Add Async image loading

This commit is contained in:
Ivan Vorobei
2019-06-06 22:24:34 +03:00
parent dbabd124fb
commit bcedea412a
914 changed files with 164 additions and 1 deletions

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# See LICENSE folder for this samples licensing information.
#
# Apple sample code gitignore configuration.
# Finder
.DS_Store
# Xcode - User files
xcuserdata/
**/*.xcodeproj/project.xcworkspace/*
!**/*.xcodeproj/project.xcworkspace/xcshareddata
**/*.xcodeproj/project.xcworkspace/xcshareddata/*
!**/*.xcodeproj/project.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings
**/*.playground/playground.xcworkspace/*
!**/*.playground/playground.xcworkspace/xcshareddata
**/*.playground/playground.xcworkspace/xcshareddata/*
!**/*.playground/playground.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings

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//
// See LICENSE folder for this samples licensing information.
//
// SampleCode.xcconfig
//
// The `SAMPLE_CODE_DISAMBIGUATOR` configuration is to make it easier to build
// and run a sample code project. Once you set your project's development team,
// you'll have a unique bundle identifier. This is because the bundle identifier
// is derived based on the 'SAMPLE_CODE_DISAMBIGUATOR' value. Do not use this
// approach in your own projects—it's only useful for sample code projects because
// they are frequently downloaded and don't have a development team set.
SAMPLE_CODE_DISAMBIGUATOR=${DEVELOPMENT_TEAM}

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Copyright © 2019 Apple Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildSystemType</key>
<string>Latest</string>
</dict>
</plist>

View File

@@ -0,0 +1,36 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
The application delegate.
*/
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

View File

@@ -0,0 +1,113 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "landmark_app_icon_40x40.png",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "landmark_app_icon_58x58.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "landmark_app_icon_87x87.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "landmark_app_icon_80x80.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "landmark_app_icon_120x120.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "landmark_app_icon_120x120-1.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "landmark_app_icon_180x180.png",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "landmark_app_icon_40x40-1.png",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "landmark_app_icon_58x58-1.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "landmark_app_icon_40x40-2.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "landmark_app_icon_80x80-1.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "landmark_app_icon_76x76.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "landmark_app_icon_152x152.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "landmark_app_icon_167x167.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "landmark_app_icon_1024x1024.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View File

