mirror of
https://github.com/wiremock/WireMock.Net.git
synced 2026-04-18 06:29:38 +02:00
Expose scenario states (#168)
* Scenarios (WIP) * Update ToJson and StatefulBehaviorTests * fix tests * Update comment
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@@ -9,6 +9,7 @@ using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using WireMock.Admin.Mappings;
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using WireMock.Admin.Scenarios;
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using WireMock.Admin.Settings;
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using WireMock.Http;
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using WireMock.Logging;
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@@ -41,7 +42,13 @@ namespace WireMock.Server
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private readonly JsonSerializerSettings _settings = new JsonSerializerSettings
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{
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Formatting = Formatting.Indented,
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NullValueHandling = NullValueHandling.Ignore,
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NullValueHandling = NullValueHandling.Ignore
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};
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private readonly JsonSerializerSettings _settingsIncludeNullValues = new JsonSerializerSettings
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{
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Formatting = Formatting.Indented,
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NullValueHandling = NullValueHandling.Include
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};
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#region InitAdmin
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@@ -525,13 +532,15 @@ namespace WireMock.Server
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#region Scenarios
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private ResponseMessage ScenariosGet(RequestMessage requestMessage)
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{
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var scenarios = Scenarios.ToArray().Select(s => new
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var scenariosStates = Scenarios.Values.Select(s => new ScenarioStateModel
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{
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Name = s.Key,
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Started = s.Value != null,
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NextState = s.Value
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Name = s.Name,
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NextState = s.NextState,
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Started = s.Started,
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Finished = s.Finished
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});
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return ToJson(scenarios);
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return ToJson(scenariosStates, true);
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}
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private ResponseMessage ScenariosReset(RequestMessage requestMessage)
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@@ -706,11 +715,11 @@ namespace WireMock.Server
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return responseBuilder;
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}
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private ResponseMessage ToJson<T>(T result)
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private ResponseMessage ToJson<T>(T result, bool keepNullValues = false)
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{
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return new ResponseMessage
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{
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Body = JsonConvert.SerializeObject(result, _settings),
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Body = JsonConvert.SerializeObject(result, keepNullValues ? _settingsIncludeNullValues : _settings),
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StatusCode = 200,
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Headers = new Dictionary<string, WireMockList<string>> { { HttpKnownHeaderNames.ContentType, new WireMockList<string>("application/json") } }
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};
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@@ -56,7 +56,7 @@ namespace WireMock.Server
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/// Gets the scenarios.
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/// </summary>
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[PublicAPI]
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public ConcurrentDictionary<string, object> Scenarios => new ConcurrentDictionary<string, object>(_options.Scenarios);
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public ConcurrentDictionary<string, ScenarioState> Scenarios => new ConcurrentDictionary<string, ScenarioState>(_options.Scenarios);
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#region IDisposable Members
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/// <summary>
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@@ -66,13 +66,13 @@ namespace WireMock.Server
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/// </summary>
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/// <param name="state">Any object which identifies the current state</param>
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/// <returns>The <see cref="IRespondWithAProvider"/>.</returns>
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IRespondWithAProvider WhenStateIs(object state);
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IRespondWithAProvider WhenStateIs(string state);
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/// <summary>
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/// Once this mapping is executed the state will be changed to specified one.
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/// </summary>
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/// <param name="state">Any object which identifies the new state</param>
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/// <returns>The <see cref="IRespondWithAProvider"/>.</returns>
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IRespondWithAProvider WillSetStateTo(object state);
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IRespondWithAProvider WillSetStateTo(string state);
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}
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}
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@@ -12,8 +12,8 @@ namespace WireMock.Server
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private int _priority;
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private string _title;
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private string _path;
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private object _executionConditionState;
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private object _nextState;
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private string _executionConditionState;
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private string _nextState;
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private string _scenario;
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private readonly RegistrationCallback _registrationCallback;
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private readonly IRequestMatcher _requestMatcher;
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@@ -87,25 +87,20 @@ namespace WireMock.Server
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}
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/// <see cref="IRespondWithAProvider.WhenStateIs"/>
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public IRespondWithAProvider WhenStateIs(object state)
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public IRespondWithAProvider WhenStateIs(string state)
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{
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if (string.IsNullOrEmpty(_scenario))
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{
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throw new NotSupportedException("Unable to set state condition when no scenario is defined.");
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}
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//if (_nextState != null)
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//{
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// throw new NotSupportedException("Unable to set state condition when next state is defined.");
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//}
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_executionConditionState = state;
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return this;
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}
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/// <see cref="IRespondWithAProvider.WillSetStateTo"/>
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public IRespondWithAProvider WillSetStateTo(object state)
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public IRespondWithAProvider WillSetStateTo(string state)
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{
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if (string.IsNullOrEmpty(_scenario))
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{
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