Files
WireMock.Net-wiremock/src/WireMock.Net.Shared/Handlers/InMemoryScenarioStateStore.cs
2026-03-30 19:49:28 +02:00

68 lines
1.8 KiB
C#

// Copyright © WireMock.Net
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
namespace WireMock.Handlers;
/// <summary>
/// Provides an in-memory implementation of the <see cref="IScenarioStateStore" /> interface for managing scenario state objects by name.
/// </summary>
public class InMemoryScenarioStateStore : IScenarioStateStore
{
private readonly ConcurrentDictionary<string, ScenarioState> _scenarios = new(StringComparer.OrdinalIgnoreCase);
/// <inheritdoc />
public bool TryGet(string name, [NotNullWhen(true)] out ScenarioState? state)
{
return _scenarios.TryGetValue(name, out state);
}
/// <inheritdoc />
public IReadOnlyList<ScenarioState> GetAll()
{
return _scenarios.Values.ToArray();
}
/// <inheritdoc />
public bool ContainsKey(string name)
{
return _scenarios.ContainsKey(name);
}
/// <inheritdoc />
public bool TryAdd(string name, ScenarioState scenarioState)
{
return _scenarios.TryAdd(name, scenarioState);
}
/// <inheritdoc />
public ScenarioState AddOrUpdate(string name, Func<string, ScenarioState> addFactory, Func<string, ScenarioState, ScenarioState> updateFactory)
{
return _scenarios.AddOrUpdate(name, addFactory, updateFactory);
}
/// <inheritdoc />
public ScenarioState? Update(string name, Action<ScenarioState> updateAction)
{
if (_scenarios.TryGetValue(name, out var state))
{
updateAction(state);
return state;
}
return null;
}
/// <inheritdoc />
public bool TryRemove(string name)
{
return _scenarios.TryRemove(name, out _);
}
/// <inheritdoc />
public void Clear()
{
_scenarios.Clear();
}
}