@@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View File

@@ -0,0 +1,21 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "turtlerock.jpg",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@@ -0,0 +1,64 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing a scrollable list of landmarks.
*/
import SwiftUI
struct CategoryRow: View {
var categoryName: String
var items: [Landmark]
var body: some View {
VStack(alignment: .leading) {
Text(self.categoryName)
.font(.headline)
.padding(.leading, 15)
.padding(.top, 5)
ScrollView(showsHorizontalIndicator: false) {
HStack(alignment: .top, spacing: 0) {
ForEach(self.items.identified(by: \.name)) { landmark in
NavigationButton(
destination: LandmarkDetail(
landmark: landmark
)
) {
CategoryItem(landmark: landmark)
}
}
}
}
.frame(height: 185)
}
}
}
struct CategoryItem: View {
var landmark: Landmark
var body: some View {
VStack(alignment: .leading) {
landmark
.image(forSize: 155)
.renderingMode(.original)
.cornerRadius(5)
Text(landmark.name)
.color(.primary)
.font(.caption)
}
.padding(.leading, 15)
}
}
#if DEBUG
struct CategoryRow_Previews: PreviewProvider {
static var previews: some View {
CategoryRow(
categoryName: landmarkData[0].category.rawValue,
items: Array(landmarkData.prefix(4))
)
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
Size, position, and other information used to draw a badge.
*/
import SwiftUI
struct HexagonParameters {
struct Segment {
let useWidth: (CGFloat, CGFloat, CGFloat)
let xFactors: (CGFloat, CGFloat, CGFloat)
let useHeight: (CGFloat, CGFloat, CGFloat)
let yFactors: (CGFloat, CGFloat, CGFloat)
}
static let adjustment: CGFloat = 0.085
static let points = [
Segment(
useWidth: (1.00, 1.00, 1.00),
xFactors: (0.60, 0.40, 0.50),
useHeight: (1.00, 1.00, 0.00),
yFactors: (0.05, 0.05, 0.00)
),
Segment(
useWidth: (1.00, 1.00, 0.00),
xFactors: (0.05, 0.00, 0.00),
useHeight: (1.00, 1.00, 1.00),
yFactors: (0.20 + adjustment, 0.30 + adjustment, 0.25 + adjustment)
),
Segment(
useWidth: (1.00, 1.00, 0.00),
xFactors: (0.00, 0.05, 0.00),
useHeight: (1.00, 1.00, 1.00),
yFactors: (0.70 - adjustment, 0.80 - adjustment, 0.75 - adjustment)
),
Segment(
useWidth: (1.00, 1.00, 1.00),
xFactors: (0.40, 0.60, 0.50),
useHeight: (1.00, 1.00, 1.00),
yFactors: (0.95, 0.95, 1.00)
),
Segment(
useWidth: (1.00, 1.00, 1.00),
xFactors: (0.95, 1.00, 1.00),
useHeight: (1.00, 1.00, 1.00),
yFactors: (0.80 - adjustment, 0.70 - adjustment, 0.75 - adjustment)
),
Segment(
useWidth: (1.00, 1.00, 1.00),
xFactors: (1.00, 0.95, 1.00),
useHeight: (1.00, 1.00, 1.00),
yFactors: (0.30 + adjustment, 0.20 + adjustment, 0.25 + adjustment)
)
]
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that shows a badge for hiking.
*/
import SwiftUI
struct HikeBadge: View {
var name: String
var body: some View {
VStack(alignment: .center) {
Badge()
.frame(width: 300, height: 300)
.scaleEffect(1.0 / 3.0)
.frame(width: 100, height: 100)
Text(name)
.font(.caption)
.accessibility(label: Text("Badge for \(name)."))
}
}
}
#if DEBUG
struct HikeBadge_Previews: PreviewProvider {
static var previews: some View {
HikeBadge(name: "Preview Testing")
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing the details for a hike.
*/
import SwiftUI
struct HikeDetail: View {
let hike: Hike
@State var dataToShow = \Hike.Observation.elevation
var buttons = [
("Elevation", \Hike.Observation.elevation),
("Heart Rate", \Hike.Observation.heartRate),
("Pace", \Hike.Observation.pace),
]
var body: some View {
return VStack {
HikeGraph(hike: hike, path: dataToShow)
.frame(height: 200, alignment: .center)
HStack(spacing: 25) {
ForEach(buttons.identified(by: \.0)) { value in
Button(action: {
self.dataToShow = value.1
}) {
Text(verbatim: value.0)
.font(.system(size: 15))
.color(value.1 == self.dataToShow
? Color.gray
: Color.accentColor)
.animation(nil)
}
}
}
}
}
}
#if DEBUG
struct HikeDetail_Previews: PreviewProvider {
static var previews: some View {
HikeDetail(hike: hikeData[0])
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view displaying inforamtion about a hike, including an elevation graph.
*/
import SwiftUI
struct HikeView: View {
var hike: Hike
@State private var showDetail = false
var transition: AnyTransition {
let insertion = AnyTransition.move(edge: .trailing)
.combined(with: .opacity)
let removal = AnyTransition.scale()
.combined(with: .opacity)
return .asymmetric(insertion: insertion, removal: removal)
}
var body: some View {
VStack {
HStack {
HikeGraph(hike: hike, path: \.elevation)
.frame(width: 50, height: 30)
.animation(nil)
VStack(alignment: .leading) {
Text(verbatim: hike.name)
.font(.headline)
Text(verbatim: hike.distanceText)
}
Spacer()
Button(action: {
withAnimation {
self.showDetail.toggle()
}
}) {
Image(systemName: "chevron.right.circle")
.imageScale(.large)
.rotationEffect(.degrees(showDetail ? 90 : 0))
.scaleEffect(showDetail ? 1.5 : 1)
.padding()
}
}
if showDetail {
HikeDetail(hike: hike)
.transition(transition)
}
}
}
}
#if DEBUG
struct HikeView_Previews: PreviewProvider {
static var previews: some View {
VStack {
HikeView(hike: hikeData[0])
.padding()
Spacer()
}
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing featured landmarks above a list of all of the landmarks.
*/
import SwiftUI
struct CategoryHome: View {
var categories: [String: [Landmark]] {
.init(
grouping: landmarkData,
by: { $0.category.rawValue }
)
}
var featured: [Landmark] {
landmarkData.filter { $0.isFeatured }
}
var body: some View {
NavigationView {
List {
FeaturedLandmarks(landmarks: featured)
.scaledToFill()
.frame(height: 200)
.clipped()
.listRowInsets(EdgeInsets())
ForEach(categories.keys.sorted().identified(by: \.self)) { key in
CategoryRow(categoryName: key, items: self.categories[key]!)
}
.listRowInsets(EdgeInsets())
NavigationButton(destination: LandmarkList()) {
Text("See All")
}
}
.navigationBarTitle(Text("Featured"))
.navigationBarItems(trailing:
PresentationButton(
Image(systemName: "person.crop.circle")
.imageScale(.large)
.accessibility(label: Text("User Profile"))
.padding(),
destination: ProfileHost()
)
)
}
}
}
struct FeaturedLandmarks: View {
var landmarks: [Landmark]
var body: some View {
landmarks[0].image(forSize: 250).resizable()
}
}
#if DEBUG
struct CategoryHome_Previews: PreviewProvider {
static var previews: some View {
CategoryHome()
}
}
#endif

