Add examples project

This commit is contained in:
Ivan Vorobei
2019-06-06 11:16:28 +03:00
parent 86fe2d7323
commit b866885a44
962 changed files with 45026 additions and 5 deletions

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//
// AppDelegate.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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//
// SceneDelegate.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = UIHostingController(rootView: NavigationView {
TaskListView().environmentObject(UserData())
})
self.window = window
window.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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//
// Task.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import SwiftUI
struct Task: Equatable, Hashable, Codable, Identifiable {
let id: UUID
var title: String
var isDone: Bool
init(title: String, isDone: Bool) {
self.id = UUID()
self.title = title
self.isDone = isDone
}
}

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//
// TaskEditView.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import SwiftUI
struct TaskEditView: View {
@EnvironmentObject var userData: UserData
private let task: Task
private var draftTitle: State<String>
init(task: Task) {
self.task = task
self.draftTitle = .init(initialValue: task.title)
}
var body: some View {
let inset = EdgeInsets(top: -8, leading: -10, bottom: -7, trailing: -10)
return VStack(alignment: .leading, spacing: 0) {
TextField(
self.draftTitle.binding,
placeholder: Text("Enter New Title..."),
onEditingChanged: { _ in self.updateTask() },
onCommit: {}
)
.background(
RoundedRectangle(cornerRadius: 5)
.fill(Color.clear)
.border(Color(red: 0.7, green: 0.7, blue: 0.7), width: 1 / UIScreen.main.scale, cornerRadius: 5)
.padding(inset)
)
.padding(EdgeInsets(
top: 15 - inset.top,
leading: 20 - inset.leading,
bottom: 15 - inset.bottom,
trailing: 20 - inset.trailing
))
Spacer()
}
.navigationBarTitle(Text("Edit Task 📝"))
}
private func updateTask() {
guard let index = self.userData.tasks.firstIndex(of: self.task) else { return }
self.userData.tasks[index].title = self.draftTitle.value
}
}

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//
// TaskItemView.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import SwiftUI
struct TaskItemView: View {
@EnvironmentObject var userData: UserData
let task: Task
@Binding var isEditing: Bool
var body: some View {
return HStack {
if self.isEditing {
Image(systemName: "minus.circle")
.foregroundColor(.red)
.tapAction(count: 1) {
self.delete()
}
NavigationButton(destination: TaskEditView(task: task).environmentObject(self.userData)) {
Text(task.title)
}
} else {
Button(action: { self.toggleDone() }) {
Text(self.task.title)
}
Spacer()
if task.isDone {
Image(systemName: "checkmark").foregroundColor(.green)
}
}
}
}
private func toggleDone() {
guard !self.isEditing else { return }
guard let index = self.userData.tasks.firstIndex(where: { $0.id == self.task.id }) else { return }
self.userData.tasks[index].isDone.toggle()
}
private func delete() {
self.userData.tasks.removeAll(where: { $0.id == self.task.id })
if self.userData.tasks.isEmpty {
self.isEditing = false
}
}
}

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//
// TaskListView.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import SwiftUI
struct TaskListView: View {
@EnvironmentObject var userData: UserData
@State var draftTitle: String = ""
@State var isEditing: Bool = false
var body: some View {
List {
TextField($draftTitle, placeholder: Text("Create a New Task..."), onCommit: self.createTask)
ForEach(self.userData.tasks) { task in
TaskItemView(task: task, isEditing: self.$isEditing)
}
}
.navigationBarItem(title: Text("Tasks 👀"))
.navigationBarItems(trailing: Button(action: { self.isEditing.toggle() }) {
if !self.isEditing {
Text("Edit")
} else {
Text("Done").bold()
}
})
}
private func createTask() {
let newTask = Task(title: self.draftTitle, isDone: false)
self.userData.tasks.insert(newTask, at: 0)
self.draftTitle = ""
}
}

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//
// UserData.swift
// SwiftUITodo
//
// Created by Suyeol Jeon on 03/06/2019.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import Combine
import SwiftUI
private let defaultTasks: [Task] = [
Task(title: "Read SwiftUI Documentation 📚", isDone: false),
Task(title: "Watch WWDC19 Keynote 🎉", isDone: true),
]
final class UserData: BindableObject {
let didChange = PassthroughSubject<UserData, Never>()
@UserDefaultValue(key: "Tasks", defaultValue: defaultTasks)
var tasks: [Task] {
didSet {
didChange.send(self)
}
}
}

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//
// UserDefaultsValue.swift
// SwiftUITodo
//
// Created by kemchenj on 2019/6/5.
// Copyright © 2019 Suyeol Jeon. All rights reserved.
//
import Foundation
@propertyDelegate
struct UserDefaultValue<Value: Codable> {
let key: String
let defaultValue: Value
var value: Value {
get {
let data = UserDefaults.standard.data(forKey: key)
let value = data.flatMap { try? JSONDecoder().decode(Value.self, from: $0) }
return value ?? defaultValue
}
set {
let data = try? JSONEncoder().encode(newValue)
UserDefaults.standard.set(data, forKey: key)
}
}
}