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68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
// Copyright © WireMock.Net
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using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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namespace WireMock.Handlers;
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/// <summary>
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/// Provides an in-memory implementation of the <see cref="IScenarioStateStore" /> interface for managing scenario state objects by name.
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/// </summary>
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public class InMemoryScenarioStateStore : IScenarioStateStore
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{
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private readonly ConcurrentDictionary<string, ScenarioState> _scenarios = new(StringComparer.OrdinalIgnoreCase);
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/// <inheritdoc />
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public bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state)
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{
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return _scenarios.TryGetValue(name, out state);
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}
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/// <inheritdoc />
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public IReadOnlyList<ScenarioState> GetAll()
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{
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return _scenarios.Values.ToArray();
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}
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/// <inheritdoc />
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public bool ContainsKey(string name)
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{
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return _scenarios.ContainsKey(name);
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}
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/// <inheritdoc />
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public bool TryAdd(string name, ScenarioState scenarioState)
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{
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return _scenarios.TryAdd(name, scenarioState);
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}
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/// <inheritdoc />
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public ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory)
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{
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return _scenarios.AddOrUpdate(name, addFactory, updateFactory);
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}
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/// <inheritdoc />
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public ScenarioState? Update(string name, Action<ScenarioState> updateAction)
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{
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if (_scenarios.TryGetValue(name, out var state))
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{
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updateAction(state);
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return state;
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}
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return null;
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}
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/// <inheritdoc />
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public bool TryRemove(string name)
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{
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return _scenarios.TryRemove(name, out _);
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}
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/// <inheritdoc />
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public void Clear()
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{
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_scenarios.Clear();
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}
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} |