Files
WireMock.Net-wiremock/src/WireMock.Net.Minimal/Matchers/Request/RequestMessageScenarioAndStateMatcher.cs
Степан f8d3b51fbc Feature/early mismatch (#1451)
* feat(request matchers): Add support for early mismatch in mapping processing

* test(request matchers): Add unit test for early mismatch functionality

* test(grpc): Add test for grpc requests early mismatch and error logging (Issue #1442)

* feat(request matchers): RequestMatcherType

Add `RequestMatcherType` to request matchers for improved type
identification

Closes #1442

* refactor(request matchers): Request

Replace `EarlyMatcherSelector` with `EarlyMatcherType` for improved
clarity and consistency

Closes #1442

* feat(request): conversion

Add EarlyMatcherType support in request models and mapping conversion

Closes #1442

* test(mapping): new tests

add unit tests for EarlyMatcherType in mapping conversion and
serialization

Closes #1442

* refactor(request matchers): RequestMessageEarlyMatcher

Replaced inline `EarlyMatcherType` logic with the new
`RequestMessageEarlyMatcher` class to support cases when several
matchers of the same type are present. For instance - Header, Cookie,
Param

Closes #1442

* test(request matchers): Early Mismatch

add unit tests for early mismatch scenarios with several matchers of
same type. Currently, headers and parameters

Closes #1442

* refactor(mapping): RequestModel.EarlyMatcherType

use fully qualified enum for EarlyMatcherType in serialization

Closes #1442

* style(review): fixes

- removed unused method
- added missing curly brackets

Closes #1442
2026-05-03 09:27:19 +02:00

45 lines
1.5 KiB
C#

// Copyright © WireMock.Net
namespace WireMock.Matchers.Request;
/// <summary>
/// The scenario and state matcher.
/// </summary>
internal class RequestMessageScenarioAndStateMatcher : IRequestMatcher
{
/// <summary>
/// Execution state condition for the current mapping.
/// </summary>
private readonly string? _executionConditionState;
/// <summary>
/// The next state which will be signaled after the current mapping execution.
/// In case the value is null state will not be changed.
/// </summary>
private readonly string? _nextState;
/// <summary>
/// Initializes a new instance of the <see cref="RequestMessageScenarioAndStateMatcher"/> class.
/// </summary>
/// <param name="nextState">The next state.</param>
/// <param name="executionConditionState">Execution state condition for the current mapping.</param>
public RequestMessageScenarioAndStateMatcher(string? nextState, string? executionConditionState)
{
_nextState = nextState;
_executionConditionState = executionConditionState;
}
/// <inheritdoc />
public RequestMatcherType Type => RequestMatcherType.ScenarioAndState;
/// <inheritdoc />
public double GetMatchingScore(IRequestMessage requestMessage, IRequestMatchResult requestMatchResult)
{
return requestMatchResult.AddScore(GetType(), GetScore(), null);
}
private double GetScore()
{
return Equals(_executionConditionState, _nextState) ? MatchScores.Perfect : MatchScores.Mismatch;
}
}