scenario and state

This commit is contained in:
Stef Heyenrath
2017-10-07 13:19:48 +02:00
parent ab017beaa6
commit 5424b1e2e2
10 changed files with 416 additions and 257 deletions

View File

@@ -43,7 +43,7 @@ namespace WireMock.Matchers.Request
/// <summary>
/// Gets the match details.
/// </summary>
public IList<KeyValuePair<Type, double>> MatchDetails { get; private set; }
public IList<KeyValuePair<Type, double>> MatchDetails { get; }
/// <summary>
/// Initializes a new instance of the <see cref="RequestMatchResult"/> class.
@@ -72,7 +72,6 @@ namespace WireMock.Matchers.Request
/// <returns>
/// A value that indicates the relative order of the objects being compared. The return value has these meanings: Value Meaning Less than zero This instance precedes <paramref name="obj" /> in the sort order. Zero This instance occurs in the same position in the sort order as <paramref name="obj" />. Greater than zero This instance follows <paramref name="obj" /> in the sort order.
/// </returns>
/// <exception cref="System.NotImplementedException"></exception>
public int CompareTo(object obj)
{
var compareObj = (RequestMatchResult)obj;

View File

@@ -0,0 +1,51 @@
using JetBrains.Annotations;
namespace WireMock.Matchers.Request
{
/// <summary>
/// The scenario and state matcher.
/// </summary>
public class RequestMessageScenarioAndStateMatcher : IRequestMatcher
{
///// <summary>
///// Scenario.
///// </summary>
//[CanBeNull] private string _scenario;
/// <summary>
/// Execution state condition for the current mapping.
/// </summary>
[CanBeNull]
private readonly object _executionConditionState;
/// <summary>
/// The next state which will be signaled after the current mapping execution.
/// In case the value is null state will not be changed.
/// </summary>
[CanBeNull]
private readonly object _nextState;
/// <summary>
/// Initializes a new instance of the <see cref="RequestMessageScenarioAndStateMatcher"/> class.
/// </summary>
/// <param name="nextState">The next state.</param>
/// <param name="executionConditionState">Execution state condition for the current mapping.</param>
public RequestMessageScenarioAndStateMatcher([CanBeNull] object nextState, [CanBeNull] object executionConditionState)
{
_nextState = nextState;
_executionConditionState = executionConditionState;
}
/// <inheritdoc />
public double GetMatchingScore(RequestMessage requestMessage, RequestMatchResult requestMatchResult)
{
double score = IsMatch();
return requestMatchResult.AddScore(GetType(), score);
}
private double IsMatch()
{
return Equals(_executionConditionState, _nextState) ? MatchScores.Perfect : MatchScores.Mismatch;
}
}
}