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing the details for a landmark.
*/
import SwiftUI
struct LandmarkDetail: View {
@EnvironmentObject var userData: UserData
var landmark: Landmark
var landmarkIndex: Int {
userData.landmarks.firstIndex(where: { $0.id == landmark.id })!
}
var body: some View {
VStack {
MapView(coordinate: landmark.locationCoordinate)
.edgesIgnoringSafeArea(.top)
.frame(height: 300)
CircleImage(image: landmark.image(forSize: 250))
.offset(x: 0, y: -130)
.padding(.bottom, -130)
VStack(alignment: .leading) {
HStack {
Text(verbatim: landmark.name)
.font(.title)
Button(action: {
self.userData.landmarks[self.landmarkIndex]
.isFavorite.toggle()
}) {
if self.userData.landmarks[self.landmarkIndex]
.isFavorite {
Image(systemName: "star.fill")
.foregroundColor(Color.yellow)
} else {
Image(systemName: "star")
.foregroundColor(Color.gray)
}
}
}
HStack(alignment: .top) {
Text(verbatim: landmark.park)
.font(.subheadline)
Spacer()
Text(verbatim: landmark.state)
.font(.subheadline)
}
}
.padding()
Spacer()
}
}
}
#if DEBUG
struct LandmarkDetail_Preview: PreviewProvider {
static var previews: some View {
let userData = UserData()
return LandmarkDetail(landmark: userData.landmarks[0])
.environmentObject(userData)
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing a list of landmarks.
*/
import SwiftUI
struct LandmarkList: View {
@EnvironmentObject private var userData: UserData
var body: some View {
NavigationView {
List {
Toggle(isOn: $userData.showFavoritesOnly) {
Text("Show Favorites Only")
}
ForEach(userData.landmarks) { landmark in
if !self.userData.showFavoritesOnly || landmark.isFavorite {
NavigationButton(
destination: LandmarkDetail(landmark: landmark)) {
LandmarkRow(landmark: landmark)
}
}
}
}
.navigationBarTitle(Text("Landmarks"), displayMode: .large)
}
}
}
#if DEBUG
struct LandmarksList_Previews: PreviewProvider {
static var previews: some View {
ForEach(["iPhone SE", "iPhone XS Max"].identified(by: \.self)) { deviceName in
LandmarkList()
.previewDevice(PreviewDevice(rawValue: deviceName))
.previewDisplayName(deviceName)
}
.environmentObject(UserData())
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
Helpers for loading images and data.
*/
import Foundation
import CoreLocation
import UIKit
import SwiftUI
let landmarkData: [Landmark] = load("landmarkData.json")
let features = landmarkData.filter { $0.isFeatured }
let hikeData: [Hike] = load("hikeData.json")
func load<T: Decodable>(_ filename: String, as type: T.Type = T.self) -> T {
let data: Data
guard let file = Bundle.main.url(forResource: filename, withExtension: nil)
else {
fatalError("Couldn't find \(filename) in main bundle.")
}
do {
data = try Data(contentsOf: file)
} catch {
fatalError("Couldn't load \(filename) from main bundle:\n\(error)")
}
do {
let decoder = JSONDecoder()
return try decoder.decode(T.self, from: data)
} catch {
fatalError("Couldn't parse \(filename) as \(T.self):\n\(error)")
}
}
final class ImageStore {
fileprivate typealias _ImageDictionary = [String: [Int: CGImage]]
fileprivate var images: _ImageDictionary = [:]
fileprivate static var originalSize = 250
fileprivate static var scale = 2
static var shared = ImageStore()
func image(name: String, size: Int) -> Image {
let index = _guaranteeInitialImage(name: name)
let sizedImage = images.values[index][size]
?? _sizeImage(images.values[index][ImageStore.originalSize]!, to: size * ImageStore.scale)
images.values[index][size] = sizedImage
return Image(sizedImage, scale: Length(ImageStore.scale), label: Text(verbatim: name))
}
static func loadImage(name: String) -> CGImage {
guard
let url = Bundle.main.url(forResource: name, withExtension: "jpg"),
let imageSource = CGImageSourceCreateWithURL(url as NSURL, nil),
let image = CGImageSourceCreateImageAtIndex(imageSource, 0, nil)
else {
fatalError("Couldn't load image \(name).jpg from main bundle.")
}
return image
}
fileprivate func _guaranteeInitialImage(name: String) -> _ImageDictionary.Index {
if let index = images.index(forKey: name) { return index }
let image = ImageStore.loadImage(name: name)
images[name] = [ImageStore.originalSize: image]
return images.index(forKey: name)!
}
fileprivate func _sizeImage(_ image: CGImage, to size: Int) -> CGImage {
guard
let colorSpace = image.colorSpace,
let context = CGContext(
data: nil,
width: size, height: size,
bitsPerComponent: image.bitsPerComponent,
bytesPerRow: image.bytesPerRow,
space: colorSpace,
bitmapInfo: image.bitmapInfo.rawValue)
else {
fatalError("Couldn't create graphics context.")
}
context.interpolationQuality = .high
context.draw(image, in: CGRect(x: 0, y: 0, width: size, height: size))
if let sizedImage = context.makeImage() {
return sizedImage
} else {
fatalError("Couldn't resize image.")
}
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The model for a hike.
*/
import SwiftUI
struct Hike: Codable, Hashable, Identifiable {
var name: String
var id: Int
var distance: Double
var difficulty: Int
var observations: [Observation]
static var formatter = LengthFormatter()
var distanceText: String {
return Hike.formatter
.string(fromValue: distance, unit: .kilometer)
}
struct Observation: Codable, Hashable {
var distanceFromStart: Double
var elevation: Range<Double>
var pace: Range<Double>
var heartRate: Range<Double>
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The model for an individual landmark.
*/
import SwiftUI
import CoreLocation
struct Landmark: Hashable, Codable, Identifiable {
var id: Int
var name: String
fileprivate var imageName: String
fileprivate var coordinates: Coordinates
var state: String
var park: String
var category: Category
var isFavorite: Bool
var isFeatured: Bool
var locationCoordinate: CLLocationCoordinate2D {
CLLocationCoordinate2D(
latitude: coordinates.latitude,
longitude: coordinates.longitude)
}
var featureImage: Image? {
guard isFeatured else { return nil }
return Image(
ImageStore.loadImage(name: "\(imageName)_feature"),
scale: 2,
label: Text(verbatim: name))
}
func image(forSize size: Int) -> Image {
ImageStore.shared.image(name: imageName, size: size)
}
enum Category: String, CaseIterable, Codable, Hashable {
case featured = "Featured"
case lakes = "Lakes"
case rivers = "Rivers"
case mountains = "Mountains"
}
}
struct Coordinates: Hashable, Codable {
var latitude: Double
var longitude: Double
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
An object that models a user profile.
*/
import Foundation
struct Profile {
var username: String
var prefersNotifications: Bool
var seasonalPhoto: Season
var goalDate: Date
static let `default` = Self(username: "g_kumar", prefersNotifications: true, seasonalPhoto: .winter)
init(username: String, prefersNotifications: Bool = true, seasonalPhoto: Season = .winter) {
self.username = username
self.prefersNotifications = prefersNotifications
self.seasonalPhoto = seasonalPhoto
self.goalDate = Date()
}
enum Season: String, CaseIterable {
case spring = "🌷"
case summer = "🌞"
case autumn = "🍂"
case winter = "☃️"
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A model object that stores app data.
*/
import Combine
import SwiftUI
final class UserData: BindableObject {
let didChange = PassthroughSubject<UserData, Never>()
var showFavoritesOnly = false {
didSet {
didChange.send(self)
}
}
var landmarks = landmarkData {
didSet {
didChange.send(self)
}
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view wrapping a UIPageControl.
*/
import SwiftUI
import UIKit
struct PageControl: UIViewRepresentable {
var numberOfPages: Int
@Binding var currentPage: Int
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIView(context: Context) -> UIPageControl {
let control = UIPageControl()
control.numberOfPages = numberOfPages
control.addTarget(
context.coordinator,
action: #selector(Coordinator.updateCurrentPage(sender:)),
for: .valueChanged)
return control
}
func updateUIView(_ uiView: UIPageControl, context: Context) {
uiView.currentPage = currentPage
}
class Coordinator: NSObject {
var control: PageControl
init(_ control: PageControl) {
self.control = control
}
@objc
func updateCurrentPage(sender: UIPageControl) {
control.currentPage = sender.currentPage
}
}
}

