Version 2.x (#1359)

* Version 2.x

* Setup .NET 9

* 12

* cleanup some #if for NETSTANDARD1_3

* cleanup + fix tests for net8

* openapi

* NO ConfigureAwait(false) + cleanup

* .

* #endif

* HashSet

* WireMock.Net.NUnit

* HttpContext

* Add WebSockets (#1423)

* Add WebSockets

* Add tests

* fix

* more tests

* Add tests

* ...

* remove IOwin

* -

* tests

* fluent

* ok

* match

* .

* byte[]

* x

* func

* func

* byte

* trans

* ...

* frameworks.........

* jmes

* xxx

* sc

* using var httpClient = new HttpClient();

* usings

* maxRetries

* up

* xunit v3

* ct

* ---

* ct

* ct2

* T Unit

* WireMock.Net.TUnitTests / 10

* t unit first

* --project

* no tunit

* t2

* --project

* --project

* ci -  --project

* publish ./test/wiremock-coverage.xml

* windows

* .

* log

* ...

* log

* goed

* BodyType

* .

* .

* --scenario

* ...

* pact

* ct

* .

* WireMock.Net.RestClient.AwesomeAssertions (#1427)

* WireMock.Net.RestClient.AwesomeAssertions

* ok

* atpath

* fix test

* sonar fixes

* ports

* proxy test

* FIX?

* ---

* await Task.Delay(100, _ct);

* ?

* --project

* Aspire: use IDistributedApplicationEventingSubscriber (#1428)

* broadcast

* ok

* more tsts

* .

* Collection

* up

* .

* 2

* remove nfluent

* <VersionPrefix>2.0.0-preview-02</VersionPrefix>

* ...

* .

* nuget icon

* .

* <PackageReference Include="JmesPath.Net" Version="1.1.0" />

* x

* 500

* .

* fix some warnings

* ws
This commit is contained in:
Stef Heyenrath
2026-03-11 17:02:47 +01:00
committed by GitHub
parent d6e19532bc
commit a292f28dda
521 changed files with 79740 additions and 5246 deletions

