Add Async image loading

This commit is contained in:
Ivan Vorobei
2019-06-06 22:24:34 +03:00
parent dbabd124fb
commit bcedea412a
914 changed files with 164 additions and 1 deletions

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The application delegate.
*/
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "landmark_app_icon_40x40.png",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "landmark_app_icon_58x58.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "landmark_app_icon_87x87.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "landmark_app_icon_80x80.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "landmark_app_icon_120x120.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "landmark_app_icon_120x120-1.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "landmark_app_icon_180x180.png",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "landmark_app_icon_40x40-1.png",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "landmark_app_icon_58x58-1.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "landmark_app_icon_40x40-2.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "landmark_app_icon_80x80-1.png",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "landmark_app_icon_152x152.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "landmark_app_icon_167x167.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "landmark_app_icon_1024x1024.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "turtlerock.jpg",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing the details for a landmark.
*/
import SwiftUI
struct LandmarkDetail: View {
var landmark: Landmark
var body: some View {
VStack {
MapView(coordinate: landmark.locationCoordinate)
.frame(height: 300)
CircleImage(image: landmark.image(forSize: 250))
.offset(x: 0, y: -130)
.padding(.bottom, -130)
VStack(alignment: .leading) {
Text(landmark.name)
.font(.title)
HStack(alignment: .top) {
Text(landmark.park)
.font(.subheadline)
Spacer()
Text(landmark.state)
.font(.subheadline)
}
}
.padding()
Spacer()
}
.navigationBarTitle(Text(verbatim: landmark.name), displayMode: .inline)
}
}
#if DEBUG
struct LandmarkDetail_Previews: PreviewProvider {
static var previews: some View {
LandmarkDetail(landmark: landmarkData[0])
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view showing a list of landmarks.
*/
import SwiftUI
struct LandmarkList: View {
var body: some View {
NavigationView {
List(landmarkData) { landmark in
NavigationButton(destination: LandmarkDetail(landmark: landmark)) {
LandmarkRow(landmark: landmark)
}
}
.navigationBarTitle(Text("Landmarks"), displayMode: .large)
}
}
}
#if DEBUG
struct LandmarkList_Previews: PreviewProvider {
static var previews: some View {
ForEach(["iPhone SE", "iPhone XS Max"].identified(by: \.self)) { deviceName in
LandmarkList()
.previewDevice(PreviewDevice(rawValue: deviceName))
.previewDisplayName(deviceName)
}
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
Helpers for loading images and data.
*/
import UIKit
import SwiftUI
import CoreLocation
let landmarkData: [Landmark] = load("landmarkData.json")
func load<T: Decodable>(_ filename: String, as type: T.Type = T.self) -> T {
let data: Data
guard let file = Bundle.main.url(forResource: filename, withExtension: nil)
else {
fatalError("Couldn't find \(filename) in main bundle.")
}
do {
data = try Data(contentsOf: file)
} catch {
fatalError("Couldn't load \(filename) from main bundle:\n\(error)")
}
do {
let decoder = JSONDecoder()
return try decoder.decode(T.self, from: data)
} catch {
fatalError("Couldn't parse \(filename) as \(T.self):\n\(error)")
}
}
final class ImageStore {
fileprivate typealias _ImageDictionary = [String: [Int: CGImage]]
fileprivate var images: _ImageDictionary = [:]
fileprivate static var originalSize = 250
fileprivate static var scale = 2
static var shared = ImageStore()
func image(name: String, size: Int) -> Image {
let index = _guaranteeInitialImage(name: name)
let sizedImage = images.values[index][size]
?? _sizeImage(images.values[index][ImageStore.originalSize]!, to: size * ImageStore.scale)
images.values[index][size] = sizedImage
return Image(sizedImage, scale: Length(ImageStore.scale), label: Text(verbatim: name))
}
fileprivate func _guaranteeInitialImage(name: String) -> _ImageDictionary.Index {
if let index = images.index(forKey: name) { return index }
guard
let url = Bundle.main.url(forResource: name, withExtension: "jpg"),
let imageSource = CGImageSourceCreateWithURL(url as NSURL, nil),
let image = CGImageSourceCreateImageAtIndex(imageSource, 0, nil)
else {
fatalError("Couldn't load image \(name).jpg from main bundle.")
}
images[name] = [ImageStore.originalSize: image]
return images.index(forKey: name)!
}
fileprivate func _sizeImage(_ image: CGImage, to size: Int) -> CGImage {
guard
let colorSpace = image.colorSpace,
let context = CGContext(
data: nil,
width: size, height: size,
bitsPerComponent: image.bitsPerComponent,
bytesPerRow: image.bytesPerRow,
space: colorSpace,
bitmapInfo: image.bitmapInfo.rawValue)
else {
fatalError("Couldn't create graphics context.")
}
context.interpolationQuality = .high
context.draw(image, in: CGRect(x: 0, y: 0, width: size, height: size))
if let sizedImage = context.makeImage() {
return sizedImage
} else {
fatalError("Couldn't resize image.")
}
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The model for an individual landmark.
*/
import SwiftUI
import CoreLocation
struct Landmark: Hashable, Codable, Identifiable {
var id: Int
var name: String
fileprivate var imageName: String
fileprivate var coordinates: Coordinates
var state: String
var park: String
var category: Category
var locationCoordinate: CLLocationCoordinate2D {
CLLocationCoordinate2D(
latitude: coordinates.latitude,
longitude: coordinates.longitude)
}
func image(forSize size: Int) -> Image {
ImageStore.shared.image(name: imageName, size: size)
}
enum Category: String, CaseIterable, Codable, Hashable {
case featured = "Featured"
case lakes = "Lakes"
case rivers = "Rivers"
}
}
struct Coordinates: Hashable, Codable {
var latitude: Double
var longitude: Double
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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[
{
"name": "Turtle Rock",
"category": "Featured",
"city": "Twentynine Palms",
"state": "California",
"id": 1001,
"park": "Joshua Tree National Park",
"coordinates": {
"longitude": -116.166868,
"latitude": 34.011286
},
"imageName": "turtlerock"
},
{
"name": "Silver Salmon Creek",
"category": "Lakes",
"city": "Port Alsworth",
"state": "Alaska",
"id": 4,
"park": "Lake Clark National Park and Preserve",
"coordinates": {
"longitude": -152.665167,
"latitude": 59.980167
},
"imageName": "silversalmoncreek"
},
{
"name": "Chilkoot Trail",
"category": "Rivers",
"city": "Skagway",
"state": "Alaska",
"id": 5,
"park": "Klondike Gold Rush National Historical Park",
"coordinates": {
"longitude": -135.334571,
"latitude": 59.560551
},
"imageName": "chilkoottrail"
},
{
"name": "St. Mary Lake",
"category": "Lakes",
"city": "Browning",
"state": "Montana",
"id": 8,
"park": "Glacier National Park",
"coordinates": {
"longitude": -113.536248,
"latitude": 48.69423
},
"imageName": "stmarylake"
},
{
"name": "Twin Lake",
"category": "Lakes",
"city": "Twin Lakes",
"state": "Alaska",
"id": 11,
"park": "Lake Clark National Park and Preserve",
"coordinates": {
"longitude": -153.849883,
"latitude": 60.641684
},
"imageName": "twinlake"
},
{
"name": "Lake McDonald",
"category": "Lakes",
"city": "West Glacier",
"state": "Montana",
"id": 6,
"park": "Glacier National Park",
"coordinates": {
"longitude": -113.934831,
"latitude": 48.56002
},
"imageName": "lakemcdonald"
},
{
"name": "Charley Rivers",
"category": "Rivers",
"city": "Eaking",
"state": "Alaska",
"id": 1,
"park": "Charley Rivers National Preserve",
"coordinates": {
"longitude": -143.122586,
"latitude": 65.350021
},
"imageName": "yukon_charleyrivers"
},
{
"name": "Icy Bay",
"category": "Lakes",
"city": "Icy Bay",
"state": "Alaska",
"id": 2,
"park": "Wrangell-St. Elias National Park and Preserve",
"coordinates": {
"longitude": -141.518167,
"latitude": 60.089917
},
"imageName": "icybay"
},
{
"name": "Rainbow Lake",
"category": "Lakes",
"city": "Willow",
"state": "Alaska",
"id": 3,
"park": "State Recreation Area",
"coordinates": {
"longitude": -150.086103,
"latitude": 61.694334
},
"imageName": "rainbowlake"
},
{
"name": "Hidden Lake",
"category": "Lakes",
"city": "Newhalem",
"state": "Washington",
"id": 7,
"park": "North Cascades National Park",
"coordinates": {
"longitude": -121.17799,
"latitude": 48.495442
},
"imageName": "hiddenlake"
},
{
"name": "Chincoteague",
"category": "Rivers",
"city": "Chincoteague",
"state": "Virginia",
"id": 9,
"park": "Chincoteague National Wildlife Refuge",
"coordinates": {
"longitude": -75.383212,
"latitude": 37.91531
},
"imageName": "chincoteague"
},
{
"name": "Lake Umbagog",
"category": "Lakes",
"city": "Errol",
"state": "New Hampshire",
"id": 10,
"park": "Umbagog National Wildlife Refuge",
"coordinates": {
"longitude": -71.056816,
"latitude": 44.747408
},
"imageName": "umbagog"
}
]