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view for bridging a UIPageViewController.
*/
import SwiftUI
struct PageView<Page: View>: View {
var viewControllers: [UIHostingController<Page>]
@State var currentPage = 0
init(_ views: [Page]) {
self.viewControllers = views.map { UIHostingController(rootView: $0) }
}
var body: some View {
ZStack(alignment: .bottomTrailing) {
PageViewController(controllers: viewControllers, currentPage: $currentPage)
PageControl(numberOfPages: viewControllers.count, currentPage: $currentPage)
.padding(.trailing)
}
}
}
#if DEBUG
struct PageView_Previews: PreviewProvider {
static var previews: some View {
PageView(features.map { FeatureCard(landmark: $0) })
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that wraps a UIPageViewController.
*/
import SwiftUI
import UIKit
struct PageViewController: UIViewControllerRepresentable {
var controllers: [UIViewController]
@Binding var currentPage: Int
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> UIPageViewController {
let pageViewController = UIPageViewController(
transitionStyle: .scroll,
navigationOrientation: .horizontal)
pageViewController.dataSource = context.coordinator
pageViewController.delegate = context.coordinator
return pageViewController
}
func updateUIViewController(_ pageViewController: UIPageViewController, context: Context) {
pageViewController.setViewControllers(
[controllers[currentPage]], direction: .forward, animated: true)
}
class Coordinator: NSObject, UIPageViewControllerDataSource, UIPageViewControllerDelegate {
var parent: PageViewController
init(_ pageViewController: PageViewController) {
self.parent = pageViewController
}
func pageViewController(
_ pageViewController: UIPageViewController,
viewControllerBefore viewController: UIViewController) -> UIViewController? {
guard let index = parent.controllers.firstIndex(of: viewController) else {
return nil
}
if index == 0 {
return parent.controllers.last
}
return parent.controllers[index - 1]
}
func pageViewController(
_ pageViewController: UIPageViewController,
viewControllerAfter viewController: UIViewController) -> UIViewController? {
guard let index = parent.controllers.firstIndex(of: viewController) else {
return nil
}
if index + 1 == parent.controllers.count {
return parent.controllers.first
}
return parent.controllers[index + 1]
}
func pageViewController(_ pageViewController: UIPageViewController, didFinishAnimating finished: Bool, previousViewControllers: [UIViewController], transitionCompleted completed: Bool) {
if completed,
let visibleViewController = pageViewController.viewControllers?.first,
let index = parent.controllers.firstIndex(of: visibleViewController) {
parent.currentPage = index
}
}
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
An editable profile view.
*/
import SwiftUI
struct ProfileEditor: View {
@Binding var profile: Profile
var body: some View {
List {
HStack {
Text("Username").bold()
Divider()
TextField($profile.username)
}
Toggle(isOn: $profile.prefersNotifications) {
Text("Enable Notifications")
}
VStack(alignment: .leading, spacing: 20) {
Text("Seasonal Photo").bold()
SegmentedControl(selection: $profile.seasonalPhoto) {
ForEach(Profile.Season.allCases.identified(by: \.self)) { season in
Text(season.rawValue).tag(season)
}
}
}
.padding(.top)
VStack(alignment: .leading, spacing: 20) {
Text("Goal Date").bold()
DatePicker(
$profile.goalDate,
minimumDate: Calendar.current.date(byAdding: .year, value: -1, to: profile.goalDate),
maximumDate: Calendar.current.date(byAdding: .year, value: 1, to: profile.goalDate),
displayedComponents: .date
)
}
.padding(.top)
}
}
}
#if DEBUG
struct ProfileEditor_Previews: PreviewProvider {
static var previews: some View {
ProfileEditor(profile: .constant(.default))
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that hosts the profile viewer and editor.
*/
import SwiftUI
struct ProfileHost: View {
@Environment(\.editMode) var mode
@State var profile = Profile.default
@State var draftProfile = Profile.default
var body: some View {
VStack(alignment: .leading, spacing: 20) {
HStack {
if self.mode?.value == .active {
Button(action: {
self.profile = self.draftProfile
self.mode?.animation().value = .inactive
}) {
Text("Done")
}
}
Spacer()
EditButton()
}
if self.mode?.value == .inactive {
ProfileSummary(profile: profile)
} else {
ProfileEditor(profile: $draftProfile)
.onDisappear {
self.draftProfile = self.profile
}
}
}
.padding()
}
}
#if DEBUG
struct ProfileHost_Previews: PreviewProvider {
static var previews: some View {
ProfileHost()
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that summarizes a profile.
*/
import SwiftUI
struct ProfileSummary: View {
var profile: Profile
static var goalFormat: DateFormatter {
let formatter = DateFormatter()
formatter.dateFormat = "MMMM d, yyyy"
return formatter
}
var body: some View {
List {
Text(profile.username)
.bold()
.font(.title)
Text("Notifications: \(self.profile.prefersNotifications ? "On": "Off" )")
Text("Seasonal Photos: \(self.profile.seasonalPhoto.rawValue)")
Text("Goal Date: \(self.profile.goalDate, formatter: Self.goalFormat)")
VStack(alignment: .leading) {
Text("Completed Badges")
.font(.headline)
ScrollView {
HStack {
HikeBadge(name: "First Hike")
HikeBadge(name: "Earth Day")
.hueRotation(Angle(degrees: 90))
HikeBadge(name: "Tenth Hike")
.grayscale(0.5)
.hueRotation(Angle(degrees: 45))
}
}
.frame(height: 140)
}
VStack(alignment: .leading) {
Text("Recent Hikes")
.font(.headline)
HikeView(hike: hikeData[0])
}
}
}
}
#if DEBUG
struct ProfileSummary_Previews: PreviewProvider {
static var previews: some View {
ProfileSummary(profile: Profile.default)
}
}
#endif