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// Copyright © WireMock.Net
using System.Net.WebSockets;
using System.Text;
using WireMock.Logging;
using WireMock.RequestBuilders;
using WireMock.ResponseBuilders;
using WireMock.Server;
using WireMock.Settings;
namespace WireMock.Net.WebSocketExamples;
public static class Program
{
public static async Task Main(string[] args)
{
Console.WriteLine("WireMock.Net WebSocket Examples");
Console.WriteLine("================================\n");
Console.WriteLine("Choose an example to run:");
Console.WriteLine("1. Echo Server");
Console.WriteLine("2. Custom Message Handler");
Console.WriteLine("3. Broadcast");
Console.WriteLine("5. WebSocket Proxy");
Console.WriteLine("6. Multiple WebSocket Endpoints");
Console.WriteLine("7. All Examples (runs all endpoints)");
Console.WriteLine("0. Exit\n");
Console.Write("Enter choice: ");
var choice = Console.ReadLine();
switch (choice)
{
case "1":
await RunEchoServerExample();
break;
case "2":
await RunCustomMessageHandlerExample();
break;
case "3":
await RunBroadcastExample();
break;
case "5":
await RunProxyExample();
break;
case "6":
await RunMultipleEndpointsExample();
break;
case "7":
await RunAllExamples();
break;
case "0":
return;
default:
Console.WriteLine("Invalid choice");
break;
}
}
/// <summary>
/// Example 1: Simple Echo Server
/// Echoes back all messages received from the client
/// </summary>
private static async Task RunEchoServerExample()
{
Console.WriteLine("\n=== Echo Server Example ===");
Console.WriteLine("Starting WebSocket echo server...\n");
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
Logger = new WireMockConsoleLogger()
});
server
.Given(Request.Create()
.WithPath("/ws/echo")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithEcho()
)
);
Console.WriteLine($"Echo server listening at: {server.Urls[0]}/ws/echo");
Console.WriteLine("\nTest with a WebSocket client:");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/echo");
Console.WriteLine("\nPress any key to test or CTRL+C to exit...");
Console.ReadKey();
// Test the echo server
await TestWebSocketEcho(server.Urls[0]);
Console.WriteLine("\nPress any key to stop server...");
Console.ReadKey();
server.Stop();
}
/// <summary>
/// Example 2: Custom Message Handler
/// Processes messages and sends custom responses
/// </summary>
private static async Task RunCustomMessageHandlerExample()
{
Console.WriteLine("\n=== Custom Message Handler Example ===");
Console.WriteLine("Starting WebSocket server with custom message handler...\n");
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
Logger = new WireMockConsoleLogger()
});
server
.Given(Request.Create()
.WithPath("/ws/chat")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithMessageHandler(async (message, context) =>
{
if (message.MessageType == WebSocketMessageType.Text)
{
var text = message.Text ?? string.Empty;
// Handle different commands
if (text.StartsWith("/help"))
{
await context.SendAsync("Available commands: /help, /time, /echo <text>, /upper <text>, /reverse <text>");
}
else if (text.StartsWith("/time"))
{
await context.SendAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
}
else if (text.StartsWith("/echo "))
{
await context.SendAsync(text.Substring(6));
}
else if (text.StartsWith("/upper "))
{
await context.SendAsync(text.Substring(7).ToUpper());
}
else if (text.StartsWith("/reverse "))
{
var toReverse = text.Substring(9);
var reversed = new string(toReverse.Reverse().ToArray());
await context.SendAsync(reversed);
}
else if (text == "/quit")
{
await context.SendAsync("Goodbye!");
await context.CloseAsync(WebSocketCloseStatus.NormalClosure, "Client requested disconnect");
}
else
{
await context.SendAsync($"Unknown command: {text}. Type /help for available commands.");
}
}
})
)
);
Console.WriteLine($"Chat server listening at: {server.Urls[0]}/ws/chat");
Console.WriteLine("\nTest with:");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/chat");
Console.WriteLine("\nThen try commands: /help, /time, /echo hello, /upper hello, /reverse hello");
Console.WriteLine("\nPress any key to test or CTRL+C to exit...");
Console.ReadKey();
await TestWebSocketChat(server.Urls[0]);
Console.WriteLine("\nPress any key to stop server...");
Console.ReadKey();
server.Stop();
}
/// <summary>
/// Example 3: Broadcast Server
/// Broadcasts messages to all connected clients
/// </summary>
private static async Task RunBroadcastExample()
{
