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scenario and state
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@@ -43,7 +43,7 @@ namespace WireMock.Matchers.Request
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/// <summary>
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/// Gets the match details.
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/// </summary>
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public IList<KeyValuePair<Type, double>> MatchDetails { get; private set; }
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public IList<KeyValuePair<Type, double>> MatchDetails { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="RequestMatchResult"/> class.
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@@ -72,7 +72,6 @@ namespace WireMock.Matchers.Request
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/// <returns>
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/// A value that indicates the relative order of the objects being compared. The return value has these meanings: Value Meaning Less than zero This instance precedes <paramref name="obj" /> in the sort order. Zero This instance occurs in the same position in the sort order as <paramref name="obj" />. Greater than zero This instance follows <paramref name="obj" /> in the sort order.
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/// </returns>
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/// <exception cref="System.NotImplementedException"></exception>
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public int CompareTo(object obj)
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{
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var compareObj = (RequestMatchResult)obj;
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@@ -0,0 +1,51 @@
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using JetBrains.Annotations;
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namespace WireMock.Matchers.Request
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{
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/// <summary>
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/// The scenario and state matcher.
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/// </summary>
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public class RequestMessageScenarioAndStateMatcher : IRequestMatcher
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{
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///// <summary>
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///// Scenario.
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///// </summary>
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//[CanBeNull] private string _scenario;
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/// <summary>
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/// Execution state condition for the current mapping.
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/// </summary>
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[CanBeNull]
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private readonly object _executionConditionState;
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/// <summary>
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/// The next state which will be signaled after the current mapping execution.
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/// In case the value is null state will not be changed.
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/// </summary>
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[CanBeNull]
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private readonly object _nextState;
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/// <summary>
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/// Initializes a new instance of the <see cref="RequestMessageScenarioAndStateMatcher"/> class.
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/// </summary>
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/// <param name="nextState">The next state.</param>
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/// <param name="executionConditionState">Execution state condition for the current mapping.</param>
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public RequestMessageScenarioAndStateMatcher([CanBeNull] object nextState, [CanBeNull] object executionConditionState)
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{
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_nextState = nextState;
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_executionConditionState = executionConditionState;
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}
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/// <inheritdoc />
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public double GetMatchingScore(RequestMessage requestMessage, RequestMatchResult requestMatchResult)
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{
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double score = IsMatch();
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return requestMatchResult.AddScore(GetType(), score);
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}
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private double IsMatch()
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{
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return Equals(_executionConditionState, _nextState) ? MatchScores.Perfect : MatchScores.Mismatch;
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}
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}
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}
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