Hello!");
await client.SendAsync(
new ArraySegment<byte>(message),
WebSocketMessageType.Text,
true,
CancellationToken.None);
// Receive echo
var buffer = new byte[1024];
var received = await client.ReceiveAsync(
new ArraySegment<byte>(buffer),
CancellationToken.None);
var response = Encoding.UTF8.GetString(buffer, 0, received.Count);
Console.WriteLine($"Received: {response}"); // Output: Hello!
server.Stop();
Common Patterns
1. Authenticated WebSocket
server
.Given(Request.Create()
.WithPath("/secure")
.WithHeader("Authorization", "Bearer my-token")
)
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx =>
{
// Authenticated - proceed
var msg = Encoding.UTF8.GetBytes("{\"status\":\"authenticated\"}");
await ctx.WebSocket.SendAsync(
new ArraySegment<byte>(msg),
WebSocketMessageType.Text,
true,
CancellationToken.None);
})
);
2. Subprotocol Matching
server
.Given(Request.Create()
.WithPath("/chat")
.WithHeader("Sec-WebSocket-Protocol", "chat")
)
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx =>
{
// Handle chat protocol
})
);
3. Server-Initiated Messages
server
.Given(Request.Create()
.WithPath("/notifications")
)
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx =>
{
while (ctx.WebSocket.State == WebSocketState.Open)
{
// Send heartbeat every 5 seconds
var heartbeat = Encoding.UTF8.GetBytes("{\"type\":\"ping\"}");
await ctx.WebSocket.SendAsync(
new ArraySegment<byte>(heartbeat),
WebSocketMessageType.Text,
true,
CancellationToken.None);
await Task.Delay(5000);
}
})
.WithWebSocketKeepAlive(TimeSpan.FromSeconds(30))
);
4. Message-Based Routing
server
.Given(Request.Create()
.WithPath("/api/v1")
)
.RespondWith(Response.Create()
.WithWebSocketMessageHandler(async msg =>
{
// Route based on message type
return msg.Type switch
{
"subscribe" => new WebSocketMessage
{
Type = "subscribed",
TextData = "{\"id\":123}"
},
"unsubscribe" => new WebSocketMessage
{
Type = "unsubscribed",
TextData = "{\"id\":123}"
},
"ping" => new WebSocketMessage
{
Type = "pong",
TextData = ""
},
_ => null // No response
};
})
);
5. Binary Messages
server
.Given(Request.Create()
.WithPath("/binary")
)
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx =>
{
var buffer = new byte[1024];
var result = await ctx.WebSocket.ReceiveAsync(
new ArraySegment<byte>(buffer),
CancellationToken.None);
if (result.MessageType == WebSocketMessageType.Binary)
{
// Process binary data
var binaryData = buffer.AsSpan(0, result.Count);
// ... process ...
}
})
);
6. Data Streaming
server
.Given(Request.Create()
.WithPath("/stream")
)
.RespondWith(Response.Create()
.WithWebSocketHandler(async ctx =>
{
for (int i = 0; i < 100; i++)
{
var data = Encoding.UTF8.GetBytes(
$"{{\"index\":{i},\"data\":\"Item {i}\"}}");
await ctx.WebSocket.SendAsync(
new ArraySegment<byte>(data),
WebSocketMessageType.Text,
true,
CancellationToken.None);
await Task.Delay(100);
}
await ctx.WebSocket.CloseAsync(
WebSocketCloseStatus.NormalClosure,
"Stream complete",
CancellationToken.None);
})
.WithWebSocketTimeout(TimeSpan.FromMinutes(5))
);
API Reference
Response Builder Methods
WithWebSocketHandler(Func<WebSocketHandlerContext, Task> handler)
Sets a handler with full context access:
ctx.WebSocket- The WebSocket instancectx.RequestMessage- The HTTP upgrade requestctx.Headers- Request headersctx.SubProtocol- Negotiated subprotocolctx.UserState- Custom state dictionary
WithWebSocketHandler(Func<WebSocket, Task> handler)
Sets a simplified handler with just the WebSocket.
WithWebSocketMessageHandler(Func<WebSocketMessage, Task<WebSocketMessage?>> handler)
Sets a message-based handler for structured communication. Return null to send no response.
WithWebSocketKeepAlive(TimeSpan interval)
Sets keep-alive heartbeat interval (default: 30 seconds).
WithWebSocketTimeout(TimeSpan timeout)
Sets connection timeout (default: 5 minutes).
WithWebSocketMessage(WebSocketMessage message)
Sends a specific message upon connection.
Request Builder Methods
WithWebSocketPath(string path)
Matches WebSocket connections to a specific path.
WithWebSocketSubprotocol(params string[] subProtocols)
Matches specific WebSocket subprotocols.
WithCustomHandshakeHeaders(params (string Key, string Value)[] headers)
Validates custom headers during WebSocket handshake.
Testing WebSocket Mocks
Using ClientWebSocket
[Fact]
public async Task MyWebSocketTest()
{
var server = WireMockServer.Start();
// Configure mock...
using var client = new ClientWebSocket();
await client.ConnectAsync(
new Uri($"ws://localhost:{server.Port}/path"),
CancellationToken.None);
// Send/receive messages...
server.Stop();
}
With xUnit
public class WebSocketTests : IAsyncLifetime
{
private WireMockServer? _server;
public async Task InitializeAsync()
{
_server = WireMockServer.Start();
// Configure mappings...
await Task.CompletedTask;
}
public async Task DisposeAsync()
{
_server?.Stop();
_server?.Dispose();
await Task.CompletedTask;
}
[Fact]
public async Task WebSocket_ShouldEchoMessages()
{
// Test implementation...
}
}
Troubleshooting
Connection Refused
Ensure the server is started before attempting to connect:
var server = WireMockServer.Start();
Assert.True(server.IsStarted); // Verify before use
Timeout Issues
Increase the timeout if handling slow operations:
.WithWebSocketTimeout(TimeSpan.FromMinutes(10))
Message Not Received
Ensure EndOfMessage is set to true when sending:
await webSocket.SendAsync(
new ArraySegment<byte>(data),
WebSocketMessageType.Text,
true, // Must be true
cancellationToken);
Keep-Alive Not Working
Ensure keep-alive interval is shorter than client timeout:
// Client timeout: 5 minutes (default)
// Keep-alive: 30 seconds (default)
.WithWebSocketKeepAlive(TimeSpan.FromSeconds(20)) // Less than client timeout
Performance Tips
- Close connections properly - Always close WebSockets when done
- Set appropriate timeouts - Prevent zombie connections
- Handle exceptions gracefully - Use try-catch in handlers
- Limit message size - Process large messages in chunks
- Use keep-alive - For long-idle connections
Limitations
⚠️ WebSocket support requires .NET Core 3.1 or later
⚠️ HTTPS/WSS requires certificate configuration
⚠️ Message processing is sequential per connection
⚠️ Binary messages larger than buffer need streaming