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* feat(request matchers): Add support for early mismatch in mapping processing * test(request matchers): Add unit test for early mismatch functionality * test(grpc): Add test for grpc requests early mismatch and error logging (Issue #1442) * feat(request matchers): RequestMatcherType Add `RequestMatcherType` to request matchers for improved type identification Closes #1442 * refactor(request matchers): Request Replace `EarlyMatcherSelector` with `EarlyMatcherType` for improved clarity and consistency Closes #1442 * feat(request): conversion Add EarlyMatcherType support in request models and mapping conversion Closes #1442 * test(mapping): new tests add unit tests for EarlyMatcherType in mapping conversion and serialization Closes #1442 * refactor(request matchers): RequestMessageEarlyMatcher Replaced inline `EarlyMatcherType` logic with the new `RequestMessageEarlyMatcher` class to support cases when several matchers of the same type are present. For instance - Header, Cookie, Param Closes #1442 * test(request matchers): Early Mismatch add unit tests for early mismatch scenarios with several matchers of same type. Currently, headers and parameters Closes #1442 * refactor(mapping): RequestModel.EarlyMatcherType use fully qualified enum for EarlyMatcherType in serialization Closes #1442 * style(review): fixes - removed unused method - added missing curly brackets Closes #1442
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// Copyright © WireMock.Net
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namespace WireMock.Matchers.Request;
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/// <summary>
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/// The scenario and state matcher.
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/// </summary>
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internal class RequestMessageScenarioAndStateMatcher : IRequestMatcher
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{
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/// <summary>
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/// Execution state condition for the current mapping.
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/// </summary>
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private readonly string? _executionConditionState;
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/// <summary>
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/// The next state which will be signaled after the current mapping execution.
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/// In case the value is null state will not be changed.
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/// </summary>
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private readonly string? _nextState;
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/// <summary>
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/// Initializes a new instance of the <see cref="RequestMessageScenarioAndStateMatcher"/> class.
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/// </summary>
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/// <param name="nextState">The next state.</param>
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/// <param name="executionConditionState">Execution state condition for the current mapping.</param>
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public RequestMessageScenarioAndStateMatcher(string? nextState, string? executionConditionState)
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{
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_nextState = nextState;
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_executionConditionState = executionConditionState;
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}
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/// <inheritdoc />
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public RequestMatcherType Type => RequestMatcherType.ScenarioAndState;
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/// <inheritdoc />
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public double GetMatchingScore(IRequestMessage requestMessage, IRequestMatchResult requestMatchResult)
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{
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return requestMatchResult.AddScore(GetType(), GetScore(), null);
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}
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private double GetScore()
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{
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return Equals(_executionConditionState, _nextState) ? MatchScores.Perfect : MatchScores.Mismatch;
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}
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} |