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/*
See LICENSE folder for this samples licensing information.
Abstract:
The scene delegate.
*/
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = UIHostingController(rootView: LandmarkList())
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that clips an image to a circle and adds a stroke and shadow.
*/
import SwiftUI
struct CircleImage: View {
var image: Image
var body: some View {
image
.clipShape(Circle())
.overlay(Circle().stroke(Color.white, lineWidth: 4))
.shadow(radius: 10)
}
}
#if DEBUG
struct CircleImage_Previews: PreviewProvider {
static var previews: some View {
CircleImage(image: Image("turtlerock"))
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A single row to be displayed in a list of landmarks.
*/
import SwiftUI
struct LandmarkRow: View {
var landmark: Landmark
var body: some View {
HStack {
landmark.image(forSize: 50)
Text(verbatim: landmark.name)
Spacer()
}
}
}
#if DEBUG
struct LandmarkRow_Previews: PreviewProvider {
static var previews: some View {
Group {
LandmarkRow(landmark: landmarkData[0])
LandmarkRow(landmark: landmarkData[1])
}
.previewLayout(.fixed(width: 300, height: 70))
}
}
#endif

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/*
See LICENSE folder for this samples licensing information.
Abstract:
A view that hosts an `MKMapView`.
*/
import SwiftUI
import MapKit
struct MapView: UIViewRepresentable {
var coordinate: CLLocationCoordinate2D
func makeUIView(context: Context) -> MKMapView {
MKMapView(frame: .zero)
}
func updateUIView(_ view: MKMapView, context: Context) {
let span = MKCoordinateSpan(latitudeDelta: 0.02, longitudeDelta: 0.02)
let region = MKCoordinateRegion(center: coordinate, span: span)
view.setRegion(region, animated: true)
}
}
#if DEBUG
struct MapView_Previews: PreviewProvider {
static var previews: some View {
MapView(coordinate: landmarkData[0].locationCoordinate)
}
}
#endif