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[
{
"name": "Turtle Rock",
"category": "Rivers",
"city": "Twentynine Palms",
"state": "California",
"id": 1001,
"isFeatured": true,
"isFavorite": true,
"park": "Joshua Tree National Park",
"coordinates": {
"longitude": -116.166868,
"latitude": 34.011286
},
"imageName": "turtlerock"
},
{
"name": "Silver Salmon Creek",
"category": "Lakes",
"city": "Port Alsworth",
"state": "Alaska",
"id": 1002,
"isFeatured": false,
"isFavorite": false,
"park": "Lake Clark National Park and Preserve",
"coordinates": {
"longitude": -152.665167,
"latitude": 59.980167
},
"imageName": "silversalmoncreek"
},
{
"name": "Chilkoot Trail",
"category": "Mountains",
"city": "Skagway",
"state": "Alaska",
"id": 1003,
"isFeatured": false,
"isFavorite": true,
"park": "Klondike Gold Rush National Historical Park",
"coordinates": {
"longitude": -135.334571,
"latitude": 59.560551
},
"imageName": "chilkoottrail"
},
{
"name": "St. Mary Lake",
"category": "Lakes",
"city": "Browning",
"state": "Montana",
"id": 1004,
"isFeatured": true,
"isFavorite": true,
"park": "Glacier National Park",
"coordinates": {
"longitude": -113.536248,
"latitude": 48.69423
},
"imageName": "stmarylake"
},
{
"name": "Twin Lake",
"category": "Lakes",
"city": "Twin Lakes",
"state": "Alaska",
"id": 1005,
"isFeatured": false,
"isFavorite": false,
"park": "Lake Clark National Park and Preserve",
"coordinates": {
"longitude": -153.849883,
"latitude": 60.641684
},
"imageName": "twinlake"
},
{
"name": "Lake McDonald",
"category": "Mountains",
"city": "West Glacier",
"state": "Montana",
"id": 1006,
"isFeatured": false,
"isFavorite": false,
"park": "Glacier National Park",
"coordinates": {
"longitude": -113.934831,
"latitude": 48.56002
},
"imageName": "lakemcdonald"
},
{
"name": "Charley Rivers",
"category": "Rivers",
"city": "Eaking",
"state": "Alaska",
"id": 1007,
"isFeatured": true,
"isFavorite": false,
"park": "Charley Rivers National Preserve",
"coordinates": {
"longitude": -143.122586,
"latitude": 65.350021
},
"imageName": "charleyrivers",
},
{
"name": "Icy Bay",
"category": "Mountains",
"city": "Icy Bay",
"state": "Alaska",
"id": 1008,
"isFeatured": false,
"isFavorite": false,
"park": "Wrangell-St. Elias National Park and Preserve",
"coordinates": {
"longitude": -141.518167,
"latitude": 60.089917
},
"imageName": "icybay"
},
{
"name": "Rainbow Lake",
"category": "Lakes",
"city": "Willow",
"state": "Alaska",
"id": 1009,
"isFeatured": false,
"isFavorite": false,
"park": "State Recreation Area",
"coordinates": {
"longitude": -150.086103,
"latitude": 61.694334
},
"imageName": "rainbowlake"
},
{
"name": "Hidden Lake",
"category": "Lakes",
"city": "Newhalem",
"state": "Washington",
"id": 1010,
"isFeatured": false,
"isFavorite": false,
"park": "North Cascades National Park",
"coordinates": {
"longitude": -121.17799,
"latitude": 48.495442
},
"imageName": "hiddenlake"
},
{
"name": "Chincoteague",
"category": "Rivers",
"city": "Chincoteague",
"state": "Virginia",
"id": 1011,
"isFeatured": false,
"isFavorite": false,
"park": "Chincoteague National Wildlife Refuge",
"coordinates": {
"longitude": -75.383212,
"latitude": 37.91531
},
"imageName": "chincoteague"
},
{
"name": "Lake Umbagog",
"category": "Lakes",
"city": "Errol",
"state": "New Hampshire",
"id": 1012,
"isFeatured": false,
"isFavorite": false,
"park": "Umbagog National Wildlife Refuge",
"coordinates": {
"longitude": -71.056816,
"latitude": 44.747408
},
"imageName": "umbagog"
}
]