Console.WriteLine("\n=== Broadcast Server Example ===");
Console.WriteLine("Starting WebSocket broadcast server...\n");
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
Logger = new WireMockConsoleLogger()
});
var broadcastMappingGuid = Guid.NewGuid();
server
.Given(Request.Create()
.WithPath("/ws/broadcast")
.WithWebSocketUpgrade()
)
.WithGuid(broadcastMappingGuid)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithMessageHandler(async (message, context) =>
{
if (message.MessageType == WebSocketMessageType.Text)
{
var text = message.Text ?? string.Empty;
var timestamp = DateTime.UtcNow.ToString("HH:mm:ss");
var broadcastMessage = $"[{timestamp}] Broadcast: {text}";
// Broadcast to all connected clients
await context.BroadcastAsync(broadcastMessage);
Console.WriteLine($"Broadcasted to {server.GetWebSocketConnections(broadcastMappingGuid).Count} clients: {text}");
}
})
)
);
Console.WriteLine($"Broadcast server listening at: {server.Urls[0]}/ws/broadcast");
Console.WriteLine("\nConnect multiple clients:");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/broadcast");
Console.WriteLine("\nMessages sent from any client will be broadcast to all clients");
Console.WriteLine("\nPress any key to stop server...");
Console.ReadKey();
server.Stop();
}
/// <summary>
/// Example 5: WebSocket Proxy
/// Proxies WebSocket connections to another server
/// </summary>
private static async Task RunProxyExample()
{
Console.WriteLine("\n=== WebSocket Proxy Example ===");
Console.WriteLine("Starting WebSocket proxy server...\n");
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
Logger = new WireMockConsoleLogger()
});
server
.Given(Request.Create()
.WithPath("/ws/proxy")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocketProxy("ws://echo.websocket.org")
);
Console.WriteLine($"Proxy server listening at: {server.Urls[0]}/ws/proxy");
Console.WriteLine("Proxying to: ws://echo.websocket.org");
Console.WriteLine("\nTest with:");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/proxy");
Console.WriteLine("\nPress any key to stop server...");
Console.ReadKey();
server.Stop();
}
/// <summary>
/// Example 6: Multiple WebSocket Endpoints
/// Demonstrates running multiple WebSocket endpoints simultaneously
/// </summary>
private static async Task RunMultipleEndpointsExample()
{
Console.WriteLine("\n=== Multiple WebSocket Endpoints Example ===");
Console.WriteLine("Starting server with multiple WebSocket endpoints...\n");
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
Logger = new WireMockConsoleLogger(),
WebSocketSettings = new WebSocketSettings
{
MaxConnections = 100,
KeepAliveIntervalSeconds = 30
}
});
// Endpoint 1: Echo
server
.Given(Request.Create()
.WithPath("/ws/echo")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws.WithEcho())
);
// Endpoint 2: Time service
server
.Given(Request.Create()
.WithPath("/ws/time")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithMessageHandler(async (msg, ctx) =>
{
await ctx.SendAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
})
)
);
// Endpoint 4: Protocol-specific
server
.Given(Request.Create()
.WithPath("/ws/protocol")
.WithWebSocketUpgrade("chat", "superchat")
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithAcceptProtocol("chat")
.WithMessageHandler(async (msg, ctx) =>
{
await ctx.SendAsync($"Using protocol: chat. Message: {msg.Text}");
})
)
);
Console.WriteLine("Available WebSocket endpoints:");
Console.WriteLine($" 1. Echo: {server.Urls[0]}/ws/echo");
Console.WriteLine($" 2. Time: {server.Urls[0]}/ws/time");
Console.WriteLine($" 3. JSON: {server.Urls[0]}/ws/json");
Console.WriteLine($" 4. Protocol: {server.Urls[0]}/ws/protocol");
Console.WriteLine("\nTest with wscat:");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/echo");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/time");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/json");
Console.WriteLine(" wscat -c ws://localhost:9091/ws/protocol -s chat");
Console.WriteLine("\nPress any key to stop server...");
Console.ReadKey();
server.Stop();
}
/// <summary>
/// Example 7: Run All Examples
/// Starts a server with all example endpoints
/// </summary>
private static async Task RunAllExamples()
{
Console.WriteLine("\n=== All Examples Running ===");
Console.WriteLine("Starting server with all WebSocket endpoints...\n");
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
Logger = new WireMockConsoleLogger(),
WebSocketSettings = new WebSocketSettings
