mirror of
https://github.com/ivanvorobei/SwiftUI.git
synced 2026-03-23 09:51:21 +01:00
Still more fixes.
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@@ -18,10 +18,10 @@ struct CategoryRow: View {
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.padding(.leading, 15)
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.padding(.top, 5)
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ScrollView(showsHorizontalIndicator: false) {
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ScrollView([]) {
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HStack(alignment: .top, spacing: 0) {
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ForEach(self.items.identified(by: \.name)) { landmark in
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NavigationButton(
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NavigationLink(
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destination: LandmarkDetail(
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landmark: landmark
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)
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@@ -33,19 +33,18 @@ struct CategoryHome: View {
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}
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.listRowInsets(EdgeInsets())
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NavigationButton(destination: LandmarkList()) {
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NavigationLink(destination: LandmarkList()) {
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Text("See All")
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}
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}
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.navigationBarTitle(Text("Featured"))
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.navigationBarItems(trailing:
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PresentationButton(
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PresentationLink(destination: ProfileHost()) {
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Image(systemName: "person.crop.circle")
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.imageScale(.large)
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.accessibility(label: Text("User Profile"))
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.padding(),
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destination: ProfileHost()
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)
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.padding()
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}
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)
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}
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}
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@@ -20,7 +20,8 @@ struct LandmarkList: View {
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ForEach(userData.landmarks) { landmark in
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if !self.userData.showFavoritesOnly || landmark.isFavorite {
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NavigationLink(
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destination: LandmarkDetail(landmark: landmark)) {
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destination: LandmarkDetail(landmark: landmark)
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.environmentObject(self.userData)) {
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LandmarkRow(landmark: landmark)
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}
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}
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@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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// Use a UIHostingController as window root view controller
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let window = UIWindow(frame: UIScreen.main.bounds)
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window.rootViewController = UIHostingController(rootView: CategoryHome().environmentObject(UserData()))
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self.window = window
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window.makeKeyAndVisible()
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = UIHostingController(rootView: CategoryHome().environmentObject(UserData()))
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self.window = window
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window.makeKeyAndVisible()
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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