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The scene delegate.
*/
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = UIHostingController(rootView: CategoryHome().environmentObject(UserData()))
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that displays a badge.
*/
import SwiftUI
struct Badge: View {
static let rotationCount = 8
var badgeSymbols: some View {
ForEach(0..<Badge.rotationCount) { i in
RotatedBadgeSymbol(
angle: .degrees(Double(i) / Double(Badge.rotationCount)) * 360.0)
}
.opacity(0.5)
}
var body: some View {
ZStack {
BadgeBackground()
GeometryReader { geometry in
self.badgeSymbols
.scaleEffect(1.0 / 4.0, anchor: .top)
.position(x: geometry.size.width / 2.0, y: (3.0 / 4.0) * geometry.size.height)
}
}
.scaledToFit()
}
}
#if DEBUG
struct Badge_Previews: PreviewProvider {
static var previews: some View {
Badge()
}
}
#endif

View File

@@ -0,0 +1,64 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that displays the background of a badge.
*/
import SwiftUI
struct BadgeBackground: View {
var body: some View {
GeometryReader { geometry in
Path { path in
var width: CGFloat = min(geometry.size.width, geometry.size.height)
let height = width
let xScale: CGFloat = 0.832
let xOffset = (width * (1.0 - xScale)) / 2.0
width *= xScale
path.move(
to: CGPoint(
x: xOffset + width * 0.95,
y: height * (0.20 + HexagonParameters.adjustment)
)
)
HexagonParameters.points.forEach {
path.addLine(
to: .init(
x: xOffset + width * $0.useWidth.0 * $0.xFactors.0,
y: height * $0.useHeight.0 * $0.yFactors.0
)
)
path.addQuadCurve(
to: .init(
x: xOffset + width * $0.useWidth.1 * $0.xFactors.1,
y: height * $0.useHeight.1 * $0.yFactors.1
),
control: .init(
x: xOffset + width * $0.useWidth.2 * $0.xFactors.2,
y: height * $0.useHeight.2 * $0.yFactors.2
)
)
}
}
.fill(LinearGradient(
gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]),
startPoint: .init(x: 0.5, y: 0),
endPoint: .init(x: 0.5, y: 0.6)
))
.aspectRatio(1, contentMode: .fit)
}
}
static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)
static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)
}
#if DEBUG
struct BadgeBackground_Previews: PreviewProvider {
static var previews: some View {
BadgeBackground()
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that display a symbol in a badge.
*/
import SwiftUI
struct BadgeSymbol: View {
static let symbolColor = Color(red: 79.0 / 255, green: 79.0 / 255, blue: 191.0 / 255)
var body: some View {
GeometryReader { geometry in
Path { path in
let width = min(geometry.size.width, geometry.size.height)
let height = width * 0.75
let spacing = width * 0.030
let middle = width / 2
let topWidth = 0.226 * width
let topHeight = 0.488 * height
path.addLines([
CGPoint(x: middle, y: spacing),
CGPoint(x: middle - topWidth, y: topHeight - spacing),
CGPoint(x: middle, y: topHeight / 2 + spacing),
CGPoint(x: middle + topWidth, y: topHeight - spacing),
CGPoint(x: middle, y: spacing)
])
path.move(to: CGPoint(x: middle, y: topHeight / 2 + spacing * 3))
path.addLines([
CGPoint(x: middle - topWidth, y: topHeight + spacing),
CGPoint(x: spacing, y: height - spacing),
CGPoint(x: width - spacing, y: height - spacing),
CGPoint(x: middle + topWidth, y: topHeight + spacing),
CGPoint(x: middle, y: topHeight / 2 + spacing * 3)
])
}
.fill(Self.symbolColor)
}
}
}
#if DEBUG
struct BadgeSymbol_Previews: PreviewProvider {
static var previews: some View {
BadgeSymbol()
}
}
#endif

