bug/wiremock-1268 moving Scenario state change before global response delay (#1436)

Co-authored-by: Stef Heyenrath <Stef.Heyenrath@gmail.com>
This commit is contained in:
Jayaraman Venkatesan
2026-04-03 04:51:24 -04:00
committed by GitHub
parent a453e00fdb
commit 479bb0b8ec
2 changed files with 123 additions and 6 deletions

View File

@@ -373,7 +373,7 @@ public class StatefulBehaviorTests
// Act and Assert
server.SetScenarioState(scenario, "Buy milk");
server.Scenarios.First(s => s.Name == scenario).Should().BeEquivalentTo(new { Name = scenario, NextState = "Buy milk" });
var getResponse1 = await client.GetStringAsync("/todo/items", cancelationToken);
getResponse1.Should().Be("Buy milk");
@@ -413,6 +413,120 @@ public class StatefulBehaviorTests
action.Should().ThrowAsync<HttpRequestException>();
}
[Fact]
public async Task Scenarios_FirstRequestWithDelay_StateTransitions_BeforeDelayCompletes()
{
// Arrange
var cancellationToken = TestContext.Current.CancellationToken;
var path = $"/foo_{Guid.NewGuid()}";
using var server = WireMockServer.Start();
// Mapping 1: start state, has a 500 ms delay
server
.Given(Request.Create().WithPath(path).UsingGet())
.InScenario("1260")
.WillSetStateTo("State1")
.RespondWith(Response.Create()
.WithBody("delayed response")
.WithDelay(TimeSpan.FromMilliseconds(500)));
// Mapping 2: only matches after state has transitioned to "State1"
server
.Given(Request.Create().WithPath(path).UsingGet())
.InScenario("1260")
.WhenStateIs("State1")
.RespondWith(Response.Create().WithBody("immediate response"));
var client = new HttpClient();
// Act: fire request 1 but don't await it yet — it will sit in a 500 ms delay
var request1Task = client.GetStringAsync(server.Url + path, cancellationToken);
// Give the server a moment to match & transition state before the delay completes
await Task.Delay(100, cancellationToken);
// Request 2 is sent while request 1 is still being delayed.
// After the fix the state has already transitioned, so request 2 matches Mapping 2.
var response2 = await client.GetStringAsync(server.Url + path, cancellationToken);
var response1 = await request1Task;
// Assert
response1.Should().Be("delayed response");
response2.Should().Be("immediate response");
}
[Fact]
public async Task Scenarios_WithGlobalRequestProcessingDelay_StateTransitions_BeforeDelayCompletes()
{
// Arrange: use the global RequestProcessingDelay instead of a per-mapping delay
var cancellationToken = TestContext.Current.CancellationToken;
var path = $"/foo_{Guid.NewGuid()}";
using var server = WireMockServer.Start();
server.AddGlobalProcessingDelay(TimeSpan.FromMilliseconds(500));
server
.Given(Request.Create().WithPath(path).UsingGet())
.InScenario("s")
.WillSetStateTo("State1")
.RespondWith(Response.Create().WithBody("delayed response"));
server
.Given(Request.Create().WithPath(path).UsingGet())
.InScenario("s")
.WhenStateIs("State1")
.RespondWith(Response.Create().WithBody("immediate response"));
var client = new HttpClient();
// Act
var request1Task = client.GetStringAsync(server.Url + path, cancellationToken);
await Task.Delay(100, cancellationToken);
var response2 = await client.GetStringAsync(server.Url + path, cancellationToken);
var response1 = await request1Task;
// Assert
response1.Should().Be("delayed response");
response2.Should().Be("immediate response");
}
[Fact]
public async Task Scenarios_WithDelay_And_TimesInSameState_Should_Transition_After_Required_Hits()
{
// Arrange
var cancellationToken = TestContext.Current.CancellationToken;
var path = $"/foo_{Guid.NewGuid()}";
using var server = WireMockServer.Start();
// Mapping 1: requires 2 hits before transitioning; has a short delay
server
.Given(Request.Create().WithPath(path).UsingGet())
.InScenario("s")
.WillSetStateTo("State1", 2)
.RespondWith(Response.Create()
.WithBody("first")
.WithDelay(TimeSpan.FromMilliseconds(50)));
// Mapping 2: matches after state is "State1"
server
.Given(Request.Create().WithPath(path).UsingGet())
.InScenario("s")
.WhenStateIs("State1")
.RespondWith(Response.Create().WithBody("second"));
var client = new HttpClient();
// Act
var response1 = await client.GetStringAsync(server.Url + path, cancellationToken);
var response2 = await client.GetStringAsync(server.Url + path, cancellationToken);
var response3 = await client.GetStringAsync(server.Url + path, cancellationToken);
// Assert: state only transitions after 2 hits, so request 3 is the first to match Mapping 2
response1.Should().Be("first");
response2.Should().Be("first");
response3.Should().Be("second");
}
[Fact]
public async Task Scenarios_Should_process_request_if_equals_state_and_multiple_state_defined()
{