{
MaxConnections = 200
}
});
SetupAllEndpoints(server);
Console.WriteLine("All WebSocket endpoints are running:");
Console.WriteLine($" Echo: {server.Urls[0]}/ws/echo");
Console.WriteLine($" Chat: {server.Urls[0]}/ws/chat");
Console.WriteLine($" Broadcast: {server.Urls[0]}/ws/broadcast");
Console.WriteLine($" Game: {server.Urls[0]}/ws/game");
Console.WriteLine($" Time: {server.Urls[0]}/ws/time");
Console.WriteLine($" JSON: {server.Urls[0]}/ws/json");
Console.WriteLine("\nServer statistics:");
Console.WriteLine($" Total mappings: {server.Mappings.Count}");
Console.WriteLine("\nPress any key to view connection stats or CTRL+C to exit...");
while (true)
{
Console.ReadKey(true);
var connections = server.GetWebSocketConnections();
Console.WriteLine($"\nActive WebSocket connections: {connections.Count}");
foreach (var conn in connections)
{
Console.WriteLine($" - {conn.ConnectionId}: {conn.RequestMessage.Path} (State: {conn.WebSocket.State})");
}
Console.WriteLine("\nPress any key to refresh or CTRL+C to exit...");
}
}
private static void SetupAllEndpoints(WireMockServer server)
{
// Echo endpoint
server
.Given(Request.Create()
.WithPath("/ws/echo")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws.WithEcho())
);
// Chat endpoint
server
.Given(Request.Create()
.WithPath("/ws/chat")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithMessageHandler(async (message, context) =>
{
if (message.MessageType == WebSocketMessageType.Text)
{
await context.SendAsync($"Echo: {message.Text}");
}
})
)
);
// Broadcast endpoint
var broadcastGuid = Guid.NewGuid();
server
.Given(Request.Create()
.WithPath("/ws/broadcast")
.WithWebSocketUpgrade()
)
.WithGuid(broadcastGuid)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithMessageHandler(async (message, context) =>
{
if (message.MessageType == WebSocketMessageType.Text)
{
await context.BroadcastAsync($"[Broadcast] {message.Text}");
}
})
)
);
// Time endpoint
server
.Given(Request.Create()
.WithPath("/ws/time")
.WithWebSocketUpgrade()
)
.RespondWith(Response.Create()
.WithWebSocket(ws => ws
.WithMessageHandler(async (msg, ctx) =>
{
await ctx.SendAsync($"Server time: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
})
)
);
}
// Helper methods for testing
private static async Task TestWebSocketEcho(string baseUrl)
{
try
{
using var client = new ClientWebSocket();
var uri = new Uri($"{baseUrl.Replace("http://", "ws://")}/ws/echo");
Console.WriteLine($"\nConnecting to {uri}...");
await client.ConnectAsync(uri, CancellationToken.None);
Console.WriteLine("Connected!");
var testMessages = new[] { "Hello", "World", "WebSocket", "Test" };
foreach (var testMessage in testMessages)
{
Console.WriteLine($"\nSending: {testMessage}");
var bytes = Encoding.UTF8.GetBytes(testMessage);
await client.SendAsync(new ArraySegment<byte>(bytes), WebSocketMessageType.Text, true, CancellationToken.None);
var buffer = new byte[1024];
var result = await client.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
var received = Encoding.UTF8.GetString(buffer, 0, result.Count);
Console.WriteLine($"Received: {received}");
}
await client.CloseAsync(WebSocketCloseStatus.NormalClosure, "Test complete", CancellationToken.None);
Console.WriteLine("\nTest completed successfully!");
}
catch (Exception ex)
{
Console.WriteLine($"\nTest failed: {ex.Message}");
}
}
private static async Task TestWebSocketChat(string baseUrl)
{
try
{
using var client = new ClientWebSocket();
var uri = new Uri($"{baseUrl.Replace("http://", "ws://")}/ws/chat");
Console.WriteLine($"\nConnecting to {uri}...");
await client.ConnectAsync(uri, CancellationToken.None);
Console.WriteLine("Connected!");
var commands = new[] { "/help", "/time", "/echo Hello", "/upper test", "/reverse hello" };
foreach (var command in commands)
{
Console.WriteLine($"\nSending: {command}");
var bytes = Encoding.UTF8.GetBytes(command);
await client.SendAsync(new ArraySegment<byte>(bytes), WebSocketMessageType.Text, true, CancellationToken.None);
var buffer = new byte[1024];
var result = await client.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
var received = Encoding.UTF8.GetString(buffer, 0, result.Count);
Console.WriteLine($"Received: {received}");
await Task.Delay(500);
}
await client.CloseAsync(WebSocketCloseStatus.NormalClosure, "Test complete", CancellationToken.None);
Console.WriteLine("\nTest completed successfully!");
}
catch (Exception ex)
{
Console.WriteLine($"\nTest failed: {ex.Message}");
}
}
}

