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https://github.com/wiremock/WireMock.Net.git
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tests
This commit is contained in:
@@ -136,34 +136,34 @@ public static class Program
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// Handle different commands
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if (text.StartsWith("/help"))
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{
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await context.SendTextAsync("Available commands: /help, /time, /echo <text>, /upper <text>, /reverse <text>");
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await context.SendAsync("Available commands: /help, /time, /echo <text>, /upper <text>, /reverse <text>");
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}
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else if (text.StartsWith("/time"))
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{
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await context.SendTextAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
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await context.SendAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
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}
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else if (text.StartsWith("/echo "))
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{
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await context.SendTextAsync(text.Substring(6));
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await context.SendAsync(text.Substring(6));
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}
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else if (text.StartsWith("/upper "))
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{
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await context.SendTextAsync(text.Substring(7).ToUpper());
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await context.SendAsync(text.Substring(7).ToUpper());
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}
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else if (text.StartsWith("/reverse "))
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{
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var toReverse = text.Substring(9);
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var reversed = new string(toReverse.Reverse().ToArray());
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await context.SendTextAsync(reversed);
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await context.SendAsync(reversed);
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}
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else if (text == "/quit")
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{
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await context.SendTextAsync("Goodbye!");
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await context.SendAsync("Goodbye!");
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await context.CloseAsync(WebSocketCloseStatus.NormalClosure, "Client requested disconnect");
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}
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else
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{
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await context.SendTextAsync($"Unknown command: {text}. Type /help for available commands.");
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await context.SendAsync($"Unknown command: {text}. Type /help for available commands.");
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}
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}
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})
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@@ -263,7 +263,7 @@ public static class Program
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendTextAsync("Welcome to the game lobby! Type 'ready' to start or 'quit' to leave.");
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await ctx.SendAsync("Welcome to the game lobby! Type 'ready' to start or 'quit' to leave.");
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})
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)
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);
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@@ -285,16 +285,16 @@ public static class Program
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if (text == "ready")
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{
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ctx.SetScenarioState("Playing");
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await ctx.SendTextAsync("Game started! Type 'attack' to attack, 'defend' to defend, or 'quit' to exit.");
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await ctx.SendAsync("Game started! Type 'attack' to attack, 'defend' to defend, or 'quit' to exit.");
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}
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else if (text == "quit")
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{
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await ctx.SendTextAsync("You left the lobby. Goodbye!");
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await ctx.SendAsync("You left the lobby. Goodbye!");
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await ctx.CloseAsync(WebSocketCloseStatus.NormalClosure, "Player quit");
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}
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else
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{
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await ctx.SendTextAsync("In lobby. Type 'ready' to start or 'quit' to leave.");
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await ctx.SendAsync("In lobby. Type 'ready' to start or 'quit' to leave.");
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}
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})
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)
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@@ -316,21 +316,21 @@ public static class Program
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if (text == "attack")
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{
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await ctx.SendTextAsync("You attacked! Critical hit! 💥");
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await ctx.SendAsync("You attacked! Critical hit! 💥");
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}
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else if (text == "defend")
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{
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await ctx.SendTextAsync("You defended! Shield up! 🛡️");
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await ctx.SendAsync("You defended! Shield up! 🛡️");
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}
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else if (text == "quit")
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{
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ctx.SetScenarioState("GameOver");
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await ctx.SendTextAsync("Game over! Thanks for playing.");
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await ctx.SendAsync("Game over! Thanks for playing.");
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await ctx.CloseAsync(WebSocketCloseStatus.NormalClosure, "Game ended");
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}
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else
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{
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await ctx.SendTextAsync("Unknown action. Type 'attack', 'defend', or 'quit'.");
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await ctx.SendAsync("Unknown action. Type 'attack', 'defend', or 'quit'.");
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}
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})
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)
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@@ -418,7 +418,7 @@ public static class Program
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendTextAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
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await ctx.SendAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
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})
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)
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);
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@@ -440,7 +440,7 @@ public static class Program
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length = msg.Text?.Length ?? 0,
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type = msg.MessageType.ToString()
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};
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await ctx.SendJsonAsync(response);
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await ctx.SendAsJsonAsync(response);
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})
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)
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);
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@@ -456,7 +456,7 @@ public static class Program
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.WithAcceptProtocol("chat")
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendTextAsync($"Using protocol: chat. Message: {msg.Text}");
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await ctx.SendAsync($"Using protocol: chat. Message: {msg.Text}");
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})
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)
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);
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@@ -546,7 +546,7 @@ public static class Program
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{
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if (message.MessageType == WebSocketMessageType.Text)
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{
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await context.SendTextAsync($"Echo: {message.Text}");
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await context.SendAsync($"Echo: {message.Text}");
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}
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})
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)
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@@ -586,7 +586,7 @@ public static class Program
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendTextAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
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await ctx.SendAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
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})
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)
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);
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@@ -607,7 +607,7 @@ public static class Program
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message = msg.Text,
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connectionId = ctx.ConnectionId
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};
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await ctx.SendJsonAsync(response);
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await ctx.SendAsJsonAsync(response);
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})
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)
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);
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@@ -626,7 +626,7 @@ public static class Program
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.WithWebSocket(ws => ws
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.WithMessageHandler(async (msg, ctx) =>
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{
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await ctx.SendTextAsync("Welcome! Type 'ready' to start.");
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await ctx.SendAsync("Welcome! Type 'ready' to start.");
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})
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)
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);
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@@ -645,7 +645,7 @@ public static class Program
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if (msg.Text?.ToLower() == "ready")
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{
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ctx.SetScenarioState("Playing");
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await ctx.SendTextAsync("Game started!");
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await ctx.SendAsync("Game started!");
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}
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})
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)
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