View File

@@ -0,0 +1,27 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that clips an image to a circle and adds a stroke and shadow.
*/
import SwiftUI
struct CircleImage: View {
var image: Image
var body: some View {
image
.clipShape(Circle())
.overlay(Circle().stroke(Color.white, lineWidth: 4))
.shadow(radius: 10)
}
}
#if DEBUG
struct CircleImage_Previews: PreviewProvider {
static var previews: some View {
CircleImage(image: Image("turtlerock"))
}
}
#endif

View File

@@ -0,0 +1,53 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that shows a featured landmark.
*/
import SwiftUI
struct FeatureCard: View {
var landmark: Landmark
var body: some View {
landmark.featureImage?
.resizable()
.aspectRatio(3 / 2, contentMode: .fit)
.overlay(TextOverlay(landmark: landmark))
}
}
struct TextOverlay: View {
var landmark: Landmark
var gradient: LinearGradient {
LinearGradient(
gradient: Gradient(
colors: [Color.black.opacity(0.6), Color.black.opacity(0)]),
startPoint: .bottom,
endPoint: .center)
}
var body: some View {
ZStack(alignment: .bottomLeading) {
Rectangle().fill(gradient)
VStack(alignment: .leading) {
Text(landmark.name)
.font(.title)
.bold()
Text(landmark.park)
}
.padding()
}
.foregroundColor(.white)
}
}
#if DEBUG
struct FeatureCard_Previews: PreviewProvider {
static var previews: some View {
FeatureCard(landmark: features[0])
}
}
#endif

View File

@@ -0,0 +1,45 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A single line in the graph.
*/
import SwiftUI
struct GraphCapsule: View {
var index: Int
var height: Length
var range: Range<Double>
var overallRange: Range<Double>
var heightRatio: Length {
max(Length(magnitude(of: range) / magnitude(of: overallRange)), 0.15)
}
var offsetRatio: Length {
Length((range.lowerBound - overallRange.lowerBound) / magnitude(of: overallRange))
}
var animation: Animation {
Animation.spring(initialVelocity: 5)
.speed(2)
.delay(0.03 * Double(index))
}
var body: some View {
Capsule()
.fill(Color.white)
.frame(height: height * heightRatio, alignment: .bottom)
.offset(x: 0, y: height * -offsetRatio)
.animation(animation)
}
}
#if DEBUG
struct GraphCapsule_Previews: PreviewProvider {
static var previews: some View {
GraphCapsule(index: 0, height: 150, range: 10..<50, overallRange: 0..<100)
}
}
#endif

View File

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The elevation, heart rate, and pace of a hike plotted on a graph.
*/
import SwiftUI
func rangeOfRanges<C: Collection>(_ ranges: C) -> Range<Double>
where C.Element == Range<Double> {
guard !ranges.isEmpty else { return 0..<0 }
let low = ranges.lazy.map { $0.lowerBound }.min()!
let high = ranges.lazy.map { $0.upperBound }.max()!
return low..<high
}
func magnitude(of range: Range<Double>) -> Double {
return range.upperBound - range.lowerBound
}
struct HikeGraph: View {
var hike: Hike
var path: KeyPath<Hike.Observation, Range<Double>>
var color: Color {
switch path {
case \.elevation:
return .gray
case \.heartRate:
return Color(hue: 0, saturation: 0.5, brightness: 0.7)
case \.pace:
return Color(hue: 0.7, saturation: 0.4, brightness: 0.7)
default:
return .black
}
}
var body: some View {
let data = hike.observations
let overallRange = rangeOfRanges(data.lazy.map { $0[keyPath: self.path] })
let maxMagnitude = data.map { magnitude(of: $0[keyPath: path]) }.max()!
let heightRatio = 1 - Length(maxMagnitude / magnitude(of: overallRange))
return GeometryReader { proxy in
HStack(alignment: .bottom, spacing: proxy.size.width / 120) {
ForEach(data.indices) { index in
GraphCapsule(
index: index,
height: proxy.size.height,
range: data[index][keyPath: self.path],
overallRange: overallRange)
.colorMultiply(self.color)
}
.offset(x: 0, y: proxy.size.height * heightRatio)
}
}
}
}
#if DEBUG
struct HikeGraph_Previews: PreviewProvider {
static var previews: some View {
Group {
HikeGraph(hike: hikeData[0], path: \.elevation)
.frame(height: 200)
HikeGraph(hike: hikeData[0], path: \.heartRate)
.frame(height: 200)
HikeGraph(hike: hikeData[0], path: \.pace)
.frame(height: 200)
}
}
}
#endif