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# WireMock.Net WebSocket Examples
This project demonstrates all the WebSocket capabilities of WireMock.Net.
## Prerequisites
- .NET 8.0 SDK
- Optional: `wscat` for manual testing (`npm install -g wscat`)
## Running the Examples
```bash
cd examples/WireMock.Net.WebSocketExamples
dotnet run
```
## Available Examples
### 1. Echo Server
Simple WebSocket echo server that returns all messages back to the client.
**Test with:**
```bash
wscat -c ws://localhost:9091/ws/echo
```
### 2. Custom Message Handler
Chat server with commands: `/help`, `/time`, `/echo`, `/upper`, `/reverse`, `/quit`
**Test with:**
```bash
wscat -c ws://localhost:9091/ws/chat
> /help
> /time
> /echo Hello World
> /upper test
> /reverse hello
```
### 3. Broadcast Server
Messages sent by any client are broadcast to all connected clients.
**Test with multiple terminals:**
```bash
# Terminal 1
wscat -c ws://localhost:9091/ws/broadcast
# Terminal 2
wscat -c ws://localhost:9091/ws/broadcast
# Terminal 3
wscat -c ws://localhost:9091/ws/broadcast
```
Type messages in any terminal and see them appear in all terminals.
### 4. Scenario/State Machine
Game server with state transitions: Lobby -> Playing -> GameOver
**Test with:**
```bash
wscat -c ws://localhost:9091/ws/game
> ready
> attack
> defend
> quit
```
### 5. WebSocket Proxy
Proxies WebSocket connections to echo.websocket.org
**Test with:**
```bash
wscat -c ws://localhost:9091/ws/proxy
```
### 6. Multiple Endpoints
Runs multiple WebSocket endpoints simultaneously:
- `/ws/echo` - Echo server
- `/ws/time` - Returns server time
- `/ws/json` - Returns JSON responses
- `/ws/protocol` - Protocol-specific endpoint
### 7. All Examples
Runs all endpoints at once with connection statistics.
## Features Demonstrated
-**Echo Server** - Simple message echo
-**Custom Handlers** - Complex message processing
-**Broadcast** - Multi-client communication
-**Scenarios** - State machine patterns
-**Proxy** - Forwarding to real WebSocket servers
-**Protocol Negotiation** - Sec-WebSocket-Protocol support
-**JSON Messaging** - Structured data exchange
-**Connection Management** - Track and manage connections
-**Configuration** - Custom WebSocket settings
## Testing with wscat
Install wscat globally:
```bash
npm install -g wscat
```
Basic usage:
```bash
# Connect to endpoint
wscat -c ws://localhost:9091/ws/echo
# Connect with protocol
wscat -c ws://localhost:9091/ws/protocol -s chat
# Connect with headers
wscat -c ws://localhost:9091/ws/echo -H "X-Custom-Header: value"
```
## Testing with C# Client
The examples include built-in C# WebSocket clients for automated testing.
Select options 1 or 2 and press any key to run the automated tests.
## Configuration
WebSocket settings can be configured:
```csharp
var server = WireMockServer.Start(new WireMockServerSettings
{
Port = 9091,
WebSocketSettings = new WebSocketSettings
{
MaxConnections = 100,
ReceiveBufferSize = 8192,
MaxMessageSize = 1048576,
KeepAliveInterval = TimeSpan.FromSeconds(30),
CloseTimeout = TimeSpan.FromMinutes(10),
EnableCompression = true
}
});
```
## Monitoring
When running "All Examples" (option 7), press any key to view:
- Active connection count
- Connection IDs
- Request paths
- WebSocket states
## Notes
- All examples run on port 9091 by default
- Press CTRL+C to stop the server
- Multiple clients can connect simultaneously
- Connection states are tracked and can be queried

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<AssemblyName>WireMock.Net.WebSocketExamples</AssemblyName>
<RootNamespace>WireMock.Net.WebSocketExamples</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\WireMock.Net\WireMock.Net.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Configuration" Version="8.0.0" />
</ItemGroup>
</Project>