View File

@@ -0,0 +1,38 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A single row to be displayed in a list of landmarks.
*/
import SwiftUI
struct LandmarkRow: View {
var landmark: Landmark
var body: some View {
HStack {
landmark.image(forSize: 50)
Text(verbatim: landmark.name)
Spacer()
if landmark.isFavorite {
Image(systemName: "star.fill")
.imageScale(.medium)
.foregroundColor(.yellow)
}
}
}
}
#if DEBUG
struct LandmarkRow_Previews: PreviewProvider {
static var previews: some View {
Group {
LandmarkRow(landmark: landmarkData[0])
LandmarkRow(landmark: landmarkData[1])
}
.previewLayout(.fixed(width: 300, height: 70))
}
}
#endif

View File

@@ -0,0 +1,31 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that hosts an `MKMapView`.
*/
import SwiftUI
import MapKit
struct MapView: UIViewRepresentable {
var coordinate: CLLocationCoordinate2D
func makeUIView(context: Context) -> MKMapView {
MKMapView(frame: .zero)
}
func updateUIView(_ view: MKMapView, context: Context) {
let span = MKCoordinateSpan(latitudeDelta: 0.02, longitudeDelta: 0.02)
let region = MKCoordinateRegion(center: coordinate, span: span)
view.setRegion(region, animated: true)
}
}
#if DEBUG
struct MapView_Previews: PreviewProvider {
static var previews: some View {
MapView(coordinate: landmarkData[0].locationCoordinate)
}
}
#endif

View File

@@ -0,0 +1,26 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that displays a rotated version of a badge symbol.
*/
import SwiftUI
struct RotatedBadgeSymbol: View {
let angle: Angle
var body: some View {
BadgeSymbol()
.padding(-60)
.rotationEffect(angle, anchor: .bottom)
}
}
#if DEBUG
struct RotatedBadgeSymbol_Previews: PreviewProvider {
static var previews: some View {
RotatedBadgeSymbol(angle: .init(degrees: 5))
}
}
#endif

View File

@@ -0,0 +1,3 @@
# Completed Project: Interfacing with UIKit
Explore the completed project for the [Interfacing with UIKit](https://developer.apple.com/tutorials/swiftui/interfacing-with-uikit) tutorial.

View File

@@ -0,0 +1,21 @@
# See LICENSE folder for this samples licensing information.
#
# Apple sample code gitignore configuration.
# Finder
.DS_Store
# Xcode - User files
xcuserdata/
**/*.xcodeproj/project.xcworkspace/*
!**/*.xcodeproj/project.xcworkspace/xcshareddata
**/*.xcodeproj/project.xcworkspace/xcshareddata/*
!**/*.xcodeproj/project.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings
**/*.playground/playground.xcworkspace/*
!**/*.playground/playground.xcworkspace/xcshareddata
**/*.playground/playground.xcworkspace/xcshareddata/*
!**/*.playground/playground.xcworkspace/xcshareddata/WorkspaceSettings.xcsettings

View File

@@ -0,0 +1,13 @@
//
// See LICENSE folder for this samples licensing information.
//
// SampleCode.xcconfig
//
// The `SAMPLE_CODE_DISAMBIGUATOR` configuration is to make it easier to build
// and run a sample code project. Once you set your project's development team,
// you'll have a unique bundle identifier. This is because the bundle identifier
// is derived based on the 'SAMPLE_CODE_DISAMBIGUATOR' value. Do not use this
// approach in your own projects—it's only useful for sample code projects because
// they are frequently downloaded and don't have a development team set.
SAMPLE_CODE_DISAMBIGUATOR=${DEVELOPMENT_TEAM}

View File

@@ -0,0 +1,8 @@
Copyright © 2019 Apple Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array/>
</plist>

View File

@@ -0,0 +1,577 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 50;
objects = {
/* Begin PBXBuildFile section */
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B7394866229F194000C47603 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = B7394865229F194000C47603 /* AppDelegate.swift */; };
B7394868229F194000C47603 /* SceneDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = B7394867229F194000C47603 /* SceneDelegate.swift */; };
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B739486C229F194200C47603 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = B739486B229F194200C47603 /* Assets.xcassets */; };
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B7394881229F28B900C47603 /* Landmark.swift in Sources */ = {isa = PBXBuildFile; fileRef = B739487F229F28B900C47603 /* Landmark.swift */; };
B7394891229F292F00C47603 /* rainbowlake.jpg in Resources */ = {isa = PBXBuildFile; fileRef = B7394884229F292D00C47603 /* rainbowlake.jpg */; };
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View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildSystemType</key>
<string>Latest</string>
</dict>
</plist>

View File

@@ -0,0 +1,36 @@
/*
See LICENSE folder for this samples licensing information.
Abstract:
The application delegate.
*/
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

View File

@@ -0,0 +1,113 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "landmark_app_icon_40x40.png",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "landmark_app_icon_58x58.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "landmark_app_icon_87x87.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "landmark_app_icon_80x80.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "landmark_app_icon_120x120.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "landmark_app_icon_120x120-1.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "landmark_app_icon_180x180.png",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "landmark_app_icon_40x40-1.png",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "landmark_app_icon_58x58-1.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "landmark_app_icon_40x40-2.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "landmark_app_icon_80x80-1.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "landmark_app_icon_76x76.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "landmark_app_icon_152x152.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "landmark_app_icon_167x167.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "landmark_app_icon_1024x1024.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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